Yeah, Cirque du solei presentation will be recorded on 13th, the next day Mtv and Spike Tv will air the regular press conference, and only on the 15th the same day as Nintendo and Sony's shows, they will air the natal presentation, probably showing more of the titles announced during the press con.Yeah. Their inclusion suggests to me that Microsoft are pushing this to get as much non-game media coverage as possible. There is very little (any?) precedent for main stream media to cover E3 events.
I've read elsewhere they are also banning any recording equipment from the show. Their suggestion being there is an exclusivity deal in place for the rights to air the presentation. (I also think it'd look bad if 75% of the audience was buried deep in the laptops ).
Do they still have a normal E3 conference the next day?
Just for comparison sake, could anyone list the price for a 360/PS3/Wii in SEK?
Edit: Seems that for a 360 Elite it's ~2299SEK?
If that price is indeed correct id expect it to translate into around $150 in US. How often are these early reatailer pricings correct and not random guesses though, if its anything like game release dates id take it with a huge pinch of salt.
If i'm not mistaken i think the early retailer prices on the PSPGo were not far off...
I may be mistaken though...
It's clear that the technology powering Kung-Fu Live is far more powerful than what we've seen in the PS2 generation. The system is able to accurately remove the background in real-time -- and is intelligent enough to know when new players jump in or out. Another aspect that benefits Kung-Fu Live: personality. The game is story-driven, told through comic panels in which you can feature. At the start of each level the game will suggest a pose for you to attempt, after which the camera will take a picture and inject you into a comic book scene. Seeing myself roundhouse kick three goons in a generated comic book strip was definitely amusing. (Being able to share these photos online seems like an ideal way to use the game's built-in Facebook functionality, as well.)
There's no problem with the responsiveness. The game registered every kick and every punch I threw at the virtual bad guys, and I really enjoyed using the various powers. Jumping up and waving my arms to the side, for example, made my avatar vault over enemies. Holding my arms at a 90-degree angle made me shoot lightning. Best of all, holding both arms up in the air slowed down time, allowing me to get in some ninja-fast kicks and punches.
However, this doesn't negate the fact that I'm staring at the TV and punching and kicking the air. Because of the 2D orientation of the game, you'll be facing forward, but moving side to side, which is simply not as intuitive as facing the screen and moving in the same direction.
@AaronGreenberg said:Seeing some Qs this morning-retailers are not yet aware of pricing details for Project Natal & pre-order pricing is pure speculation
What about the PS Move retail price earlier on ?
Ha ha, who said you're trying to sell PS Move ?
Does Gamestop get early info about hardware pricing ?
One would think that anybody selling products would need early info in order to plan ahead. That's what the whole E3 conference was positioned for: negotiating business commitments for the retail space in the next year. I'm sure that in the US that GameStop is probably in the top 3 vendors who would have that info.
Assuming the launch is September/October timeframe, how long a lead time does the retailer need to place orders ?
Speaking to the Financial Times (registration required) Capcom president Haruhiro Tsujimoto declared that the success of Microsoft and Sony's upcoming Natal and Move motion controllers depends on sound planning. "If there isn't a strong business model message from the platform holders about how they will develop [motion controllers] with users," said Tsujimoto, "then I don't think it will go well." In other words, Tsujimoto places the onus of success on the manufacturers of the motion controllers, and not necessarily on the games that will be created for them.
Give your Wii Fit exercise routines some cardiovascular rowing action with the Rowing machine for Wii. This rowing machine is a basic, non-electric apparatus that’s very similar to a rowing machine you would find at the gym. Just connect your Wii Remote into the cradle on the pull bar and secure your feet on the foot pedals with the Velcro straps and you’re set! For more resistance while rowing, adjust the resistance level by turning the tension knob located on the side of the machine. With the rowing machine you’ll be performing cardiovascular and aerobic exercises with your Wii at home just like you would at your at the gym, but with out the expensive memberships.