Ok, well that should resolve that issue, at least. I had also heard some discussion that since the EyeToy is only 120 Hz and the Wiimote camera is 12 MHz, that PlayStation Move might not be best suited for picking up the quick motions that you might see in a game like Red Steel, for example.
Cameras aren’t the only things that allow us to do fast motion. The accelerometers and gyros are very important for this as well. Our sensors actually run faster than the camera so that in the event it does miss a motion they can compensate. Since this happens quickly there are no drift issues that you see when you use accelerometers and gyros only.
On the Dualshock 3, the motion tracking was up to about 300 degrees per second while on Move, it’s around 2500. It’s really hard to move faster than that without hurting yourself.
There are also some advancements in our tech. Not all MEMS tech is made the same. They're just chips, and ours have quite a bit of improvement. This means that we can track fast motions as well as slow ones. It’s actually not easy to do both at the same time.
I think at this point, it’d be worth it to go into some of the differences between the Move and it’s most primary competitor, the Wiimote. For the sake of this discussion, when I refer to the Wiimote, I am including Wii MotionPlus as if it were a built-in part of the device.
Really, PlayStation Move and the Wii Remote are fundamentally different devices. The Wii Remote is a relative device, meaning it can tell how far you're going, but not where you end up. This might be a bit confusing because people think “how can I know where I’m going but not where I am?”. Well imagine that you had to walk next door, but with your eyes closed. You might fumble around and roughly know where you’re going but wouldn’t have any clue where you are exactly. The PlayStation Eye is like our eyes -- it lets us really know where we are not just which way we’re headed. With Move, we use the camera for absolute position, and the sensors for absolute angle.