Ill point you to a post I made when natal was first announced + I have repeated multiple timesHmmm...give me an example of a Natal game where hands flying behind backs and bodies getting stretched and shrunk and leg placement all over the shop won't be an issue.
http://forum.beyond3d.com/showpost.php?p=1303892&postcount=369
Like I've said for the umpteenth time those ppl (a huge number of the ppl on this forum, though I believe now theyre starting to see it my way) thinking theyll be playing the majority of games with natal solely are deluded, like I keep repeating its got to be 100% accurate, 99.9% accuracy is not good enuf.say natal panned out 100% (*)
it will benifit only certain games
.. party
.. fitness
.. ummm help me out
genres it wont help
-FPS or other shooters
-driving
-platform
-fighting (perhaps a limited form of boxing though)
-etc
platformer - player jumps or moves left, onscreen character doesnt do this cause natal failed to pick it up + character dies.
driving - player turns their hands right, car goes straight ahead cause natal failed to pick it up, car crashes into a wall
etc
this is a gamebreaker, the player will just say bugger this give me back a working controller again.
With party + fitness games where accuracy is not so important , not having 100% accuracy isnt a gamebreaker
latency is not so important cause the player can expect that