Old Discussion Thread for all 3 motion controllers

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I hope it can swivel as well as tilt, I mean if they're already doing tilt how much more would it cost to let it swivel as well.

That's my sentiment too. There is still a chance that the unit has a swivel. The warning label only talks about tilt perhaps to prevent people from pressing down on the unit.

If it's tilt only, I thought about projectors but they don't really work well with Natal since it'd be projecting into the user's eyes.
 
If it swivels or tilts, it'd need a bigger, more stable base.
Looks too flimsy to include any tilting motor (Edit: Ok, so the manual clearly says it tilts, so if it's legit, it tilts)
Certainly swivel is out of the question, the camera being so long it would neet surprisingly large clearance around it.

What bugs me with these cameras (PSEye too) is that they're not easily attachable on top of a flatscreen TV, and even on a flat table, the weight of the cable can move the camera too easily.

They should at least sell an accessory adapter for fixxing the cam on the frame of a flatscreen TV, as in some PC webcams.
http://www.google.com/products/cata...POMOav-QbTzoy5Aw&sa=title&ved=0CA0Q8wIwATgA#p
 
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How heavy is the accessory ? If it can tilt, why do you need to set it on top of the TV ? My PS Eye is at the base of my TV and it works fine (You can tilt the PSEye manually).
 
How heavy is the accessory ? If it can tilt, why do you need to set it on top of the TV ? My PS Eye is at the base of my TV and it works fine (You can tilt the PSEye manually).
I might need to put it on top of the TV because there's not enough room in front of the TV. In my setup I might need to put the camera on top of the center channel speaker that is directly below the TV that hangs on the wall so that the top of the speaker is just below the screen. If I put a camera on the speaker, it might just occlude the view.
 
I see. Yes, a camera clip or mount would be helpful. I guess the Wii sensor bar may be light and sleek enough to stay obscure.
 
Hmm, is it just me or is the camera swiveled slightly in these pics:
309707.project-natal-per-x360.img.jpg

309706.project-natal-per-x360.img.jpg


Whereas in this one it's straight
309709.project-natal-per-x360.img.jpg


So maybe it can swivel and tilt?
 
Hard to say at this point. The unit may be turned manually (like PS Eye). I think it's more logical for MS to incorporate both tilt and swivel since they seem to have spent so much money on it.
 
Well, if it has tilt and swivel, then it's only logical to presume the camera has a zoom too.


Big brother is watching you.... :mrgreen:
 
Came across these month-old Engadget vids about Move, that may have been posted previously. There's not really much to them, except new to me is the information in the second vid that some Sony developers have hooked up their PS3's and Move to help create game content faster! It's found a use a professional 3D interface for artists, which is a good sign of Move's ease and accuracy.
 
Very surprising about the tilt motor & AC adapter. There goes the hopes of a low cost package. The tilt motor makes sense, makes it easy to align no matter if it's on top or below the TV. Just wished there was some way to hang it off the top of my TV since I have mine mounted to a swivel arm.

Also nice to hear about the voice command training & the hundreds of commands like "Turn on the Xbox 360" or "Go to Facebook".

Tommy McClain

Well, yes my first response is "motor=increased cost, less reliability" but then again I'm sure eventually they can get that cost down to pennies too...key being eventually. Overall it's a shame though. I wonder what it's exactly for.

As for the size, it doesn't look too big when on top of the TV, plus it's clearly a prototype as evidenced by the use of "project Natal" which is only a code name in the instructions. Maybe it will end up being that big but I doubt that's the final design. But it is starting to shape up into something tangible which is cool.
 
Well, if it has tilt and swivel, then it's only logical to presume the camera has a zoom too.


Big brother is watching you.... :mrgreen:

I always thought it will have zoom since the IR camera can zoom into an area to read the gestures. And yes, I believe surveillance is a killer app.

Wouldn't it be cute if the camera was designed to look more like some robot head :)
http://www.wired.com/images_blogs/gadgetlab/images/2008/10/16/minoru_3d_2.jpg

Yap ! I thought PS Eye and Natal should look anthropomorphic.

Came across these month-old Engadget vids about Move, that may have been posted previously. There's not really much to them, except new to me is the information in the second vid that some Sony developers have hooked up their PS3's and Move to help create game content faster! It's found a use a professional 3D interface for artists, which is a good sign of Move's ease and accuracy.

The Move Party game looks polished and rad. ^_^
 
Move Party is great fun... my favourite title.

I think the thing with these motion control games is that fundamentally they've all based on great concepts rather than great graphics. Waggle control in SOCOM was OK, but not exactly a game changer.

It's in this regard that I'm not really worried about the CPU usage of Natal. The games need to be built around the hardware, not tacked on to existing pad-driven games.
 
I think it depends on the game and what developers want to do.

It seems that something like Alan Wake (Flashlight), Heavy Rain (virtual world UI), Flower, FolkLore, Resident Evil co-op (A pad user + a Move user), Demon's Souls (melee combat and archery !), MLB The Show, LittleBigPlanet (creator mode), etc. may be very suitable for PS Move. The "realistic" versions may have a different feel to the casual versions.

I am kinda curious in Socom's control scheme since a few people say it's friendly to mouse users. Some sort of Starcraft/Warcraft RTS may be interesting too.

The one I'm not too sure yet is Mirror's Edge.
 
PlayStation Move, Project Natal to Attract 'PS2 Type' Consumers, says Sega:
http://www.industrygamers.com/news/...atal-to-attract-ps2-type-consumers-says-sega/

With E3 less than two months away now, most video game publishers are preparing to unveil their software lineups for the upcoming motion platforms, PlayStation Move and Project Natal. It'll certainly be interesting to see how the support is divided or if the third parties look to Move and Natal equally as they plan their motion strategies. For its part, Sega seems quite excited about both and Mike Hayes, President of Sega West, told IndustryGamers this week that his company has big plans for Move and Natal.

...
 
PlayStation Move Developer Diary: Brunswick Pro Bowling:

We are all very excited to be working with Crave and Brunswick to make the definitive bowling game. A big part of that excitement has to do with the real world data we get from the PlayStation Move motion controller. For more details how perfect the PlayStation Move is for Brunswick Pro Bowling, check out the video below.

http://blog.us.playstation.com/2010/04/26/playstation-move-developer-diary-brunswick-pro-bowling/

There are many different styles to bowling and thanks to accuracy of the PlayStation Move, we can mimic the technique of all types of throws. Whether you throw a huge hook or toss a straight ball at rocket speed, the PlayStation Move will track your hand movement and wrist rotation perfectly to give us the information we need to
 
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