I think there's a WiiWare title that offers Pictionary.
I can only find Sega's PictoImage.
Umm, look up 9 posts. LOL
Heh, I thought it sounded familiar.
I think there's a WiiWare title that offers Pictionary.
Umm, look up 9 posts. LOL
Almost Daily Health Notebook is, as the name might suggest, a health notebook where you record information about your health. You can store information about your physique, including height, weight and allergies. You can also keep a record of the illnesses you've had (up to 16) and the medication you're taking (up to 24). The app also lets you store more detailed information about HIV and influenza tests.
Ghost Recon: Future Soldier will come with Natal-support
'You should be able to give orders by pointing.'
This is interesting, if exceptionally vague...
http://www.gamereactor.eu/news/3440...t+Recon/?sid=56ffe2fe7bd8aa4489013460439063a7
Although it's very vague and hand wavey statement (literally ), it would suggest Natal can cope with a player who is sitting with a controller.
It also may help reduce fears that Natal is too much overhead for AAA games.
I wonder what the scalability of Natal tech is? Can it be set to track a single hand and reduce overhead, or will it be doing a full skeleton track in all circumstances? I'd imagine the latter, but it'd be nice to hear the devs have more options.It also may help reduce fears that Natal is too much overhead for AAA games.
I wonder what the scalability of Natal tech is? Can it be set to track a single hand and reduce overhead, or will it be doing a full skeleton track in all circumstances? I'd imagine the latter, but it'd be nice to hear the devs have more options.
I'm guessing the identify the whereabouts of an arm requires a complete recognition of the player. Once identified though, the hand position could be tracked without regard for the rest of the body. I don't know how their skeletal system works though, and there may be interdependencies of limbs for recognition requiring a full skeleton identification. eg. To know the right arms orientation, you need to know where the body is and how it's aligned, which will need to consider the legs.So, assuming it can track some parts of your body without having to track it entirely i guess tracking just a hand or something like that should be a option, unless it doesn't make a difference from a performance point.
Yes, I was thinking that. In a very simple form, they could have a 2D interface a la EyeToy, but only trigger a button if the z-position of the underlying motion is less than a threshold. Basically it'd be a dead-simple 2D analysis of the captured depth-buffer. As all processing is on XB now, this raw data must be available to devs to play with without needing to call the interpretation libraries. If they want to go with more sophisticated gesture recognition, they could still do some work with visual methods without the skeleton tracking.It is possible to use a totally different set of motion tracking algorithm for different games. They will use different amount of resources.
Yes, I was thinking that. In a very simple form, they could have a 2D interface a la EyeToy, but only trigger a button if the z-position of the underlying motion is less than a threshold. Basically it'd be a dead-simple 2D analysis of the captured depth-buffer. As all processing is on XB now, this raw data must be available to devs to play with without needing to call the interpretation libraries. If they want to go with more sophisticated gesture recognition, they could still do some work with visual methods without the skeleton tracking.
I am curious to see something like DMC4 using Move, Wiimote+ and Natal: You can aim and grab enemies from a distance into your hands to beat them up.
This is interesting, if exceptionally vague...
http://www.gamereactor.eu/news/3440...t+Recon/?sid=56ffe2fe7bd8aa4489013460439063a7
Although it's very vague and hand wavey statement (literally ), it would suggest Natal can cope with a player who is sitting with a controller.
It also may help reduce fears that Natal is too much overhead for AAA games.
Was it PS3? I thought it was something proprietary for the arcades.did anyone see last weeks gadetshow? they were playing a PS3.
Was it PS3? I thought it was something proprietary for the arcades.
I don't think there's a clear solution to what's supposed to happen in a 3rd-person game where the player can walk towards the camera. How do you "1:1" when the avatar's right arm is on the left side of the screen and vice versa?
Was it PS3? I thought it was something proprietary for the arcades.