Yep, maybe someone should invent a name for this new game genre
mmetparpg? massivelymultienemythirdpersonactionroleplayinggame?
mmetparpg? massivelymultienemythirdpersonactionroleplayinggame?
rabidrabbit said:That could get old pretty quick, I hope the devs will soon find other uses for the processing power.
xmu said:But luckily having loads of characters on screen at once can be used for other purposes.. enhancing the flora and fauna, or finally creating a proper village/town/city for an RPG, one that actually has inhabitants instead of the odd bloke at the corner...
Vysez said:Is it supposed to the same version?Alstrong said:I wonder how similar Gundam will look to the PS3 version...
You know every platform in existence, in Japan, had their share of Gundam tittles.
They are handled by different developers (PS3 = Beck, Xbox 360 = Dimps) so they will be different. FYI, Dimps is the developer of this Gundam MMO war sim ( http://www.universalcentury.net/ ) for PC.Alstrong said:Vysez said:Is it supposed to the same version?Alstrong said:I wonder how similar Gundam will look to the PS3 version...
You know every platform in existence, in Japan, had their share of Gundam tittles.
Don't know if it's the same version. I didn't really say that they would be, did I?
Sorry, I was wondering if the look of the game would be similar in...type/feel/setting.
newke said:
Brimstone said:Taito bringing World Airforce out is some of the best news for me personally. A flight combat simulator that strives for realism while still being fun is the type of thing I'm looking for. It needs to have online dogfighting and to make its way outside of Japan and into other markets for sale. Taito is big into air combat simulators these days by the look of things.
The Far East of Eden remake could be neat. This game was a huge hit for the PC-Engine.
Hardknock said:newke said:
Here's another one!
http://xbox360movies.ign.com/xbox360/video/article/636/636174/enchantarms_072505_qtlow.mov
excuse my french, but I almost sh*t my pants when I saw it!
coldstorm said:weird it downloaded for me
I had the Kamoe on my list alreadyjvd said:Rabbidrabbit , add kameo to your list of games lots of people on screen.
However as I said earlier in the thread , its more realistic than killing a bunch of guys walking foward and then guys running at you from behind and in front of you where they weren't there before .
rabidrabbit said:I had the Kamoe on my list alreadyjvd said:Rabbidrabbit , add kameo to your list of games lots of people on screen.
However as I said earlier in the thread , its more realistic than killing a bunch of guys walking foward and then guys running at you from behind and in front of you where they weren't there before .
That cutting through a mass of enemies that keep on coming back at you with reminds me of gameplay of an old C64 or was it Amiga game, it was top view 2D and in it you had to shoot with a ship of kinds through a regenerating mass of cells or something other "organic" like stuff... I don't remember it's name just now... anyone??? I think it was by some of those then famous british programmers.
That kind of gameplay will be fun in short amounts, maybe like replacing some boss battles, but a game that mostly consists of such... that feels like a gimmick to me that's in danger of being exploited too much in early next gen titles. Maybe the devs have got a bit too excited with the dream of massive armies like in LOTR and many recent epic big screen movies and want to put that same experience to games, or maybe they just have to find a place put all those polygons somewhere, so I guess the easy way is to just put lots and lots more of those enemies on screen