Interesting, there's a video interview with Phantagram about Kingdom under Fire: Heroes over at
areaxbox.de (about 100MB download), in which they almost talk more about NNN and next-generation issues than KuF:H. I also get a feeling the Phantagram guy is telling more than he should...
A summary:
- NNN will be a launch title in Japan, but only feature the single player mode
- release in Europe and NA will be later, but feature the Live multiplayer mode
- game design and planning is handled by Q Entertainment under Mizuguchi (his first action title), Phantagram handles the technical implementation
- its a first-party title, so MS controls the information, they'll show more as soon as MS gives them the green light
- the game will be almost completely action ("action part of KuF x 10") and a little bit of strategy
- the units will have 10x the detail [compared to KuF I guess], feature bump-, normal-, specularmapping and other effects ("every single character will have almost Cg movie quality")
- the game will have about 2000-3000 units fighting the player (compared to 300 in KuF)
- the player will face entire armies on his own, its about making the player feel superhuman
- gameplay will be a bit primitive, but mature and exciting
- one swordswing will kill a hundred enemies, one magic spell kill tousands
- the physics engine will play a vital role in gameplay, everything will interact realistically with each other
- you can use objects like boulders to crush opponents or destroy entire cliffs to have them break down upon your enemies
- the E3 trailer was pre-rendered (outsourced to a frensh studio) and they weren't exactly happy with the result, in their opinion the game looks almost better in real-time than the trailer
-they're planning a KuF sequel for next-gen consoles, "including Xbox360" (guess that means its also coming to PS3?)
- they also have plans for other games, including the long ago halted Duality and a new game called Strident (RPG titles)
- they don't like to seperate their projects and thus always focus on one game at a time, to prevent turning out two B titles when they could do one better game instead
- they think the next-generation consoles are very powerfull, but it won't be enough to just push more ploygons or objects/emenies on screen; that is not a good way to use this power and will only result in higher development costs without changing the gameplay experience
- with NNN they're trying to find ways to use the power properly; of course they'll have prettier graphics and bigger battles, but that's not the only point and they're also using the power for better AI and physics
- they are trying to create a true next-gen game instead of just a prettier Xbox game, like many others are doing right now; a lot of people are doing just that because they haven't figured out how to use that power yet, they haven't figured it out yet either, but they're working on it
Fun listening to the guy IMO, if you can get past the cheese german introduction, the rest of the interview is in english with subtitles.