Official Microsoft Japan Summit 2005

PG2G said:
I think you have put too much thought into that. They announced that the HD would be standard. If its limited time only, its not standard.

Why worry about it?

They've stated the HDD would be packed in. But they've also stated, all games will not require a HDD. Why would that be the case if it's standard for every system?? And this explains the HDD accesory that's coming out. Just a heads up.
 
Hardknock said:
PG2G said:
I think you have put too much thought into that. They announced that the HD would be standard. If its limited time only, its not standard.

Why worry about it?

They've stated the HDD would be packed in. But they've also stated, all games will not require a HDD. Why would that be the case if it's standard for every system?? And this explains the HDD accesory that's coming out. Just a heads up.

Because the choice to lock down the hardrive was made to late and alot of games wont make use of it and were designed around not needing the hardrive
 
BTOA said:
Hardknock said:
Some people are such Drama Queens :LOL:

The trailer is short but sweet, intended to show different special effects and the different main characters. If you notice, the game even has boss characters, there was one point in the middle of the trailer where you're fighting this big guy all by himself. With the people making this game, I have faith it will be down right amazing.

People complain about no footage, and then when you get it, you rip it to shreds for no real reason. Wait til the final game folks, this was only meant to show the progress(graphics wise) so far.
Xbox 360 is due in 4months, they better reduce this cut and paste technique and add more life into the games.

But NNN is not a launch title.
the release date still not confirm.
 
jvd said:
Because the choice to lock down the hardrive was made to late and alot of games wont make use of it and were designed around not needing the hardrive
For launch games that' s understnadable, but are devs still being told not to use the HDD? That's kinda crazy, as the HDD would have been a strong asset. To have it there but unusable seems a terrible waste to me.
 
Shifty Geezer said:
jvd said:
Because the choice to lock down the hardrive was made to late and alot of games wont make use of it and were designed around not needing the hardrive
For launch games that' s understnadable, but are devs still being told not to use the HDD? That's kinda crazy, as the HDD would have been a strong asset. To have it there but unusable seems a terrible waste to me.

No I don't believe so . They are simply being told to make the game work with out the hardrive .


Here are some reasons off the top of my head why .

1) your drive dies and you send it and only it for service. You can still play gears of war using your memory card saves however

2) you have two drives a 40 gig and a 20. Say your 40 gig fills up or it siply doesn't have the music you want on it , you can simply switch drives on the fly

3) switching drives on the fly at a friends house . Don't have all the doa characters unlocked ? good thing your friend brought it over .


There are a few reasons why . We also don't know how old the quote is and if it still applys to new games coming down the pipe line .
 
How many HDD related problems were there on XB1? Is this change in philosophy (if it's continuous and wasn't for launch titles only) in response to learning from XB1's difficulties? I'm more inclined to think it's a launch title only issue. Other reasons just don't seem strong enough to me.

Besides which, Oblivion is using HDD and they say they can't do without. So surely HDD based games, that use the HDD and expect it, are possible. Where exactly does this 'no HDD games' quote come from? Doesn't sound kosher to me.
 
jvd said:
Shifty Geezer said:
jvd said:
Because the choice to lock down the hardrive was made to late and alot of games wont make use of it and were designed around not needing the hardrive
For launch games that' s understnadable, but are devs still being told not to use the HDD? That's kinda crazy, as the HDD would have been a strong asset. To have it there but unusable seems a terrible waste to me.

No I don't believe so . They are simply being told to make the game work with out the hardrive .

Is this official? I mean, I've seen this mentioned before, but I've yet to see a source.

The switch to 512 Ram was also very late, but I don't think there's a devco who isn't using the additional 256... ;)
 
Shifty Geezer said:
How many HDD related problems were there on XB1? Is this change in philosophy (if it's continuous and wasn't for launch titles only) in response to learning from XB1's difficulties? I'm more inclined to think it's a launch title only issue. Other reasons just don't seem strong enough to me.

Besides which, Oblivion is using HDD and they say they can't do without. So surely HDD based games, that use the HDD and expect it, are possible. Where exactly does this 'no HDD games' quote come from? Doesn't sound kosher to me.

I would agree with you...However, I would like to point out there's a reason for developers to be concern.

What makes xb1 and x360 is that during game play, the hdd could be removed (by a stupid user). As as a good programmer, you should always check to see if a hdd is present before commiting or doing anything potentially dangerous. Consider many of these games are LIVE enabled, if a user is loosing out a match, decides to remove the hdd so the game would crash instead. Or could you imagine swapping hdd during game play?

Don't know, but if I was developing for x360, I would have to double check to before doing anything to the hdd. It sounds like good practices...
 
Interesting, there's a video interview with Phantagram about Kingdom under Fire: Heroes over at areaxbox.de (about 100MB download), in which they almost talk more about NNN and next-generation issues than KuF:H. I also get a feeling the Phantagram guy is telling more than he should... ;)

A summary:
- NNN will be a launch title in Japan, but only feature the single player mode
- release in Europe and NA will be later, but feature the Live multiplayer mode
- game design and planning is handled by Q Entertainment under Mizuguchi (his first action title), Phantagram handles the technical implementation
- its a first-party title, so MS controls the information, they'll show more as soon as MS gives them the green light
- the game will be almost completely action ("action part of KuF x 10") and a little bit of strategy
- the units will have 10x the detail [compared to KuF I guess], feature bump-, normal-, specularmapping and other effects ("every single character will have almost Cg movie quality")
- the game will have about 2000-3000 units fighting the player (compared to 300 in KuF)
- the player will face entire armies on his own, its about making the player feel superhuman
- gameplay will be a bit primitive, but mature and exciting
- one swordswing will kill a hundred enemies, one magic spell kill tousands
- the physics engine will play a vital role in gameplay, everything will interact realistically with each other
- you can use objects like boulders to crush opponents or destroy entire cliffs to have them break down upon your enemies
- the E3 trailer was pre-rendered (outsourced to a frensh studio) and they weren't exactly happy with the result, in their opinion the game looks almost better in real-time than the trailer
-they're planning a KuF sequel for next-gen consoles, "including Xbox360" (guess that means its also coming to PS3?)
- they also have plans for other games, including the long ago halted Duality and a new game called Strident (RPG titles)
- they don't like to seperate their projects and thus always focus on one game at a time, to prevent turning out two B titles when they could do one better game instead
- they think the next-generation consoles are very powerfull, but it won't be enough to just push more ploygons or objects/emenies on screen; that is not a good way to use this power and will only result in higher development costs without changing the gameplay experience
- with NNN they're trying to find ways to use the power properly; of course they'll have prettier graphics and bigger battles, but that's not the only point and they're also using the power for better AI and physics
- they are trying to create a true next-gen game instead of just a prettier Xbox game, like many others are doing right now; a lot of people are doing just that because they haven't figured out how to use that power yet, they haven't figured it out yet either, but they're working on it

Fun listening to the guy IMO, if you can get past the cheese german introduction, the rest of the interview is in english with subtitles. :)
 
You guys need to seriously stop all this nonsense about the hard drive and possible developer concern, bla blah blah. how many times is it needed to hear that the hard drive in xbox 360 is essentially a mass storage device/ huge memory card. It's not there for developers to use as a cache for files as it was with xbox 1.

Therefore there's no reason for anyone here to worry or any developers to worry about this. It's just a really big memcard.

I was under the impression xbox 360 has an internal 1 - 2 gig solid state scratch disk for developers to cache game files.
 
Qroach said:
I was under the impression xbox 360 has an internal 1 - 2 gig solid state scratch disk for developers to cache game files.
Huh? :oops: First I've heard of that and if XB360 had over a gig of RAM (even if slow flash stuff) I'm sure we'd have heard a lot about it.
 
It would be nice if someone put all the links to videos posted on this thread on the official sticky "Next Gen Video Thread" jvd created for the purpose of keeping all next gen videos in one easily reachable thread.... I'm not gonna do it by the way. :devilish:
 
jvd said:
There are a few reasons why . We also don't know how old the quote is and if it still applys to new games coming down the pipe line .

What quote? I assume mine because you haven't quoted anything. Mine was from the very recent Japan show.
 
Gollum said:
Interesting, there's a video interview with Phantagram about Kingdom under Fire: Heroes over at areaxbox.de (about 100MB download), in which they almost talk more about NNN and next-generation issues than KuF:H. I also get a feeling the Phantagram guy is telling more than he should... ;)

- they also have plans for other games, including the long ago halted Duality and a new game called Strident (RPG titles)
thank you Gollum,it is a great interview

BTW, Strident (Action) is not a new game. It is an old game like Duality (RPG).
http://www.gamespot.com/xbox/action/strident/index.html
 
Shifty Geezer said:
Qroach said:
I was under the impression xbox 360 has an internal 1 - 2 gig solid state scratch disk for developers to cache game files.
Huh? :oops: First I've heard of that and if XB360 had over a gig of RAM (even if slow flash stuff) I'm sure we'd have heard a lot about it.

They have to have some sort of storage that we haven't heard about, since the OS and Dashboard obviosuly will no longer reside on the HD.
And will also probably need to be updateable via XB Live, so it won't be read-only.
 
Gollum said:
- game design and planning is handled by Q Entertainment under Mizuguchi (his first action title), Phantagram handles the technical implementation
-

Yeah thats the guy that did Meteos, Lumines and Rez for those that didn't know.

Here is his blog for those that did http://mizuguchi.biz/

Translation?
 
Ahh.. nice to see them thinking about Duality and Strident. Those two games where pretty interesting.. very cyberpunk-esque... my kind of game-setting..

Duality and Strident 360 ( or PS3) would be sweet as "fcuk".. ;)
 
Qroach said:
I was under the impression xbox 360 has an internal 1 - 2 gig solid state scratch disk for developers to cache game files.

This is definitely the first I've heard of this. Though I guess that would explain the deal with M-Systems awhile back. I'm sure we would've heard of it though...

scooby_dooby said:
They have to have some sort of storage that we haven't heard about, since the OS and Dashboard obviosuly will no longer reside on the HD.
And will also probably need to be updateable via XB Live, so it won't be read-only.

Interesting observation
 
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