The game is just unfocused.
From the technical perspective my thought is that they were aiming too high. It´s suicidal going not only for 1/3 more resolution than other products, but mixing rain, snow, effects, big amount of transparencies in-game (PRECISELY in PS3 that´s a bad choice), realistic damage and the proverbial quality of models in the franchise in the same package. It´s just going to death.
In addition to that it´s clear that the process of release has been very bad, almost no time to reviewers, on-line buggy in the crucial first week... the backslash of reviews is cruel, but inevitable I believe.
The point in this case is that content killed expectations of perfection. Probably the game is really well optimized , but the ultimate goal, considering the proud label of perfection of previous games, it´s not reachable.
Apart from that, I also suspect of some kind of rushing. There are bugs, just bugs. Graphical glitches. No demo with all features on in last months... just strange. TGS was the debut of clima.
I believe that the rain affaire is an afterthought that gone gold too early. The shadowing is correct in concept, profuse, but the resolution is uneven.
It´s curious that the game, in itself, is well developed, funny and deep. The events have soul, if you want.
What makes me absolutely fool is the poor level of some circuits. It´s just art direction that went wrong... We know the weak points of the system: memory and BW... and here we go with 1280x1080 and loads of transparencies.
The funny thing is that a reinforced Prologue, with sterile environments, just a bit of high res particle buffers (that in Prologue exceeded those offered in F3), 15 more circuits, no need for rain, dinamic lighting, touching the mark of 250-300 cars probably would have been better considered by reviewers.
It´s very ironic.
It pains me to say it but I think that shot is real. I would have said it was fake too before I actually played the game. I've seen cars at least as bad as that in the game itself. There are some atrocious car models that simply do not belong in this game. I think a lot of those crap cars made it in to keep compatibility with the PSP import feature they were advertising.
I wish there was a toggle-able options to ban all standard cars from entering your races. I am more than happy with the 200 some premium cars.
I'm still crossing my fingers hoping that this is somehow just some kind of terrible bug in this 1.1 version.
More info on GT5 online fixes...
http://www.next-gen.biz/news/gran-turismo-5-creator-addresses-online-issues
Source:
http://www.eurogamer.net/articles/2010-11-25-gt5-update-confirmed-for-saturday
NoOf the graphics, the only thing i find annoying is the incredible crappy shadows, are they better in 720p than 1080p?
Unfortunately not ;\Of the graphics, the only thing i find annoying is the incredible crappy shadows, are they better in 720p than 1080p?
Do you reckon a patch could fix the poor quality shadows? It's rubbish have the have them at the moment.It's completely ruining the overall look of the game cos they stick out so much.
Is this game using screen space ambient occlusion?
It might be, but it needs a valid source because what it's showing doesn't make much sense! Pixelated surfaces are an issue of texture, whereas bodywork is an issue of geometry. You can't get pixelated wheel-arches unless they are just a sticker slapped on a solid body and we know these models aren't that bad. Hopefully DF will provide plenty of well captured material to consider.It pains me to say it but I think that shot is real.
Are you saying those jaggy cars come from the PSP models ? If so, why can't they keep the high res models online or on a 50Gb BR disc ?
I heard there is a typo in the game (A-Spec vs B-spec). All these still sound like the GT5 scope is too big. I really hope they continue to improve the game. It looks like a sizable chunk of work.
Other studios will focus on specific areas to supersede GT5. At this point, it looks like PD will need to pick their own focus and expand on it (Probably premium cars, weather, and tracks on top of their physics engine). People seem extremely happy with the physics.
Then build a secondary fan service to maintain the extended content (PSP imported cars, Karting, ...). I'd keep the stunt car stuff out until they have spit-shined the core experiences.
EDIT: Regarding the RPG progression, would love it if I can do quick races without grinding. I don't need trophies or leaderboard or points. I have nothing to prove or show ^_^.
Typically changes each time you do something (most races and events. I think you can see somewhere that a day passes, and then in GT PSP it changed every other day, not sure yet here)
It might be, but it needs a valid source because what it's showing doesn't make much sense! Pixelated surfaces are an issue of texture, whereas bodywork is an issue of geometry. You can't get pixelated wheel-arches unless they are just a sticker slapped on a solid body and we know these models aren't that bad. Hopefully DF will provide plenty of well captured material to consider.
I really liked the second video. The cockpit view is quite nice and realistic.First Impressions
Let me preface the impressions with the fact that this is my first full release of Gran Turismo. I played Prologue and GT PSP, but never had the chance to play a full fledge GT game. So my experience will probably come across as "newb" to a lot of veterans. If I make a mistake with something, or provide some inaccurate information, it won't be intentional. Please PM me with that info so that it can be corrected.
The full review will be coming soon, after I've played enough to form a solid opinion on the content in the game. Due to the progressive nature of the game, this only seems fair to the game, myself, and the readers.
So, let's see how the game looks and feels without digging too deep into the monster that is GT5.
The first hour saw me just waiting around, installing the update on a slower connection was part of the culprit for the time. Weighing in at a mere 133MB, it wouldn't take much time for a decent connection to slice through it in no time. After the installation of the patch came, what some people have named, "hell". Quite the opposite really. Yeah, it takes a little while. I'm estimating that it was 40-45 minutes for the complete installation. You can waive this initial installation, or choose the minimal 256MB installation, and you'll be up and running a lot quicker. It's entirely your choice. It's suggested that you do the full installation for a smoother experience, but I can't comment on the difference as I didn't play at all without installing all the data the game offered. Is this a good thing or bad thing? Well, it gives you the option. If the game isn't performing how you think it should without the installation, you have the option to install the data from the Options menu.
After the install, I was greeted with an seemingly lackluster "movie", which you can skip and disable from the Options screen. I watched the entire thing, and I'm glad I did. It got better.. it was actually quite interesting to watch. I think that video set the tone of how you'll start experiencing the game. Slowly at first, then it picks up quite nicely.
Getting past the video, and on towards the meat of the game, we're now at the main title screen. There are several options to choose from here, but I started at the GT Mode. I entered, and clicked around, just playing around really. The game continued telling my idiot self to buy a car.. well, duh, it's a racing game right? So, I took Kaz's advice and bought my first car. You can only choose Lvl. 0 cars from the start, and you'll have 20,000 credits to do so. You can either hit up a dealer for some premium action, or head over to the used car section and try and snatch a bargain with a standard car. I chose a premium Honda Civic Type R (EK) '97, and chose black for my color.
I started with the License tasks, which was nothing short of a task for me. I did finish the first set of License with some Gold finishes, and the rest Silver. I assure you, for newbies such as myself, this is a challenge, no doubt. It's welcome too because I didn't want to just sail through them as I know for a fact I'm not that good a driver. The game definitely shows you where you need to work on certain technical aspects of driving.
I eventually grew frustrated trying to get Gold finishes on all the License challenges, and stopped just after starting the A License section. I've leveled a few times, and found that I had earned a couple of trophies, and some "gifted" cars. I decided it's time to race a little.... mmmmhmmmmmm!
I start in the beginners section, and the racing, while not very challenging at first, is definitely fun. I don't want to judge the quality of the AI, period. I don't know enough about racing to know whether they are just dumb, I'm awesome, how much the cars play into the race, etc. Let's just say that in the earliest races, you're going to feel like a champ. There are a few obstacles to overcome, starting from the back, but with my amazingly fun Civic, it just wasn't hard. I came in first in all my races. I'll update the "Progress" section later with all the progress information that helped me form my first impressions.
I haven't used any Standard cars yet, but at the end of the day, I have three Premium cars, and three Standard cars. I've only purchased my initial Civic, and the rest were earned.
The game looks freakin' amazing in action. The cars that I've used look gorgeous, and the cars that I've raced against look equally good while I zoom by them on the track. The visuals have a way of bringing you into the game, you can FEEL the speed, braking, etc., all because of the amazing job PD did with the visuals. There are certainly down sides, but I've not see anything in the time I've played that would detract from the game play at all.
The sounds are equally good to me. I'm not a car guy, buff, etc. I don't really know what these cars are supposed to sound like, but I've not been disappointed in what I've heard. The music is actually really in tune with the races. It gets you pumping and makes the action seem more intense, even when you're +15:00:00 ahead baby!
I've not been able to play anything online, so I'll either update this portion when I do, or just save it for the full review later on. I do see a lot of potential in it, so I hope it lives up to the possibilities I've imagined.
There you have it. My first impressions of the game. There is a lot to do with this title, and it's going to be a really long career ahead. I'm a newbie of sorts, especially to the GT series. I'm super excited to have the game, and I can't wait to learn from the better drivers here.
But there has to be enough resolution in the meshes to fit the wheel. Looking at the image Nebula linked, you can see the polygons making up the front arch, and it's reasonable. Why then slap a chunky texture over that to make it look worse than it would without? Doesn't make sense. While with the ealier image, the arches would have to be really boxy to justify applying that wheel-arch decal, and that would interfere with the wheel model.The wheel arches look like that because some models seem to just have the wheel arches as an alpha textures on a solid or rough mesh.