Rootax
Veteran
That second part shouldn't be relevant, "Does it run DLSS? - Yes".
I'm taking about dlss 3.0, and how can they push the usage of the tech with it.
That second part shouldn't be relevant, "Does it run DLSS? - Yes".
I'm taking about dlss 3.0, and how can they push the usage of the tech with it.
You mean "Moore's Law Is Dead claimed there will be DLSS 3.0"Well there are rumors about 3.0 coming with Ampere.
You mean "Moore's Law Is Dead claimed there will be DLSS 3.0"
Well at least I haven't seen any source that couldn't be traced back to himNot only him. Mlid is a joke. If all the dlss3 rumors come from him, then yeah it's bs...
I think DLSS on its own will make AMD irrelevant.Honestly, while I'm not "hyped", I pretty curious about the rt performances vs the amd solution, and the dlss evolution with Ampere.
I seriously can't understand the fanaticism behind DLSS, yes, it scales images well, but it's still artifact ridden and in places outright broken (like Birds Stranding -case)I think DLSS on its own will make AMD irrelevant.
Just overclock your N21 and get more performance across most stuff instead of select few.I think DLSS on its own will make AMD irrelevant.
The new sacred cow, nvidia edition.I seriously can't understand the fanaticism behind DLSS, yes, it scales images well, but it's still artifact ridden and in places outright broken (like Birds Stranding -case)
I seriously can't understand the fanaticism behind DLSS, yes, it scales images well, but it's still artifact ridden and in places outright broken (like Birds Stranding -case)
I seriously can't understand the fanaticism behind DLSS, yes, it scales images well, but it's still artifact ridden and in places outright broken (like Birds Stranding -case)
I have used it (enough to test, few hours), includind DLSS 2.0 titles, and those ringing artifacts are still an eyesore among other issuesYou will understand it when you use it.
DLSS is later added add-on, you can't blame engine for not planning ahead for some proprietary scaling algorithms that require certain information to be utilized. Normally people would tell whoever made the add-on to either adapt it to work with what's available or don't implement it at all, but instead we're getting image quality praising comments completely ignoring the issue (and the other typical DLSS issues)It's likely to be game engine issue where motion vectors for birds is not provided. Missing/incorrect motion vectors then causes error in prediction/picking samples from previous frames.
It's a combination of far viewing distances (4K TV gaming off PC), performance increases it provides and the simple fact that native+TAA is no less "artifact ridden and in places outright broken" than DLSS.I seriously can't understand the fanaticism behind DLSS, yes, it scales images well, but it's still artifact ridden and in places outright broken (like Birds Stranding -case)
Select few, becomes torrent over next year.Just overclock your N21 and get more performance across most stuff instead of select few.
Gameworks? This is better than Gameworks, because AMD just disappears off the bottom of the benchmark graphs. NVidia x60 beats AMD x800. And that's before turning on ray tracing.The new sacred cow, nvidia edition.
DLSS is later added add-on, you can't blame engine for not planning ahead for some proprietary scaling algorithms that require certain information to be utilized. Normally people would tell whoever made the add-on to either adapt it to work with what's available or don't implement it at all, but instead we're getting image quality praising comments completely ignoring the issue (and the other typical DLSS issues)
Every time.Select few, becomes torrent over next year.
Every time.Gameworks? This is better than Gameworks, because AMD just disappears off the bottom of the benchmark graphs. NVidia x60 beats AMD x800. And that's before turning on ray tracing.
The moment when these kind of tricks are allowed on benchmark graphs, which don't specifically only test said trick(s), is the moment the graphs lose all their meaning and become just another tool to practically lie to customers.Gameworks? This is better than Gameworks, because AMD just disappears off the bottom of the benchmark graphs. NVidia x60 beats AMD x800. And that's before turning on ray tracing.