Press F11 to capture when in game.I ran Control but it pauses anytime i alt-tab. So I can't capture an ingame frame on Nsight to analyse.
Press F11 to capture when in game.I ran Control but it pauses anytime i alt-tab. So I can't capture an ingame frame on Nsight to analyse.
Press F11 to capture when in game.
whoa shit. really funky that this even works. They should do a check to verify those inputs leads to those outputs.. hard to check though without looking at the inner workings.Someone has missed with the files in Control and created a custom DLSS 2 solution that upscales the game from 576p to 2880p, and the results are amazing for such a low base resolution.
https://imgsli.com/MTUwMDg/0/2
Someone has missed with the files in Control and created a custom DLSS 2 solution that upscales the game from 576p to 2880p, and the results are amazing for such a low base resolution.
that wouldn't cause the network to change. The models are trained. You can't grow or shrink the model in realtime.@DavidGraham That’s really interesting. I’m curious how dlss scales. Does it take longer to upscale the bigger the disparity between input and output? Might be interesting to set an insanely low input resolution to see when the tensor performance becomes the bottleneck. There may be some lower bound where you no longer gain performance because you’re tensor limited.
More crazy experiments, this time upscaling from 270p to 1080p, results are impressive.
https://www.purepc.pl/nvidia-dlss-20-test-wydajnosci-i-porownanie-jakosci-obrazuDirect comparison of DLSS 2.0 modes with various smoothing methods: MSAA (Control), TSAA (Wolfenstein: Youngblood), TAA (Deliver us the Moon) and TXAA (Mechwarrior 5: Mercenaries) probably definitively shows that the latest version of NVIDIA's upscaling can seriously stir. Depending on the title tested, even in Performance or Balance mode, the graphics are of comparable quality as native resolution, while the Quality profile almost always exceeds it.
https://www.dsogaming.com/news/death-stranding-pc-support-dlss-2-0-tech/It appears that the PC version of Death Stranding will support NVIDIA’s latest DLSS tech, DLSS 2.0. This was revealed via a new press release that NVIDIA sent to specific media partners. While NVIDIA did not send us this press release, it was leaked online so we’ve decided to report on it.
“Among the highlights is the long-awaited Death Stranding; a title that unfolds a grim post-apocalyptic future, devised by the creator of the Metal Gear series , Hideo Kojima. The game explores a society that seeks to reconnect and features the performances of actors like Norman Reedus, in addition to being able to enjoy even more beautiful landscapes on PC, thanks to NVIDIA’s DLSS 2.0 technology.
PC gamers can finally enjoy this award-winning work by legendary game maker Hideo Kojima on reconnecting a destroyed humanity and harnessing the power of GeForce GPUs to run at 60 FPS. The PC version is also compatible with NVIDIA DLSS to improve visual quality and offer more frames per second, as well as to play the game on ultra-wide screens, along with the new photographic mode.”
If the AMD CAS is doing some Form of reconstruction, I would be very surprised. It does not look reconstructed to me really. Looks like 75% res scale with TAA and sharpening.Did the game implement the FidelityFX upscaling, or did AMD start just changing the TAA shaders like NVIDIA is now doing with DLSS 2.0?