DegustatoR
Legend
No. DLSS *is* TSR, just more advanced because of ML reconstruction.Since TSR will run on basically anything, could it run ontop of DLSS?
No. DLSS *is* TSR, just more advanced because of ML reconstruction.Since TSR will run on basically anything, could it run ontop of DLSS?
Honestly, particles without motion vectors is a thing that has to be fixed on render engine side because there are way more solutions to this problem that can be done by renderer's means (masks, separate passes, motion vectors, etc) rather than trying to fix the ill-posed problem in post-processing.Well it does raise the question of whether the problem wasn't actually motion vectors but a bug in DLSS that is now fixed.
Devs have to patch their gamesDo we have to upgrade something, or each dev have to patch their games ?
Not exactly sure about the procedure, but some people claim reduced artifacts in other games through swapping a DLSS 2.2 .DLL file. So sounds like combo driver and game patch update.So... Do we have to upgrade something, or each dev have to patch their games ?
Driver is mostly irrelevant. You can swap the NGX DLSS DLL in the game's folder to a newer one and it may work. But this is basically the same "patching" which the devs should do.Not exactly sure about the procedure, but some people claim reduced artifacts in other games through a "hack" process. So sounds like combo driver and game patch update.
Cyberpunk 2077 DLSS 2.1 vs 2.2 : nvidia (reddit.com)
Not exactly sure about the procedure, but some people claim reduced artifacts in other games through swapping a DLSS 2.2 .DLL file. So sounds like combo driver and game patch update.
Cyberpunk 2077 DLSS 2.1 vs 2.2 : nvidia (reddit.com)
At lower percentages DLSS looks slightly better. At higher percentages TSR seems to look very slightly better.
i forget what the internal resolution % of dlss quality or balanced is. Tsr 100% is native resolution.
Stills are still important to judge the detail retention/reconstruction capabilities. Motion for temporal accumulation, ghosting and other artifacts.Imo stills are not going to be the way to judge this, rather motion. Temporally accumulating to make a high res Image with no movement is old hat, even a basic checkerboard with no rejection over two frames does that. What happens when the screen moves is most important.