Nvidia DLSS 1 and 2 antialiasing discussion *spawn*

It doesn't really need to be perfectly apples to apples. I mean, that's useful information to know from a curiosity standpoint, but if they are getting near enough equal image quality at near enough the same performance, that's a big win for UE5's TSR, and just a big win for developers and consumers in general. More worthwhile reconstruction tools for the chest.

Obviously we still need to see more, but it's very promising.
 
Just watched hardware unboxed video on FSR and in it he said "fsr supports any resolution not just 4k and 1440p"
suggesting DLSS only targets those resolutions - is that true ?
 
No.
DLSS 1.0 had limited resolution support. Maybe this was about it?

Yah, I'm pretty sure DLSS supports any resolution now, but I'm not 100% sure (Pretty sure I was playing Control at 640x480 with Performance DLSS to test CPU limits lol). There are starting to be a lot more ultra-wide displays, so supporting any output resolution is becoming a lot more important. If you're just using a 1080p, 1440p or 4k display, there's really no reason to use a different output resolution with DLSS or FSR. You're better off just adjusting the DLSS/FSR quality and avoiding any additional upscale (especially from the panel).
 
Hardware Unboxed's analysis basically hinged around "DLSS1 was bad... so it's ok that this isn't quite as good as DLSS2+"

They're massive AMD fanboys whenever they get the opportunity to paint AMD in a noble light, they do it.
Except that's a pretty reasonable take. FSR didn't need to be as good as DLSS 2.0 to be a win. Its ability to be used for basically any engine and hardware platform is a very worthwhile selling point.

If anything, this frustrating 'YOU MUST CHOOSE A KING' rhetoric is what is fueling all the fanboy nonsense. They can coexist, along with any other reconstruction techniques out there or new ones that come along. It's all good stuff. Until something comes along that can cover the same situation as FSR(nearly full universal compatibility) while doing it better, FSR has its place and we should be thankful it's as good as it is.

The reason DLSS 1.0 wasn't well received was because overall, it provided essentially the same image quality and performance profile as just lowering resolution. So it wasn't bad, it just wasn't terribly useful. FSR does better than that, and thus crosses the line into useful territory. Again, a perfectly reasonable take.
 
The reason DLSS 1.0 wasn't well received was because overall, it provided essentially the same image quality and performance profile as just lowering resolution.
It never provided the same image quality as just lowering resolution. Lowering resolution and applying sharpening was a valid alternative.

FSR does better than that, and thus crosses the line into useful territory.
The jury on how FSR does against lowering resolution and applying sharpening is still out.
Another jury is out on how FSR compares to TAAU - which is a valid alternative which wasn't that widespread back in DLSS1 days.
 
FSR didn't need to be as good as DLSS 2.0 to be a win

No, but people where actively pursuing it would compete somehow. FSR is an alternative to TAAU (or other own-engine variants). And for that it has some usefullness, in special for older or esports games.
The comparison to DLSS is a faulty one since they are doing different things. DLSS is and will always be far superior to something like FSR (both will keep evolving).

FSR aint all that intresting for consoles (in special AAA exclusives) either.
 
No, but people where actively pursuing it would compete somehow. FSR is an alternative to TAAU (or other own-engine variants). And for that it has some usefullness, in special for older or esports games.
The comparison to DLSS is a faulty one since they are doing different things. DLSS is and will always be far superior to something like FSR (both will keep evolving).

FSR aint all that intresting for consoles (in special AAA exclusives) either.
From what we saw in another comparison, TAAU didn't fare as well in temporal stability(ironically enough) when compared to the higher tier FSR modes. So not quite the unquestionable win for TAAU.

The TAAU comparison that absolutely everybody touts from Alex was genuinely a worst case situation for FSR, as we've seen in all reviews that it fares poorly using low base resolutions. Which shouldn't be terribly surprising. I think it's fairly common consensus that AMD probably shouldn't have even offered Performance mode as an option as it really is just quite bad.

And no, I dont think any comparison to DLSS is faulty. Doing different things doesn't mean they aren't still ultimately aiming for the same thing - lower resolution to improve performance overhead while preserving as much image quality as possible. Despite the common saying, you actually can compare apples and oranges. Genuinely no rule that you cannot. But there's a difference between comparing things and pretending they are direct competitors. Like, I can compare a GTX3080 and a 3070, no? Doesn't mean I'm saying the 3070 is bad if the 3080 beats it. The 3070 still has its place.

But yea, FSR is gonna be an 'alternative' to certain things, either by direct competition or simply lack of any other option. It could definitely still be useful for console titles, no different than PC.

The jury on how FSR does against lowering resolution and applying sharpening is still out.
I really dont think any such jury is still out, since Hardware Unboxed tested this very specifically and in multiple guises. FSR was inarguably better.

And DLSS 1.0 indeed had overall similar image quality to just lower resolution somewhat(like from 4k to 1800p or so) with a similar performance profile. Not in every title(FFXV would be an exception, for example), but in quite a lot. Adding sharpening ala CAS wasn't the 'equalizer', that was what could actually put it ahead in cases.

And FSR seems to be a step ahead of this, at least using the Ultra Quality option. Which does make it useful.
 
From what we saw in another comparison, TAAU didn't fare as well in temporal stability(ironically enough) when compared to the higher tier FSR modes. So not quite the unquestionable win for TAAU.

I didnt say TAAU was that much better, its quite comparable all in all to FSR, with FSR being engine agnostic while TAAU isnt. TAAU might have the edge, but then again, it aint engine agnostic.

And no, I dont think any comparison to DLSS is faulty. Doing different things doesn't mean they aren't still ultimately aiming for the same thing - lower resolution to improve performance overhead while preserving as much image quality as possible. Despite the common saying, you actually can compare apples and oranges. Genuinely no rule that you cannot.

Well, its not the same technology. If FSR would be using actual reconstruction using ML (using hardware to speed things up, AI/ML etc), then yea, it would more of a fair comparison.

But yea, FSR is gonna be an 'alternative' to certain things, either by direct competition or simply lack of any other option. It could definitely still be useful for console titles, no different than PC.

On console, studios like Insomniac, GG etc have their own solutions which arent much worse than what FSR is doing. It could be an alternative for lower profile games though.
We will have to wait and see if AMD is providing a competitor to DLSS with their RDNA3+ architectures.
 
As of June 25, 2021

DLSS supported titles - 51
  • Amid Evil
  • Anthem
  • Battlefield V
  • Bright Memory
  • Call Of Duty: Black Ops Cold War
  • Call Of Duty: Modern Warfare
  • Call Of Duty: Warzone
  • Chernobylite
  • Control
  • CRSED: F.O.A.D
  • Crysis Remastered
  • Cyberpunk 2077
  • Death Stranding
  • Deliver Us The Moon
  • Edge Of Eternity
  • Enlisted
  • Everspace 2
  • F1 2020
  • Final Fantasy XV
  • Fortnite
  • Ghostrunner
  • Iron Conflict
  • Gu Jian Qi Tan Online
  • Into The Radius
  • Iron Conflict
  • Justice
  • LEGO Builder’s Journey
  • Marvel’s Avengers
  • Mechwarrior V: Mercenaries
  • Metro Exodus / Metro Exodus Enhanced Edition
  • Minecraft
  • Monster Hunter: World
  • Moonlight Blade
  • Mortal Shell
  • Mount & Blade II Bannerlord
  • Necromunda: Hired Gun
  • Nioh 2: The Complete Edition
  • No Man’s Sky
  • Outriders
  • Pumpkin Jack
  • Rainbow Six Siege
  • Redout: Space Assault
  • Scavengers
  • Shadow of the Tomb Raider
  • The Fabled Woods
  • The Medium
  • The Persistance Enhanced
  • War Thunder
  • Watch Dogs Legion
  • Wolfenstein Youngblood
  • Wrench
  • Xuan-Yuan Sword VII

Upcoming DLSS 2.0 Games - 16
  • Atomic Heart
  • Boundary
  • Doom Eternal
  • Dying: 1983
  • FIST: Forged In Shadow Torch
  • Five Nights At Freddy’s Security Breach
  • Icarus: First Cohort
  • JX3
  • Naraka: Bladepoint
  • Ready Or Not
  • Red Dead Redemption 2
  • Rust
  • System Shock (2021, available now in the demo)
  • The Ascent
  • The Persistence
  • Vampire: The Masquerade – Bloodlines 2
 
Last edited by a moderator:
As of June 25, 2021

DLSS 2.0 supported titles - 50
  • Amid Evil
  • Anthem
  • Battlefield V
  • Bright Memory
  • Call Of Duty: Black Ops Cold War
  • Call Of Duty: Modern Warfare
  • Call Of Duty: Warzone
  • Chernobylite
  • Control
  • CRSED: F.O.A.D
  • Crysis Remastered
  • Cyberpunk 2077
  • Death Stranding
  • Deliver Us The Moon
  • Edge Of Eternity
  • Enlisted
  • Everspace 2
  • F1 2020
  • Final Fantasy XV
  • Fortnite
  • Ghostrunner
  • Iron Conflict
  • Gu Jian Qi Tan Online
  • Into The Radius
  • Iron Conflict
  • Justice
  • Marvel’s Avengers
  • Mechwarrior V: Mercenaries
  • Metro Exodus / Metro Exodus Enhanced Edition
  • Minecraft
  • Monster Hunter: World
  • Moonlight Blade
  • Mortal Shell
  • Mount & Blade II Bannerlord
  • Necromunda: Hired Gun
  • Nioh 2: The Complete Edition
  • No Man’s Sky
  • Outriders
  • Pumpkin Jack
  • Rainbow Six Siege
  • Redout: Space Assault
  • Scavengers
  • Shadow of the Tomb Raider
  • The Fabled Woods
  • The Medium
  • The Persistance Enhanced
  • War Thunder
  • Watch Dogs Legion
  • Wolfenstein Youngblood
  • Wrench
  • Xuan-Yuan Sword VII

Upcoming DLSS 2.0 Games - 17
  • Atomic Heart
  • Boundary
  • Doom Eternal
  • Dying: 1983
  • FIST: Forged In Shadow Torch
  • Five Nights At Freddy’s Security Breach
  • Icarus: First Cohort
  • JX3
  • LEGO Builder’s Journey
  • Naraka: Bladepoint
  • Ready Or Not
  • Red Dead Redemption 2
  • Rust
  • System Shock (2021, available now in the demo)
  • The Ascent
  • The Persistence
  • Vampire: The Masquerade – Bloodlines 2

DLSS is without a doubt picking up significant momentum (rightfully so). And thanks to the UE plugins I suspect that momentum will continue. I can't wait to see what they have in store for later versions of it.
 
That LEGO game is out already.

That seems extremely cheap. I'd pick it up in a heartbeat if I had an RTX GPU. As it stands I'm tempted to pick it up even with my paltry 1070 but I already have a long queue of games waiting to be played.

Also the minimum specs are interesting. The AMD spec seems to be much lighter than the Nvidia spec in that regard. I'm guessing it must be pretty friendly to GCN vs Maxwell. I'd love to know how far it will scale down in Classic mode.
 
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