But is it really? Even at this early stage, the Wii made up that much very quickly.
The PS3 isn't the Wii. The PS3 isn't the PS2.
And 5M is a large number. 4 years at an additional 100K units above 360 NA sales just to match in
North America (NA) at the end of 2011.
How big is 100K units to Sony?
Nearly double their average monthly sales in NA over the last 8 months. Can they double their monthly sales? Yes.
Can they pass MS,
in NA, by 100K a month starting September and keep that up for 4 years? I see no objective evidence why it should.
Help me Arwin. Give me
5 reasons Sony, in NA, will sell 100K more units than MS, per month, over the next 4 years.
When does this titanic market shift in NA begin? How is it sustained?
You can dish out the criticism. So lets see the meat of
your position: How and When do these things change.
And is that purely because of the price difference?
I never said it was purely a price difference. Quite the contrary. The fact the PS3 will always be at a price disadvange, though, is a significant demerit.
Everything in your calculations depends on a simple matter of price and being the first to a market. Isn't that a bit simplistic?
Don't twist my posts. I find this sort of exchange disingenuous. My thought process has been substantially deeper than "first to market + price advantage". Go back and reread my posts, and then quote, my posts before you start fighting such strawmen.
The best years for the Playstation series have been typically year three,
Typically the best years of any full generation console are in years 3 & 4. This point applies to the competition as well.
in which about 20 million consoles were sold. That means to make up a 5 million difference, the PS3 needs to perform 33% better than a 360 doing 15 million in that same year.
North America (NA) Arwin. NA! And...
Again,
the PS3 isn't the PS2.
• The PS2 was priced right compared to the market; The PS3 price structure is inferior to the competition and will be so the entire generation.
• The PS2 led the market by a significant margin in software selection (diversity and depth); The PS3 isn't leading the market in software selection.
• The PS2 had many exclusives and some of the most notable exclusives/killer apps; The PS3 lost substantial ground in exclusives and has yet to deliver a killer app.
• The PS2 arrived to the market early, established an early market lead, built a strong back library of budget software, had the first killer apps to market, and thus won significant development resources as the defacto market leader; The PS3 arrived to the market late, has failed to neutralize the market lead the competitor(s) established, fails to keep sales pace (in NA) in monthly sales, has a relatively thin library of software, had yet to produce a killer and has had a number of strategic titles under deliver, and most importantly has seen developer resources shift both strongly toward multiplatform development and even away from the PS3.
• The PS2 faced weak competition in the GCN and Xbox; The PS3 faces much stronger and diversified competition in the Wii and Xbox 360.
The major things the PS2 did right, the PS3 has done wrong in regards to capturing market share. And yet you expect the PS3 to approach PS2 sales. AND you are ignoring all the sales data that contradicts the
PS2/PS3 correlation. I think it is quite unreasonable (I won't stoop to such language as insults like immature... how crude people, not even worth my time sheeesh) to expect the PS3 to sell 100M+ consoles based on any of the facts presently available. Breaking 100M units isn't easy, and it is important to recognize
all the factors that led to the PS2 accomplishing this task.
A lot of market forces converged for the PS2 (and PS1), and likewise Nintendo before it. If it was that simple, the PS3 would have rip roaring sales.
Most of us expected that. I thought they would sell out their first 6M at $600
easily. I was wrong. Most of us were wrong. So now I am focusing more on the numbers we do have.
Of course, this is world-wide, but world-wide matters in this equation and it's just an example.
I have squarely been talking NA. So don't change twist my words AND change the topic.
And as pointed out your numbers are irrelevant because the PS3 isn't the PS2 and most consoles that have full lifecycles follow similar relative trends. So your numbers are totally irrelevant. Your specific example doesn't apply at all to my discussion of NA numbers and the *difficulty* in a 100K+ average unit swing.
Again, I think you're focussing too much on the limited data we have after less than 2 years of 360 and less than 1 year of PS3. In your analysis, you grossly overstate the importance of these first years.
So what is your analysis?
Ignore all the numbers seems to be your arguement. Correct me if I am wrong. And tell me (just list them in bullet point order) why all the current sales data is irrelevant and how Sony, in NA, is going to make up those 5M units. How MS is going to fade and PS3 sales are going to increase month-after-month instead of the general decline they have seen in NA.
I am all ears Arwin.
Until then I will stick by my use of numbers because your criticisms, to this point, have been to attack the validity of objective points in favor of your own subjective opinion.
You're making a mess of things now. Madden isn't even an exclusive.
Why don't you fully quote me Arwin? You totally took me out of context
Joshua said:
MS and Sony have put their major software cards on the table. Madden, Warhawk, Lair, Blue Dragon, and Bioshock are behind us. For notable exclusives we have Heavenly Sword, Uncharted, Ratchet & Clank, UT3, Haze, Halo 3, PGR4, and Mass Effect are ahead of us.
I
never said Madden was an exclusive--I said it was a major software card (the latter titles mentioned I used the term exclusives in addition to the "major software card" heading). It is called nuance. Instead of understanding what I am saying it is easier just to say I am making a mess of everything to dismiss what I say. Sheeesh.
And yes, Madden was a major software title, just like GTA is. If GTA IV had a major feature that benefits PS3 gameplay and Sony got to exclusively market GTA IV (even without an exclusive release date) it would be a big deal. Major software card. Few games, even fewer multiplatform, qualify for such. But it happens. And the 60fps marketing has been a major annoucement for on of the TOP 3 titles in NA. Who cares if Ace Combat 6 is exclusive -- when your potentially #1 selling game in NA has a
big advantage on one console, that is important to note.
Madden 360 sales topped PS2 Madden sales -- a first. 360 Madden will be one of the top 3 selling titles on the platform and may be the best selling title in 2007.
I spell this all out because many Europeans don't understand the implications of Madden in the US. Madden is in many ways our Japanese Final Fantasy or Europes GT. Football is the most popular sport in NA. Madden the biggest football gaming brand and exclusive NFL partner. Big stuff there.
Major software card. 360 August 2007 sales were 90% of August 2006 Madden sales (897K to 1M) and the 360 version is nearing 1.3M units already.
Where Madden goes, so goes general sporting title support in NA. And where the sports titles go, sports gamers go.
Exactly. A lot of big stuff coming, and we don't know half the impact that will have. I can't believe you just said 2007 has pretty much played out.
The titles are all set. MGS4 or FF aren't magically hopping onto the 2007 release schedule. We have seen the impact of "big releases" on sales. We have seen the impact of "price drops" from both Sony and MS on sales. The table is set. 8 months of the year is completed with a consistant trend and we have seen how these variables impact sales trends.
Tell me
3 reasons why the trend from the last 8 months is going to be broken this
holiday.
Just 3 reasons.
3 reasons why all the numbers are invalid for fall 2007.
Are you honestly suggesting that the 360 will sell 250.000 MORE than the PS3 over the next FOUR months, and that this is a CONSERVATIVE estimate???
As Laa-Yosh has shown in some very detailed past posts there there is a typical holiday trend, where sales tend double in November and double again in December compared to their respective baseline from previous months. This held true of MS in 2006.
August ~205K
September 259K
October 220K
-------------------- (about 2x)
November 511K
-------------------- (about 2x)
December 1,100K
The PS3 did draw within 11K in NA in July after their price cut and E3 announcements, and then MS cut their price and posted 130K+ difference in August. On the year it has been fairly consistant month-to-month with an average of about 80K unit difference. Every bit of evidence indicates Halo 3 is going to have a
significant impact on 360 adoption. But ignoring the impact of the 360 price drop as well as the Halo effect it is reasonable to take the average mean from the year and look at the expected disparity growth as we should expect the PS3 and 360 sales to double in November and double again in December:
September 80k
October 80k
November 160k
December 320k
(640K units)
When you consider the impact from the 360 price drop, the Halo 3 release, and the continued strong sales for Madden (already another 300K units sold in September on the 360) I think 640K is
extremely conservative for install base disparity growth in NA over the next 4 months. That is what I would call the absolute minimum.
The reason I said I wouldn't "be shocked" if MS had a 6M total install base lead in NA (instead of 5M), and that I thought I was being "slightly" conservative is because I do think that Halo 3 is by far the biggest exclusive killer app released this generation between the two consoles.
Would
you disagree?
I also think NA consumers are price conscious, especially in the holiday period. I think project Panda from MS will find some consumers and will conceptually give the 360 a lower price tag. I think the impact from already released titles will continue to echo as well, notably Madden and Bioshock.
And that's the source of the problem. You're looking at the numbers we have, but greatly overstate the significance of the raw numbers on current sales of the three platforms we have right now.
And you don't give any concrete feedback or reasons other being a fan expecting 100M world wide LTD for the PS3.
I am looking at the
numbers we have because they are an objective way to look at the market. They are not perfect, and they don't tell the complete story. I totally agree we need to weigh shifts in the market, up coming software, and how trends are moving. I am not a psychic.
But the criticisms are full of opinion and platform advocacy with little rooting outside of, "My favorite AAA games are more important than everyone elses".
A perfect example of this is there are posters who think UT3 will outsell Madden and Halo 3 in CY2007. Or that Uncharted is going to outsell Halo 3 and Madden.
Or fans who expect the PS3 to match the amazing PS2 sales, yet the environment isn't nearly as friendly nor the fact PS3 sales are staggeringly behind PS2 sales trends.
So we both have opinions. Mine are based on looking at the numbers as a gague of where we are and how new market forces may impact it. Your opinion is to criticize my use of the data and provide no firm thought process based on objective elements (sales data, pre-orders, past sale trends and current sales disparities, etc).
It is your opinion. Which you are allowed to have. But it seems to me your counterpoints are complaints about my use of data--yet you offer no compelling data or method to arrive at your own position.