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That'd be served by a rectangular screen. Adding screen around the thumbsticks that's mostly occluded by the thumbs and fingers is a waste of money, no matter how fancy it looks.
I disagree. The area around the analogs may not be very useful to render the game, but you can design pretty much anything as input in that area: smaller buttons, larger buttons, sliders, switches, etc.
They're not. But what if that haptic feedback screen tech works well enough?Tap screens aren't the same as physical controls.
I think the triggers are there. Look at the area around the top-right bottom of the post-it.I also don't see triggers.