There is no need for hositility. I'm just presenting my opinions and observations. I will not dispute your claims to the Darkside Chronicles not having normal mapping or self shadowing as it is obvious that the developers didn't implement those things( we already know that they can be done on the system through other games.) I must disagree with the flats and sparse statement however as Revelations seems to fit this bill far better.
Also, I'm not talking about the games from a preferential standpoint as I probably like Darkside Chronicles even less than you. I'm referring to the technical aspects. What genre of game it is makes no difference on that front.
When I said it looked better I looked at it as a whole package(polygon count, number of enemies on screen, texture quality, fps and so on).
This is what I was referring to.
http://image.com.com/gamespot/images/2010/342/997778_20101208_screen002.jpg
http://image.com.com/gamespot/images/2009/196/reviews/958780_20090716_screen004.jpg
http://image.com.com/gamespot/images/2010/342/997778_20101208_screen008.jpg
http://images.g4tv.com/ImageDb3/146527_S/Resident-Evil-The-Darkside-Chronicles-Impressions.jpg
Could you show me two RE 3DS in game screen that pass these three in quality? I will be impressed.
http://image.com.com/gamespot/images/2009/117/958780_20090428_screen011.jpg
http://image.com.com/gamespot/images/2009/196/reviews/958780_20090716_screen003.jpg
http://image.com.com/gamespot/images/2009/152/58780_20090602_screen006.jpg
As it stands now the only thing I see the 3DS having an advantage over the Wii with is the ease at which it can produce texture effects. I could be wrong though. I'm still waiting for someone to fully crack open the architecture and it features then lay them out flat.
What is the status on that 3D vs. Non-3D performance question?
There is no need for hositility. I'm just presenting my opinions and observations. I will not dispute your claims to the Darkside Chronicles not having normal mapping or self shadowing as it is obvious that the developers didn't implement those things( we already know that they can be done on the system through other games.) I must disagree with the flats and sparse statement however as Revelations seems to fit this bill far better.
Also, I'm not talking about the games from a preferential standpoint as I probably like Darkside Chronicles even less than you. I'm referring to the technical aspects. What genre of game it is makes no difference on that front.
When I said it looked better I looked at it as a whole package(polygon count, number of enemies on screen, texture quality, fps and so on).
For a recently launched Nintendo handheld? Auch.. They're really paying hard for the piss-poor launch line-up..
[...]
IMHO? Time for plan B: bring out GameBoy 3D in 2012, with a single >4" autostereoscopic touchscreen with hardware that surpasses the NGP.
Presumably that affects the rendered depth too, compressing the Z dimension? I really have got to go find me a demo unit somewhere!It will depend on the person, but the best way to fix not being able to see the effect comfortably is to move the slider at the side, rather then moving the screen closer/further away. If you can see the two separate images but the effect isn't comfortable it means the two images are being rendered further apart then your brain is used to at that distance. Moving the screen further away will fix it, but also dropping the slider will fix it, because it'll make the two images look like they're closer together.
This thread is about the hardware, not the business.It seems that in Japan, the PSP is overtaking the 3DS in both hardware and software sales.
And the only 3DS title in the top 10 game sales is a baseball game, wich is selling 12x less than the new dragon quest for DS.
For a recently launched Nintendo handheld? Auch.. They're really paying hard for the piss-poor launch line-up..
The system isn't going to survive on ported B-grade smartphone games, street fighter IV, a couple of good-looking resident evil titles and N64 remakes..
IMHO? Time for plan B: bring out GameBoy 3D in 2012, with a single >4" autostereoscopic touchscreen with hardware that surpasses the NGP.
I think the main problem with what your sugesting is that you belief the system can do a game like you posted but also have self shadowing and normal mapping. You ever think it was left out for a reason ?
also when looking at your last picture it seems like a dead world , the girl casts now shadow , she is detailed from what i can tell but not overly (not a complex model with lots of stuff on her) and the majority of textures (floor and wood frame ) are repeated in about 2/3rds the screen show. The lighting also looks really week.
Remember the 3DS is brand new hardware for alot of designers. I don't think we will see what its capable of at the moment and most likely not until next year some time.
I can tell u that resident evil 3 mercs (i played it at pax) looks leagues better than RE4 on the gamecube. Its not even a comparison
Teasy, I said I don't prefer Darkside Chronicles. I thought it was terrible. It prefer the graphically inferior Umbrella Chronicles any day of the week. I'm not making assumptions of grandeur. I stating what I have analyzed.
Didn't some guy make a normal mapped version of Quake for the Wii on this site? The Wii seems to be able to do it nicely enough though no one seems willing to spend that kind of money.
There's no general consensus. Rumor has it Nintendo were not happy with the power draw/TDP of whatever version of Tegra they were testing early on.So what's the general consensus on Pica 200 guys? Comparable to a Tegra 2?
I head the Tegra 2 isn't even all that impressive but not sure how much truth there is.
Indeed, what kind of punch does that little GPU pack compared to some of the competition out there?
The GPU in the 3DS is probably a little bit better than the PSP, while supporting more "shader-like" effects. But what about the CPU? If it's dual core ARM11 at 266MHz, I'm not sure if that's a resounding improvement over the 333MHz MIPS core in the PSP. Presumably Nintendo would have implemented a VFP for both ARM cores? Have any PSP games started to required 64MB of RAM optimized for the PSP2000 and higher? That could perhaps extend the life of the system.Yes, I also think the 3DS is probably a little bit better than the PSP at 3D graphics from what I've seen so far (meaning that it would be more than twice as powerful if it didn't have to do 3D) though multi-platform development could probably target both fairly easily. There is a maximum window of 2-3 years for that though I reckon if the NGP launches within a year, and probably only really profitable in Japan which still
has healthy PSP software sales.