Nintendo 3DS hardware thread

In my opinion, those screens aren't all that impressive. Especially compared to some of the shots we've seen of the 3DS Resident Evil.

5246934685_0d95c3d967.jpg




resident-evil-revelations-20101210010153014_640w.jpg


resident-evil-revelations-20101210010152061_640w.jpg




resident-evil-revelations-20101208051134934_640w.jpg



I certainly mean no offense, but to me there is no competition here..
 
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There is no need for hositility. I'm just presenting my opinions and observations. I will not dispute your claims to the Darkside Chronicles not having normal mapping or self shadowing as it is obvious that the developers didn't implement those things( we already know that they can be done on the system through other games.) I must disagree with the flats and sparse statement however as Revelations seems to fit this bill far better.

Also, I'm not talking about the games from a preferential standpoint as I probably like Darkside Chronicles even less than you. I'm referring to the technical aspects. What genre of game it is makes no difference on that front.

When I said it looked better I looked at it as a whole package(polygon count, number of enemies on screen, texture quality, fps and so on).

This is what I was referring to.

http://image.com.com/gamespot/images/2010/342/997778_20101208_screen002.jpg
http://image.com.com/gamespot/images/2009/196/reviews/958780_20090716_screen004.jpg

http://image.com.com/gamespot/images/2010/342/997778_20101208_screen008.jpg
http://images.g4tv.com/ImageDb3/146527_S/Resident-Evil-The-Darkside-Chronicles-Impressions.jpg

Could you show me two RE 3DS in game screen that pass these three in quality? I will be impressed.

http://image.com.com/gamespot/images/2009/117/958780_20090428_screen011.jpg
http://image.com.com/gamespot/images/2009/196/reviews/958780_20090716_screen003.jpg
http://image.com.com/gamespot/images/2009/152/58780_20090602_screen006.jpg


As it stands now the only thing I see the 3DS having an advantage over the Wii with is the ease at which it can produce texture effects. I could be wrong though. I'm still waiting for someone to fully crack open the architecture and it features then lay them out flat.

What is the status on that 3D vs. Non-3D performance question?

I think the main problem with what your sugesting is that you belief the system can do a game like you posted but also have self shadowing and normal mapping. You ever think it was left out for a reason ?

also when looking at your last picture it seems like a dead world , the girl casts now shadow , she is detailed from what i can tell but not overly (not a complex model with lots of stuff on her) and the majority of textures (floor and wood frame ) are repeated in about 2/3rds the screen show. The lighting also looks really week.

Remember the 3DS is brand new hardware for alot of designers. I don't think we will see what its capable of at the moment and most likely not until next year some time.

I can tell u that resident evil 3 mercs (i played it at pax) looks leagues better than RE4 on the gamecube. Its not even a comparison
 
There is no need for hositility. I'm just presenting my opinions and observations. I will not dispute your claims to the Darkside Chronicles not having normal mapping or self shadowing as it is obvious that the developers didn't implement those things( we already know that they can be done on the system through other games.) I must disagree with the flats and sparse statement however as Revelations seems to fit this bill far better.

Also, I'm not talking about the games from a preferential standpoint as I probably like Darkside Chronicles even less than you. I'm referring to the technical aspects. What genre of game it is makes no difference on that front.

When I said it looked better I looked at it as a whole package(polygon count, number of enemies on screen, texture quality, fps and so on).

Teasy mentioned the genre of the game because a rail shooter can get away with several tricks that wouldn't work if you had full control of your character and camera. While the main character models are nice in Darkside Chronicles, you should notice that your partner is usually only displayed during scripted camera scenes with little or no enemies are around, and the character you're playing with is not displayed at all during actual gameplay. Noticed that the pictures you stated were superior to Revelations either only has one enemy around or a transitional scene between battle scenes?

For Revelations, the character models may not have as many polygons, but they are more detailed/complex, normal mapped, and have better lighting. Not bad at all considering that game was only around 20% done when the demo was released.
 
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EDIT: As stated, there's a more apropriate thread for this comment.
 
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For a recently launched Nintendo handheld? Auch.. They're really paying hard for the piss-poor launch line-up..
[...]
IMHO? Time for plan B: bring out GameBoy 3D in 2012, with a single >4" autostereoscopic touchscreen with hardware that surpasses the NGP.

I remember reading the exact same thing when the DS launched back then and was beaten by both the PSP and the PS2 "Nintendo stop this DS nonsense and launch a new more powerful GBA !" and we've seen how things turned out ;)
 
It will depend on the person, but the best way to fix not being able to see the effect comfortably is to move the slider at the side, rather then moving the screen closer/further away. If you can see the two separate images but the effect isn't comfortable it means the two images are being rendered further apart then your brain is used to at that distance. Moving the screen further away will fix it, but also dropping the slider will fix it, because it'll make the two images look like they're closer together.
Presumably that affects the rendered depth too, compressing the Z dimension? I really have got to go find me a demo unit somewhere!
 
It seems that in Japan, the PSP is overtaking the 3DS in both hardware and software sales.

And the only 3DS title in the top 10 game sales is a baseball game, wich is selling 12x less than the new dragon quest for DS.


For a recently launched Nintendo handheld? Auch.. They're really paying hard for the piss-poor launch line-up..

The system isn't going to survive on ported B-grade smartphone games, street fighter IV, a couple of good-looking resident evil titles and N64 remakes..


IMHO? Time for plan B: bring out GameBoy 3D in 2012, with a single >4" autostereoscopic touchscreen with hardware that surpasses the NGP.
This thread is about the hardware, not the business.
 
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lilbroK

We can't just assume that effects missing from Darkside Chronicles could have been done without major sacrifices just because other games on Wii have used those effects to some degree. Also I wasn't talking about what kind of games I prefer when I mentioned that Darkside Chronicles is an on-rails shooter. I was referring to the fact that those kind of games allow a developer to get away with quite a bit of visual trickery.

Darkside Chronicles is a nice looking game, no doubt, if you prefer it then fine. I only disagreed with you that its doing everything that Revelations does and more. Lighting, shadowing, texture effects are all of lower quality, polygon counts are higher though.

By the way, those three images you've asked me to compare to three in game Revelations images aren't in game themselves.
 
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I think the main problem with what your sugesting is that you belief the system can do a game like you posted but also have self shadowing and normal mapping. You ever think it was left out for a reason ?

also when looking at your last picture it seems like a dead world , the girl casts now shadow , she is detailed from what i can tell but not overly (not a complex model with lots of stuff on her) and the majority of textures (floor and wood frame ) are repeated in about 2/3rds the screen show. The lighting also looks really week.

Remember the 3DS is brand new hardware for alot of designers. I don't think we will see what its capable of at the moment and most likely not until next year some time.

I can tell u that resident evil 3 mercs (i played it at pax) looks leagues better than RE4 on the gamecube. Its not even a comparison

From what I can tell the reason those features weren't including wasn't because they couldn't be done, but because of the simple fact that they are time consuming and expensive to implement according to developers.

Normal mapping and self shadowing were in the Star Wars games on the GC according this thread on this site. http://forum.beyond3d.com/showthread.php?t=52225. I don't see the hardware suffering "that" greatly.

It looks to me like it is more of an issue of design choice and effort of the developers like most Wii games. Also, what kind of of mapping is on the Alligator and Doll?

As far as mercs goes...

Mercs
http://image.com.com/gamespot/images/2010/342/609524_20101208_screen003.jpg
http://image.com.com/gamespot/images/2011/100/609524_20110411_screen003.jpg
http://image.com.com/gamespot/images/2011/100/609524_20110411_screen002.jpg

RE4
http://3.bp.blogspot.com/_KkldXkXlQag/S72_M2qY9fI/AAAAAAAAAJE/C7iQURiA8RM/s1600/resi06.jpg
http://cubemedia.gamespy.com/cube/i...ecube-games-of-all-time-20050809080234861.jpg
http://nmyniche.com/wp-content/uploads/2010/11/krauser-resident-evil-4.png
http://t3.gstatic.com/images?q=tbn:ANd9GcQXRkJc7ec7Y8e_-BpeoFwL-3RvSK9OIZI-T-PDeMrW97oo0mxQvQ&t=1

They seem to be using the normal mapping to mask the lack of detail in everything else. Just compare the Krauser and Wesker. If you still think mercenaries looks better then I will say no more.

From what I can tell everybody is being wowed by the normal mapping on the 3DS but that doesn't impress me much especially considering that Gladiator A.D. on the Wii had way better normal mapping than anything i've seen yet on the 3DS.


Teasy, I said I don't prefer Darkside Chronicles. I thought it was terrible. It prefer the graphically inferior Umbrella Chronicles any day of the week. I'm not making assumptions of grandeur. I stating what I have analyzed. Didn't some guy make a normal mapped version of Quake for the Wii on this site? The Wii seems to be able to do it nicely enough though no one seems willing to spend that kind of money.

Check these 2 vids out that someone pointed out to show some of the raw differences I'm talking about.

http://www.youtube.com/watch?v=r-y62xUHFGU
http://www.youtube.com/watch?v=Yq-5rqjJEGg

I'll end this here as I do no want to derail the thread any further.
 
You can't assume that these kind of effects are possible in one game just because another game used them. Each game will use the systems resources in different ways. Adding effects like normal mapping, self shadowing, better lighting ect to Darkside Chronicles will cause sacrifices somewhere, wether its framerate or more likely other effects the game uses having to be toned down or removed. All we can say for sure here is that the game doesn't have these effects.

By the way, what are those two Monkey Ball videos supposed to prove?

Teasy, I said I don't prefer Darkside Chronicles. I thought it was terrible. It prefer the graphically inferior Umbrella Chronicles any day of the week. I'm not making assumptions of grandeur. I stating what I have analyzed.

When I said "if you prefer Darkside Chronicles" I meant graphics, not gameplay. I know your basing your opinion on your analysis of the games, I just happen to disagree very strongly with you. But that's fine, you can prefer the way DC looks and I can prefer the way Revelations looks.

Didn't some guy make a normal mapped version of Quake for the Wii on this site? The Wii seems to be able to do it nicely enough though no one seems willing to spend that kind of money.

I don't know, but do you not see the difference between getting normal mapping running in Quake 2 and getting it running on something like Dakrside Chronicles?
 
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The specs of PICA200 may have been revised/adjusted since it was released in 2006, and only people "in the know" would have the infomation on the specific revision that the 3DS has. It is rumored that the 3DS uses two ARM11 CPUs, which is more comparable to the orginal Tegra in that regard.
 
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Indeed, what kind of punch does that little GPU pack compared to some of the competition out there?



Well, as a new 3DS owner, from what I've played of Pilotwings Resort, the PICA 200 GPU in 3DS a massive leap beyond the weak 3D hardware in the DS family, and thus the PS1 and N64 (which DS' graphics are comparable to). I'd say by about, almost 2 orders of magnitude. It's no PowerVR SGX (destined for NGP) but I'd put it slightly above the original PSP.
 
Tegra 2 got dual-core A9 into a wide variety of end devices first and secured reference platform status for Honeycomb, so it was quite an impressive part by most standards.

Compared to a comparable PowerVR part, it finished where all the competition always has. Tegra 2 was no less competitive than any other, and I don't see why Tegra 3 from what's been revealed will be any different.
 
Yes, I also think the 3DS is probably a little bit better than the PSP at 3D graphics from what I've seen so far (meaning that it would be more than twice as powerful if it didn't have to do 3D) though multi-platform development could probably target both fairly easily. There is a maximum window of 2-3 years for that though I reckon if the NGP launches within a year, and probably only really profitable in Japan which still
has healthy PSP software sales.
 
Yes, I also think the 3DS is probably a little bit better than the PSP at 3D graphics from what I've seen so far (meaning that it would be more than twice as powerful if it didn't have to do 3D) though multi-platform development could probably target both fairly easily. There is a maximum window of 2-3 years for that though I reckon if the NGP launches within a year, and probably only really profitable in Japan which still
has healthy PSP software sales.
The GPU in the 3DS is probably a little bit better than the PSP, while supporting more "shader-like" effects. But what about the CPU? If it's dual core ARM11 at 266MHz, I'm not sure if that's a resounding improvement over the 333MHz MIPS core in the PSP. Presumably Nintendo would have implemented a VFP for both ARM cores? Have any PSP games started to required 64MB of RAM optimized for the PSP2000 and higher? That could perhaps extend the life of the system.

In terms of multi-platform development, I wonder if there is any way to create a universal game between the DS and 3DS so that a single cartridge is shared between the DS and 3DS with different code paths for each console but sharing mostly the same assets. It'd probably work better for simple non-3D games and perhaps requiring the DSi for its 133MHz ARM9 to avoid holding back the 3DS too much.
 
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