Nintendo 3DS hardware thread

Well, as a new 3DS owner, from what I've played of Pilotwings Resort, the PICA 200 GPU in 3DS a massive leap beyond the weak 3D hardware in the DS family, and thus the PS1 and N64 (which DS' graphics are comparable to). I'd say by about, almost 2 orders of magnitude. It's no PowerVR SGX (destined for NGP) but I'd put it slightly above the original PSP.

Yes, I also think the 3DS is probably a little bit better than the PSP at 3D graphics from what I've seen so far (meaning that it would be more than twice as powerful if it didn't have to do 3D) though multi-platform development could probably target both fairly easily. There is a maximum window of 2-3 years for that though I reckon if the NGP launches within a year, and probably only really profitable in Japan which still
has healthy PSP software sales.

Do you two believe Street Fighter IV and Res Evil: Mercenaries only look a little bit better then PSP games?, serious question.
 
The GPU in the 3DS is probably a little bit better than the PSP, while supporting more "shader-like" effects. But what about the CPU? If it's dual core ARM11 at 266MHz, I'm not sure if that's a resounding improvement over the 333MHz MIPS core in the PSP. Presumably Nintendo would have implemented a VFP for both ARM cores? Have any PSP games started to required 64MB of RAM optimized for the PSP2000 and higher? That could perhaps extend the life of the system.

In terms of multi-platform development, I wonder if there is any way to create a universal game between the DS and 3DS so that a single cartridge is shared between the DS and 3DS with different code paths for each console but sharing mostly the same assets. It'd probably work better for simple non-3D games and perhaps requiring the DSi for its 133MHz ARM9 to avoid holding back the 3DS too much.

PSP will never require 64MB for games, also we don't really know what 3DS's CPU's are yet, we have rumours but nothing specific enough to make a judgement. Its obvious to me that the GPU in 3DS is at least a few times more powerful then the one in PSP, but who knows when it comes to the CPU.
 
Do you two believe Street Fighter IV and Res Evil: Mercenaries only look a little bit better then PSP games?, serious question.

Have you seen Soul Calibur PSP? I'm not sure I would say Street Fighter IV looks that much better if at all. And I've heard many reports state that Ridge Racer PSP looks better than the 3DS version, I have no idea why that's the case. 3DS being slightly more powerful than a PSP is reasonable to say judging on the launch games... let's just hope it's not truly representative of what the system is capable of.
 
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The PSP can't even approach the shading nor fully match the rest of the detail of the 3DS, stereoscopic mode or not.
 
Teasy said:
Do you two believe Street Fighter IV and Res Evil: Mercenaries only look a little bit better then PSP games?, serious question.

For Street Fighter IV certainly, for the same reasons as mentioned above: in fact comparing SFIV to Soul Calibur and Tekken 6 is what made me make my comment, as before looking at direct feed SFIV footage on Eurogamer I had my doubts that the 3DS could push more polygons at all, but now I believe there is at least a little more detail in some 3DS games and shaderwise the graphics clearly look better too as well as better AA and texture filtering and quality. Probably when the 3DS is out longer the distance will increase further. Yet so far and with SFIV being a serious effort to make it look like its next-gen parent as much as possible, I have a hard time believing the 3DS is far enough beyond the PSP at this point to classify the two in completely different categories. Perhaps if 3D rendering had been optional, but not as it stands currently.
 
The PSP can't even approach the shading nor fully match the rest of the detail of the 3DS, stereoscopic mode or not.

The amount of titles being released in 2011 for both consoles seems to indicate otherwise.
 
The GPU in the 3DS is probably a little bit better than the PSP, while supporting more "shader-like" effects. But what about the CPU? If it's dual core ARM11 at 266MHz, I'm not sure if that's a resounding improvement over the 333MHz MIPS core in the PSP. Presumably Nintendo would have implemented a VFP for both ARM cores? Have any PSP games started to required 64MB of RAM optimized for the PSP2000 and higher? That could perhaps extend the life of the system.

The CPU for the 3DS has not been confirmed, and we are not even sure on how the system handles BC with the DS. There may be additional chips in there to handle it, while possibly being used in another was in 3DS mode, like how the ARM7 and GBA's 2D capablilites were used with the DS.
 
Not really, no.

Yes really, yes.

- Thor: God of Thunder
- Lego Star Wars III: The Clone Wars
- LEGO: Pirates of the Caribbean
- BlazBlue: Continuum Shift II
- Puss In Boots -- The Game
- Captain America: Super Soldier

All multiplatform games, but you can bet all you want that the 3DS version will be a visual copy/paste of the PSP version.

And this only within the small number of formerly announced games for the 3DS, and I'm not even mentioning the plethora of sports games like madden, fifa and pes that will be basically a 3D version of the PSP game.
 
Yes really, yes.

- Thor: God of Thunder
- Lego Star Wars III: The Clone Wars
- LEGO: Pirates of the Caribbean
- BlazBlue: Continuum Shift II
- Puss In Boots -- The Game
- Captain America: Super Soldier

All multiplatform games, but you can bet all you want that the 3DS version will be a visual copy/paste of the PSP version.

And this only within the small number of formerly announced games for the 3DS, and I'm not even mentioning the plethora of sports games like madden, fifa and pes that will be basically a 3D version of the PSP game.
The unwillingness of developers or publishers to put the additional performance of the 3DS to use proves absolutely nothing. First generation multiplattform Xbox360 games looked exactly like their last gen counterparts, so I guess that proves the 360 isn't any more capable than it's predecessor?
 
The unwillingness of developers or publishers to put the additional performance of the 3DS to use proves absolutely nothing. First generation multiplattform Xbox360 games looked exactly like their last gen counterparts, so I guess that proves the 360 isn't any more capable than it's predecessor?

You'd be right except the discussion isn't XBox1 vs. XBox360.
It's about PSP vs. 3DS. It was stated that the PSP "can't even aproach" the 3DS in stereo mode. I was just raising my doubts regarding that statement, based on the number of crossplatform games being launched for both consoles.

The PSP vs. 3DS (in stereo mode) performance difference is probably a lot more like XBox1 vs. Wii. Sure, the Wii lasted a lot longer, but only because the X360 succeeded the XBox1. It'll probably happen the same with the PSP->NGP.
 
You'd be right except the discussion isn't XBox1 vs. XBox360.
It's about PSP vs. 3DS. It was stated that the PSP "can't even aproach" the 3DS in stereo mode. I was just raising my doubts regarding that statement, based on the number of crossplatform games being launched for both consoles.

The PSP vs. 3DS (in stereo mode) performance difference is probably a lot more like XBox1 vs. Wii. Sure, the Wii lasted a lot longer, but only because the X360 succeeded the XBox1. It'll probably happen the same with the PSP->NGP.
Multiplatform games, especially the titles you see close to launch, were designed for the lowest common denominator: The PSP. Exact same thing that happened with the 360 early on. Proves absolutely nothing. On the other hand, Revelations, even in pre alpha state, tops anything the PSP has to offer. That does prove something.

By the way, Blazblue is a 2D fighter and therefore not exactly suited to compare anything, and Thor PSP was canceled even before the 3DS version was announced.
 
My comment was that for shading, the PSP doesn't even approach the per-pixel functions of 3DS, which alone pushes 3DS a class ahead in graphics. The PSP's acceleration for skeletal animation and some of its other fixed-function vertex resources probably means its deficiency compared to PICA's basic programmable vertex shader isn't nearly as large as on the fragment side, though.

As for the rest of the graphics detail beyond the shading, my comment was that PSP can't fully match 3DS (even in stereo mode).
 
For Street Fighter IV certainly, for the same reasons as mentioned above: in fact comparing SFIV to Soul Calibur and Tekken 6 is what made me make my comment, as before looking at direct feed SFIV footage on Eurogamer I had my doubts that the 3DS could push more polygons at all, but now I believe there is at least a little more detail in some 3DS games and shaderwise the graphics clearly look better too as well as better AA and texture filtering and quality. Probably when the 3DS is out longer the distance will increase further. Yet so far and with SFIV being a serious effort to make it look like its next-gen parent as much as possible, I have a hard time believing the 3DS is far enough beyond the PSP at this point to classify the two in completely different categories. Perhaps if 3D rendering had been optional, but not as it stands currently.

I've seen those two yeah, they're 5th/6th gen PSP games (the best looking Fighters on the system after 5-6 years on the market) and both look inferior to a 3DS launch title, which to me doesn't say only a little bit more powerful.

To be honest comparing launch games to games that came out several years into a systems life isn't a good way to compare the capabilities of two systems anyway. At least compare to something close to PSP's launch.
 
Are there any PSP developer interviews that go in depth on their experiences with the hardware?
To be honest comparing launch games to games that came out several years into a systems life isn't a good way to compare the capabilities of two systems anyway. At least compare to something close to PSP's launch.
Well another thing to think about here is that the development of portable games evolves too. It's not just about learning the hardware. A lot of PSP games use middleware like the Unreal engine. Middleware has evolved and 3DS isn't using 2004 versions of it. Better tools today than back then. Also I imagine that developers have learned how to better utilize multiple processors since then too. The industry has changed a lot since 2004-5.
 
Well another thing to think about here is that the development of portable games evolves too. It's not just about learning the hardware. A lot of PSP games use middleware like the Unreal engine. Middleware has evolved and 3DS isn't using 2004 versions of it.

Good point, its never going to be a 100% comparison. However judging the difference between two systems by comparing launch games on one to 6th gen titles on another is the least fair of the lot.

Alternatively we could stop trying to judge the two pieces of hardware against each other until devs have a chance to at least put out true first gen games on 3DS. Or people could look at what we've already seen of games like Resident Evil Mercenaries/Revelations, DOA ect. Some people on this forum seem to act like these games don't exist.
 
I wonder if tri-Ace managed to port their ASKA engine over - their first effort on the system looks quite convincing:

iiogM.jpg

4gFj5.jpg

ZfCAM.jpg
 
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