That MGS4 shot wasn't from a alpha kit for PS3. The GOW shot (a very old shot) was taken on a xbox 360 alpha kit. What kit it was taken on doesn't matter, as that's just a fan-ish way of saying one piece of hardware is more powerful than tht other. Which isn't really the case when comparing these games...
I'm so sick of hearing, i don't see anything on xbox 360 that looks next gen, or PS3 is so much more powerful that it's a night and day difference, blah blah blah... That's a bunch of nonsense. GOW doesn't look next gen to people and MGS4 does? If your answer to that is "yes" then I dont' think you are really looking at this clearly.
look at pictures of both of these games and they are comparable graphically. Although I think GOW is more detailed, but that's a personal opinion. MGS4 has always beena game focused on the real time cutscenes. The biggest difference is artistic style. MGS4 didn't show any gameplay verses GOW. You simple can't compare a cutscene to in game playable action. When it's in game you need to make animaitons fit within a specific time frame, (for example reloading and shooting a gun). In a cutscene you can stream the entire animation from a big motion capture file.
There isn't anything wrong with the way graphics looks on xbox 360 compared to PS3. The ONLY difference is artistic style/choices between the artists invovled. Both systems are capable of the same damn things graphically, and I'm talking about from the hardware standpoint there isn't one eyecandy effect that can't be performed on both systems.
I'm tired of seeing all the nonsense about animation not looking next gen on xbox 360 compared to PS3, and that the xbox 360 isn't powerful enough to handle better animation. That again is complete garbage! people are complaining about the damn motion capture EA uses in all of thier sports games. Yes EA uses the same motion capture data on the next gen platforms that they use on teh current platforms, the biggest difference is some mo cap may have more frames (or in the case of teh game being the same framerate as last gen) more motion capture can be stored in system memory. Btw, you want to know why HANDS on players in sports games still looks like ass? It's because mo cap data doesn't capture finger movements. Your not going to see that improve any times quick.
Also there's a whole lot of BS going on about phsyics based animation. We had this last gen, it's called rag doll physiscs, leg & arm kinematics. You aren't going to see a whole lot of physics based skeletal animation beyond the basic stuff early this gen as this takes significant research time, and for the most part it's not required in the majority of games where typical blended animations and animation weighting are good enough. Yeah you *might* see a game somewhere along the lines that phsycially models the muscle structure on top of the bone data to make the skin of a model react properly to deformations, however thats a VERY expensive thing (is it necessary? no) to do that I don't think these consoles would be capable of in yoru average game. sure some games need more felixble animations systems, but the people talkling about animation in sports games on xbxo 360 not looking next gen simply don't knwo what they are talking abotu. Sports games (even the sprots games on the current xbox and PS2) are farmore advanced than most games released. that's right all that motioncapture data where the players hands move like flat palms.
...and last, NO PS3 doesn't have an advantage in an animation department. again the difference will be the mocap data, and the quality of the animatiors invovled with projects. it doesn't have any advantage, or the 360 doesn't have a weakness in this area.
You can agree or disagree, you can think I'm acting like an asshole for posting this. However all the crap being posted in forums is really pissing me off lately, mainly because it's a buch of crap that simply isn't true. Alot of peopel are falling for CG and thinking it's real time. The same thing happend last gen and it's annoying.