NGGP: NextGen Garbage Pile (aka: No one reads the topics or stays on topic) *spawn*

Discussion in 'Console Technology' started by Barso, Aug 30, 2012.

Thread Status:
Not open for further replies.
  1. Inuhanyou

    Veteran

    Joined:
    Dec 23, 2012
    Messages:
    1,305
    Likes Received:
    480
    Location:
    New Jersey, USA
    But we also have certain rumors that have pointed to 12gb in Durango dev kits. So really, 8gb isn't "half". For what the console is designed to do with that OS, your gonna need that ram.

    Its only what i've heard
     
  2. DuckThor Evil

    Legend

    Joined:
    Jul 9, 2004
    Messages:
    5,996
    Likes Received:
    1,062
    Location:
    Finland
    I think the VGleaks and Eurogamer information has to be right with regards to final hardware. The Kotaku piece was most definitely about an early dev kit.
     
  3. ultragpu

    Banned

    Joined:
    Apr 21, 2004
    Messages:
    6,242
    Likes Received:
    2,306
    Location:
    Australia
    Never knew Lherre is a Ubi dev, but if that's the case then I have no reason not to believe him. I remember Ranger had a conversation with SuperDae a while back regarding the Durango alpha kit and SuperDae sounded rather oblivious to the hardware.
     
  4. Albofighter

    Newcomer

    Joined:
    Dec 2, 2012
    Messages:
    77
    Likes Received:
    0
    I believe Nividia flops offer better performance flop per flop compared to AMD. It makes sense since Durango has such a low flop count but will most likely offer good performance, so it's better to use nividia gpu to measure the performance.

    Also, aieges has stated that he heard from microsoft that final Durango hardware should perform similar to gtx 680, which is again, a nividia gpu used for comparison. Probably no hidden meaning there.
     
  5. Xenio

    Regular Banned

    Joined:
    Jan 18, 2013
    Messages:
    447
    Likes Received:
    0
    interesting
     
  6. Inuhanyou

    Veteran

    Joined:
    Dec 23, 2012
    Messages:
    1,305
    Likes Received:
    480
    Location:
    New Jersey, USA
    Aegis was also wrong on things. I think the 720 GPU will not be held back in any significant way from what developers want to do next gen, but comparing it straight to a GTX680 is pretty out there.
     
  7. oramay

    Newcomer

    Joined:
    Jun 5, 2007
    Messages:
    238
    Likes Received:
    0
    I seriously doubt the credibility of superdae.

    What kind of people, with legitimate access to devkits, would openly sell it on the internet?
    What kind of people, without legitimate access to devkits, can be counted on to provide the latest accurate information about Durango and Orbis?

    What is superdae supposed to be? Ballmer's lovechild?
     
  8. upnorthsox

    Veteran

    Joined:
    May 7, 2008
    Messages:
    2,106
    Likes Received:
    380
    Not really.
     
  9. Xenio

    Regular Banned

    Joined:
    Jan 18, 2013
    Messages:
    447
    Likes Received:
    0
    *fixed* ?
     
  10. (((interference)))

    Veteran

    Joined:
    Sep 10, 2009
    Messages:
    2,499
    Likes Received:
    70
    Yes, this might be possible, all I've heard is that a good way to tell if rumormonger is full of bs is if they're claiming Durango had non AMD CPUs or GPUs at one point in the kits.

    Though apparently rumours of Durango having 16 cores (which were circulating round at one point) stems from the alpha kits having 8 extra cores to try and emulate some of the custom hardware.
     
  11. Ruskie

    Veteran

    Joined:
    Mar 7, 2010
    Messages:
    1,291
    Likes Received:
    1
    For what is worth it target specs of Durango are from late 2011. I don't think they have changed, but I do believe SuperDae. He is known seller of dev kits, not only Durango's and not only of Orbis info. He trolls because he can't straight out say whats on his mind, but trolling along giving bits of info is probably not very damaging for either company.
     
  12. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    44,106
    Likes Received:
    16,898
    Location:
    Under my bridge
    Different processors have different pros/cons, and there are some graphics tasks SPEs will be better at than the DX9 shaders in RSX, such as post FX or (mildly) branchy shaders. SPEs are pretty ideal as vertex shaders, so PS3 lost nothing with silicon spent on SPEs used for that job over using fixed VSes in RSX. But there's a whole other thread for discussing the pros and cons of PS3's design.
     
  13. (((interference)))

    Veteran

    Joined:
    Sep 10, 2009
    Messages:
    2,499
    Likes Received:
    70
  14. (((interference)))

    Veteran

    Joined:
    Sep 10, 2009
    Messages:
    2,499
    Likes Received:
    70
    I think he's similar to DaE, he has access to some information but has trouble interpreting it (though DaE seems to both have trouble interpreting and also a predilection for 'trolling for teh lolz')
     
  15. Ruskie

    Veteran

    Joined:
    Mar 7, 2010
    Messages:
    1,291
    Likes Received:
    1
    Not really. DaE is known dev kit seller, not just Durango. He obviously has ties with someone in industry and I seriously doubt he can't interpret something like "12 CUs, 1.2TF etc.".
     
  16. Cjail

    Cjail Fool
    Veteran

    Joined:
    Feb 1, 2013
    Messages:
    2,027
    Likes Received:
    211
    Richard Richard Leadbetter said this about Durango:

    "So the question of the hour is, just how accurate is the information? Based on our communications with the leaker, the data appears genuine - the only real question is how recent it is. The proof presented by the source suggests that the data is at most nine months old: factoring in how long it takes to create a console, the chances are that there will not be many changes implemented since then.
     
  17. Ruskie

    Veteran

    Joined:
    Mar 7, 2010
    Messages:
    1,291
    Likes Received:
    1
    Its older then that. Late 2011 more accurately.
     
  18. Hecatoncheires

    Newcomer

    Joined:
    Jan 11, 2013
    Messages:
    179
    Likes Received:
    0
    Those days are long gone. Nvdidia 1D shader FLOPS were superior to AMD 5D and 4D shader FLOPS but GCN has 1D shader, too:

    AMD Radeon HD5870 (VLIW5 architecture, 5D shader) has 2.7 TFLOPS theoretical peak performance
    AMD Radeon HD7850 (GCN architecture, 1D shader) has 1.7 TFLOPS theoretical peak performance

    Nevertheless the HD7850 is easily faster than the HD5870 in real world scenarios. So it definitely makes sense to use a Nvidia 1D shader GPU in a 2011 devkit for a console that will be using 1D shaders in 2013.
     
  19. DuckThor Evil

    Legend

    Joined:
    Jul 9, 2004
    Messages:
    5,996
    Likes Received:
    1,062
    Location:
    Finland
    Where is that late 2011 info coming from, also if that info hasn't changed in Feb 2012, then the info is also from Feb 2012 :)
     
  20. Ruskie

    Veteran

    Joined:
    Mar 7, 2010
    Messages:
    1,291
    Likes Received:
    1
    Aegies said his info is from Feb 2012, but 8 core CPU and 1.2TF number came before. First who actually had it was the guy that posted it on pastebin. I think it was Dec 2011.
     
Loading...
Thread Status:
Not open for further replies.

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...