mckmas8808
Legend
Shifty Geezer said:That's precisely why it's a good idea. Those movements are involuntary; the brain in wanting to control a character on screen is sending motion commands to the muscles as that's the way to affect motion. They are natural. Revmote should hopefully use these natural control methods so instead of having to suppress the arm waving and control the game with the skills of small thumb movements, the arm waving is allowed to work naturally and control the game.
From an ergonomics point of view it definitely makes sense. The major hurdle I see is developers understanding how to use it, which might mean having to give up longh-held traditions of computer games.
But wouldn't a lot of processing power go directly to that natural animation that you were talking about? I'm just curious to see how all of this will work out. I personally think Nintendo will have the biggest surprises at E3 this year.