Inuhanyou
Veteran
I actually hope that this is not true. Everything in Durango seemed perfectly aligned from our current batch of specs, the main bandwidth and ESRAM solution keep the GPU(which was the perfect size for that bandwidth) fed sufficently, and it all flowed perfectly with MS's goals of having a decent sized OS for what they wanted to do with it, while still having enough memory left over for games to be a good jump over 360. Its a decently powered machine that was well designed with not many bottlenecks in place.
Even if it is weaker than Orbis, it is a very competent machine in its own right. I don't see the point of trying to change those specs to something different near the end game potentially throwing everything out of whack and up the potential cost of the machine as well as have it more prone to failure or production issues.
Then again, i also think having two different Xbox machines(especially in the same year) is kinda dumb as well so..
Even if it is weaker than Orbis, it is a very competent machine in its own right. I don't see the point of trying to change those specs to something different near the end game potentially throwing everything out of whack and up the potential cost of the machine as well as have it more prone to failure or production issues.
Then again, i also think having two different Xbox machines(especially in the same year) is kinda dumb as well so..