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Newcomer
because my comments were deleted in other thread I will say it here again. I think that most of this spec leaks are bogus.
I completely agree with you. The problem is the Dunning-Kruger effect only hinders the rest of us from getting an impartial appraisal. Raw facts and specifications which could be interpreted by those who are more knowledgeable are turned into guess-timations based on emotion.From what I could gather, for those with good info... most of 'em are friends of the real insiders. Either they lack the understanding to interpret the documents in their hands, or their insider friends are not technical enough to read the docs.
And whatever they have may not be the latest revision.
As ERP has said, 50% more FLOPS will only help you in ALU limited situations (all other things being equal), which would only be a 10-20% advantage in the real world (not including any 'special sauce' that might help Durango)
Hence 50% more FLOPs = slightly more powerful in real world terms.
*If* PS4 can save more than 15 minutes of gameplay ( I doubt it ),
The Edge article states the PS4 will automatically save the last 15 minutes of footage, it doesn't say that this is the maximum length.
If the PS4 is streaming video to the HDD - and I think we can safely assume it's not going to using a significant chunk of it's RAM as a cache for this - then the ability to stream video is only limited by the available HDD space.
There's no technical reason reason why the PS4 to stream a much longer session - I think the 15 minutes thing is just that it's always doing it in case you do something cool that you want to share but didn't enable saving video footage before you started.
No doubt we'll find out in 18 days :smile:
Word on the street is they will reserve 512MB.
Based on the PS3 and Vita experience, they usually sacrifice the OS for the games (and power efficiency in Vita).
That's why some of us like myself think they should move some premium in-game tasks to server side. Let Gaikai and SOE in.
It's not a tech challenge per se but Sony's policy. They always leave the final decision to the developers. In other words, the devs may turn it off in case they need all the resources for gaming or they want to roll their own.
Is the article saying Sony will allocate enough resources for video capture in heavy HDD streaming situation too ?
EDIT:
I *think* Tourne will drop frames or refuse to start to accommodate the running game. Perhaps they will do it here too.
I know that. I am talking about computing resources, even the Vita reserved a core for OS tasks, yet when ps4 and durango are being compared, it is assumed that durango will reserve a core or two (those in the know pegs it at just one core), while the same assumption is not made for ps4 yet it most assuredly will need computing resources to run the OS.
I think the very fact that they are putting a "Share" button on the new controller means that this functionality will be available all the time for every game on an OS level, invisible to the devs. 512MB reserved RAM plus whatever CPU/fixed function HW reseources they will allow will be more than sufficient for this. So I believe Edge when tey say that Sony will do this and it will not affect game performance. It's certainly technically possible and Sony have designed the entire system with it in mind. (Again all according to rumours )
Honestly, I don't think Sony should leave these networking and social features up to developers.
They should be built into the OS.
Sony made the mistake with PS3 to let developers decide all the features of multiplayer, and it led to inconsistencies and criticisms leveling it lower than the quality of online gaming and communication compared to Xbox Live.
Now that's not to say PS4 should have Live and paying services just to play online. What it means is that Sony needs to have the structure and framework and scaffolding there in place for developers to take advantage of and deliver the consistent experience.
Parties to enter games to enter games together? Chatrooms before entering games for game groups? Needs to be built into the OS like Steam and Xbox Live.
Communication, sharing, uploading videos, and more should be consistent feature sets of PS4 if it wishes to set itself a part as a system that is really built for the end user.
For the video streaming, screenshot stuff etc, don't forget that Sony has done SDK stuff for this already on the PS3, and also stuff like Play TV if you remember. Several games on PS3 actually support recording gameplay to HDD and then uploading that. But it did have some memory and hdd overhead which likely kept most high profile and multiplatform titles from using it.
For next-gen, it would make a lot of sense to include support for that natively without requiring any real overhead, and it would also help other feature such as streaming to Vita etc.
For the video streaming, screenshot stuff etc, don't forget that Sony has done SDK stuff for this already on the PS3, and also stuff like Play TV if you remember. Several games on PS3 actually support recording gameplay to HDD and then uploading that. But it did have some memory and hdd overhead which likely kept most high profile and multiplatform titles from using it.
For next-gen, it would make a lot of sense to include support for that natively without requiring any real overhead, and it would also help other feature such as streaming to Vita etc.
It's not a tech challenge per se but Sony's policy. They always leave the final decision to the developers. In other words, the devs may turn it off in case they need all the resources for gaming or they want to roll their own.
Is the article saying Sony will allocate enough resources for video capture in heavy HDD streaming situation too ?
EDIT:
I *think* Tourne will drop frames or refuse to start to accommodate the running game. Perhaps they will do it here too.
Some features are more important than others. Consistent always on voice-chat and partying needs to be uniform, but video capture could be optional.The leaving It to the devs is stupid and creates inconsistencies in the gaming experiences.