upnorthsox
Veteran
What's GCN2?
What's GCN2?
I only can supposse is a GCN architecture evolution in order to (...) add context switching to make feasible fast change between processing graphics and GPGPU mode to avoid ALU cycles stalling.
According to the rumors, Durango is still 50% less powerful than Orbis. GCN2 won't be able to compensate for that.
Context switching comes in the GPU iteration after that ("2014" in AMD roadmaps, and really it's a post-Steamroller APU)
What you get in the GPU attached to Jaguar (and the vaporware Steamroller) is single address space, which will probably improve GPGPU a ton on its own.
"GCN2" is a made up shorthand. Without being demeaning, I would call what's in Radeon 8000 and Jaguar APUs GCN 1.1, officially it feels like it's just "GCN".
According to the rumors, Durango is still 50% less powerful than Orbis. GCN2 won't be able to compensate for that.
Xenos packed in 2005 tech from a chip launched in 2007 ( R600 ), unified shaders and decoupled texture units -well, this was from the upcoming R520- and ROPs. So, would be feasible MS added post-Steamroller projected tech.
According to rumors...
Xenos packed in 2005 tech from a chip launched in 2007 ( R600 ), unified shaders and decoupled texture units -well, this was from the upcoming R520- and ROPs. So, would be feasible MS added post-Steamroller projected tech.
They could, no problem, but remember Xenos caused all manner of problems with regards to the consoles durability.
That wasn't to do with the architecture of the GPU, it was down to the lack of lead solder on a system designed to use it, and what appears to be poorly managed thermals.
It would be superior to a single GPU that has to deal with both GPGPU algorithms and graphics rendering, but it would still be inferior to a APU dedicated to GPGPU.
Actually it's more like Xenos packed ~2004/2005 technology from a customised version of a shelved processor. If Durango gets something between GCN 1 & 2 with some customisation they probably won't be any further behind than the 360 was.
Xenos packed in 2005 tech from a chip launched in 2007 ( R600 ), unified shaders and decoupled texture units -well, this was from the upcoming R520- and ROPs. So, would be feasible MS added post-Steamroller projected tech.
The ideal situation is to have a big ass APU. APU + GPU allows to get more flops (and is more realistic in the PC realm) but the low bandwith and high latency between them is a pain. So, it's superior in a way ; but the big APU with all features is so much more elegant.
He just said that on "paper" orbis looked better but that was on paper. He reckoned if the game was physic, animation, framerate heavy, orbis would have the advantage, which seems like a sweeping generalisation. He said nothing about the esram or bandwidths but say that Durango may have upper hand with regards to triangle/vertices drawing power.
To be honest I don't think he knows too much about durangos setup.
No.. the Xenos packed R400 tech, which had been developed already but deemed not suitable for the PC market yet (or would have been too late)
They used a cancelled GPU, not a future one.
See this from.. september 2003
http://www.neoseeker.com/news/2771-ati-r400-gpu-cancelled/
but integrated into a SoC: The APU consists of 8 Jaguars and 4 GCN CUs, the GPU consists of 14 GCN CUs.