What you know, is wrong. The 360 claims ~240, I doubt the WiiU doubles it.
nope, the gpu alone is 240, I was talking about the whole system
What you know, is wrong. The 360 claims ~240, I doubt the WiiU doubles it.
from what I remember the gpu is ~ E6670
FLOPS: 768 GFLOPS
Pixel Fill Rate: 6400 MPixels/sec
Texture Fill Rate: 19200 MTexels/sec
A decent level of understanding, or at least common sense, is valued here, and a lack of it in recent months has shortened my fuse considerably.don't be agressive
You cannot just compare flops numbers. How many times has that got to be repeated? That even falls down the moment you apply your reasoning to the Wii U vs. PS360. By your reckoning, Wii U is at least 2x XB360 in graphical power, yet can barely run the same games let alone demonstrate freely available extra performance to drive AA and higher framerates. Does that not seem contradictory to you, by which you might realise that sort of comparison is clearly inaccurate?from what I Know GPU alone on WII U is a 0.7 - 0.8 GFlops where all the X360, gpu+cpu, is around 320 GFlops
They make a MASSIVE difference. XB360 would have been a dog if not for the eDRAM. Flops is a measure of how many calculations your processors can do per second. It says nothing about how much data you can feed them, resulting in processors all too often bound by data access. eg. As mentioned on this board, Xenon in XB360 was running at an IPC of 0.2, meaning it was running at 1/5th it's potential and could be outperformed by a process with lower peak Flops. No aspect of the consoles can be dismissed out of hand, which is what most of us like about discussing them here - they are complex puzzles always throwing up surprises in how they solve computing design issues.and yes, I know, architecture, BW and memory can make some difference in real world, but not night-day difference
Why is Wii U's eDRAM solution (seemingly simple eDRAM with questionable BW/ROP potential) elegant but Durango's eDRAM solution not?...and consider that WII U have an elegant structure with eDRAM...
A decent level of understanding, or at least common sense, is valued here, and a lack of it in recent months has shortened my fuse considerably.
You cannot just compare flops numbers. How many times has that got to be repeated?
Why is Wii U's eDRAM solution (seemingly simple eDRAM with questionable BW/ROP potential) elegant but Durango's eDRAM solution not?
In my opinion both machines will be very close, with some details in favor for each one, but I think we will have a ps360 situation again with 2 machines very close.
And some details in the articles are simply wrong.
What's your reference? Wikipedia? E6670, Turks XT, 768 Gflops, 66 watts power draw. Wii U's entire power draw is ~40 watts. It is not physically possible for Wii U to have that processor at that speed. The die size tell us it isn't shrunk to a smaller node, or else the GPU would be titchy, or the eDRAM huge.from what I remember the gpu is ~ E6670
FLOPS: 768 GFLOPS
Pixel Fill Rate: 6400 MPixels/sec
Texture Fill Rate: 19200 MTexels/sec
from what I remember the gpu is ~ E6670
The Wii U apologists living in denial have been just that bit too much for me!I understand you, the E3 is near and this means a lot of people that came here drived by curiosity or other sentiments.
But in the case of Orbis v Durango, it's the same architecture as far as we know. An apples to apples comparison. A lot is riding on the rumours of Durango maintaining higher efficiencies which we know nothing about.I agree with you, but here a lot of people are doing this when they say orbis > durango, so this comparison fits for them, not for the smartest.
We can't attribute any advantages to Durango at the moment without knowledge of the memory workings. It is inferior in compute in every way, so won't have a better geometry or pixel or displacement or GPGPU performance than Orbis. A lot needs to be discovered. Which was true of this whole pointless thread in the first place, people wanting to make judgement calls well ahead of reasonable data to base such a call on!the exact specifications for durango are not here, maybe there is more, but the important thing is that both machines are close each other, from what I understood durango is better with geometry and orbis have a better ram system and some little advantage in computing
We can't attribute any advantages to Durango at the moment without knowledge of the memory workings. It is inferior in compute in every way, so won't have a better geometry or pixel or displacement or GPGPU performance than Orbis. A lot needs to be discovered. Which was true of this whole pointless thread in the first place, people wanting to make judgement calls well ahead of reasonable data to base such a call on!
I'm not sure that I can link source from other rival sites
Just quote it then, ok?
And Beyond3D might not be the place for you if think of rivalries and things like that.
the drawing speed advantage came from the same guy that knows the leaked memory structure of durango, before the leak
indeed he says "We are talking about a single digit percentage increase. nothing to fap over. Number is almost negligble."
I'm not sure that I can link source from other rival sites
and yes, at this moment we can only chat about durango and orbis, a lot needs to be discovered, I agree with you
Thuway from Gaf.
Did seem like he had insider info. What makes him a fanboy? Seriously asking. I'm not a member at GAF but I visit it quite often. Doesn't really come off as a fanboy to me... just someone who seems to overall prefer Orbis' specs on paper, which is how a lot of people seem to feel.That guy was a rabid fanboy and now all of a sudden he's an insider ?
Please ....
*ahem* The thread topic is PS4 vs X720 and which one is more powerful. It is not how do they compare against PCs or WiiU. FFS, it's definitely not a thread about how you feel disappointed about the next-gen systems.
In my opinion both machines will be very close, with some details in favor for each one, but I think we will have a ps360 situation again with 2 machines very close.
And some details in the articles are simply wrong.
I think systems will be comparable. It's not black and white. I do think games with heavy physics, animations, fast framerates, will favor Orbis though.
The vgleaks Durango leak said: http://www.vgleaks.com/world-exclusi...go-unveiled-2/
"from the GPU’s perspective the bandwidths of system memory and ESRAM are parallel providing combined peak bandwidth of 170 GB/sec"
Then, Eurogamer commented on the vgleaks Durango leak and said: http://www.eurogamer.net/articles/df...box-specs-leak
"In the case of Durango, the CPU is married up with 8GB of DDR3 memory, working in concert with 32MB of what is dubbed "ESRAM" - fast work RAM connected directly to the GPU. The two pools of memory operate in parallel, and while we haven't confirmed overall bandwidth, the leak's 170GB/s throughput certainly seems plausible."
So what did thuway say exactly? He did have correct info on the amount of ESRAM and the memory bandwidths.
Well, if Durango GPU architecture is GCN2 with HSA and more efficient than GCN I wouldn´t bet Orbis to be more powerful. It could end up being Xenos vs RSX again.