NGGP: NextGen Garbage Pile (aka: No one reads the topics or stays on topic) *spawn*

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from what I remember the gpu is ~ E6670

FLOPS: 768 GFLOPS
Pixel Fill Rate: 6400 MPixels/sec
Texture Fill Rate: 19200 MTexels/sec

Unless I'm behind the time on this (which is possible since I haven't followed it for a while) I don't think any reliable source is claiming such power for WiiU.

There would be a very obvious graphical advantage in it's launch games for a start if this were true.
 
don't be agressive
A decent level of understanding, or at least common sense, is valued here, and a lack of it in recent months has shortened my fuse considerably.

from what I Know GPU alone on WII U is a 0.7 - 0.8 GFlops where all the X360, gpu+cpu, is around 320 GFlops
You cannot just compare flops numbers. How many times has that got to be repeated? That even falls down the moment you apply your reasoning to the Wii U vs. PS360. By your reckoning, Wii U is at least 2x XB360 in graphical power, yet can barely run the same games let alone demonstrate freely available extra performance to drive AA and higher framerates. Does that not seem contradictory to you, by which you might realise that sort of comparison is clearly inaccurate?

I also wonder where you are getting your flops count from, and how those flops compare to other flops.

and yes, I know, architecture, BW and memory can make some difference in real world, but not night-day difference
They make a MASSIVE difference. XB360 would have been a dog if not for the eDRAM. Flops is a measure of how many calculations your processors can do per second. It says nothing about how much data you can feed them, resulting in processors all too often bound by data access. eg. As mentioned on this board, Xenon in XB360 was running at an IPC of 0.2, meaning it was running at 1/5th it's potential and could be outperformed by a process with lower peak Flops. No aspect of the consoles can be dismissed out of hand, which is what most of us like about discussing them here - they are complex puzzles always throwing up surprises in how they solve computing design issues.
...and consider that WII U have an elegant structure with eDRAM...
Why is Wii U's eDRAM solution (seemingly simple eDRAM with questionable BW/ROP potential) elegant but Durango's eDRAM solution not?
 
Regarding Durango's special sauce, I'm going to guess that it is 2 things working in tandem:

1. 4 Data Move Engines which are really (semi?)programmable advanced DMAs that alleviate the need for CPU and GPU cycles to be wasted on compressing, moving, and decompressing data between the pools of memory (i.e., DDR3 RAM, ESRAM, and processor caches).

2. ROPs on both the ESRAM and on the GPU. This could afford the pushing of more triangles/vertices and increase GPU compute/floating point efficiencies so that it hits closer to its theoretical max output, as has been rumored. GPU work requiring high bandwidth (framebuffer, etc.) could be channeled one way and everything else the other.

What does everyone think of the feasibilty of what I'm suggesting as the "secret sauce"?
 
A decent level of understanding, or at least common sense, is valued here, and a lack of it in recent months has shortened my fuse considerably.

I understand you, the E3 is near and this means a lot of people that came here drived by curiosity or other sentiments
excuse me if I made you aggressive, this is not what I want

You cannot just compare flops numbers. How many times has that got to be repeated?

I agree with you, but here a lot of people are doing this when they say orbis > durango, so this comparison fits for them, not for the smartest

Why is Wii U's eDRAM solution (seemingly simple eDRAM with questionable BW/ROP potential) elegant but Durango's eDRAM solution not?

I think that they will both have an elegant solution (and orbis too)

just to back to the topic Lherre is saying something very interesting, as he knows what we don't..

In my opinion both machines will be very close, with some details in favor for each one, but I think we will have a ps360 situation again with 2 machines very close.

And some details in the articles are simply wrong.

the exact specifications for durango are not here, maybe there is more, but the important thing is that both machines are close each other, from what I understood durango is better with geometry and orbis have a better ram system and some little advantage in computing
 
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from what I remember the gpu is ~ E6670

FLOPS: 768 GFLOPS
Pixel Fill Rate: 6400 MPixels/sec
Texture Fill Rate: 19200 MTexels/sec
What's your reference? Wikipedia? E6670, Turks XT, 768 Gflops, 66 watts power draw. Wii U's entire power draw is ~40 watts. It is not physically possible for Wii U to have that processor at that speed. The die size tell us it isn't shrunk to a smaller node, or else the GPU would be titchy, or the eDRAM huge.
 
I understand you, the E3 is near and this means a lot of people that came here drived by curiosity or other sentiments.
The Wii U apologists living in denial have been just that bit too much for me!

I agree with you, but here a lot of people are doing this when they say orbis > durango, so this comparison fits for them, not for the smartest.
But in the case of Orbis v Durango, it's the same architecture as far as we know. An apples to apples comparison. A lot is riding on the rumours of Durango maintaining higher efficiencies which we know nothing about.

the exact specifications for durango are not here, maybe there is more, but the important thing is that both machines are close each other, from what I understood durango is better with geometry and orbis have a better ram system and some little advantage in computing
We can't attribute any advantages to Durango at the moment without knowledge of the memory workings. It is inferior in compute in every way, so won't have a better geometry or pixel or displacement or GPGPU performance than Orbis. A lot needs to be discovered. Which was true of this whole pointless thread in the first place, people wanting to make judgement calls well ahead of reasonable data to base such a call on! :p
 
We can't attribute any advantages to Durango at the moment without knowledge of the memory workings. It is inferior in compute in every way, so won't have a better geometry or pixel or displacement or GPGPU performance than Orbis. A lot needs to be discovered. Which was true of this whole pointless thread in the first place, people wanting to make judgement calls well ahead of reasonable data to base such a call on! :p

the drawing speed advantage came from the same guy that knows the leaked memory structure of durango, before the leak
indeed he says "We are talking about a single digit percentage increase. nothing to fap over. Number is almost negligble."

I'm not sure that I can link source from other rival sites

and yes, at this moment we can only chat about durango and orbis, a lot needs to be discovered, I agree with you
 
the drawing speed advantage came from the same guy that knows the leaked memory structure of durango, before the leak
indeed he says "We are talking about a single digit percentage increase. nothing to fap over. Number is almost negligble."

I'm not sure that I can link source from other rival sites

and yes, at this moment we can only chat about durango and orbis, a lot needs to be discovered, I agree with you

Thuway from Gaf. :p
 
That guy was a rabid fanboy and now all of a sudden he's an insider ?
Please ....
Did seem like he had insider info. What makes him a fanboy? Seriously asking. I'm not a member at GAF but I visit it quite often. Doesn't really come off as a fanboy to me... just someone who seems to overall prefer Orbis' specs on paper, which is how a lot of people seem to feel.
 
*ahem* The thread topic is PS4 vs X720 and which one is more powerful. It is not how do they compare against PCs or WiiU. FFS, it's definitely not a thread about how you feel disappointed about the next-gen systems.
 
*ahem* The thread topic is PS4 vs X720 and which one is more powerful. It is not how do they compare against PCs or WiiU. FFS, it's definitely not a thread about how you feel disappointed about the next-gen systems.

I know know the topic Brit, if you follow my words, I end with the conclusion that both are similar and very close, the same thing that some leaking sources (lherre, thuway and so on) says

Lherre
In my opinion both machines will be very close, with some details in favor for each one, but I think we will have a ps360 situation again with 2 machines very close.

And some details in the articles are simply wrong.

thuway
I think systems will be comparable. It's not black and white. I do think games with heavy physics, animations, fast framerates, will favor Orbis though.

what disappoint me is that they seems to be both sub-200W systems, luckily we miss a lot of info on both and this is more true for durango, we need to know more even the TU's and ROP's of orbis are on debate (4x assuming they have not changed the GCN scheme on their custom gpu, but this is not confirmed by any source or rumor), as we become more and more near to E3, more will be leaked

Anyway and in my opinion stand to reason that both are APU+DISCRETE GPU and in the case of orbis there are 4 CU in the APU, this explain why 4 CU are splitted from the other 14
this explain even the "special sauce" of durango, the CU's not present in the very first leak but rumored later, simply the CU's of APU

they seems very close to me, the biggest difference here is the memory system, but:

The vgleaks Durango leak said: http://www.vgleaks.com/world-exclusi...go-unveiled-2/

"from the GPU’s perspective the bandwidths of system memory and ESRAM are parallel providing combined peak bandwidth of 170 GB/sec"


Then, Eurogamer commented on the vgleaks Durango leak and said: http://www.eurogamer.net/articles/df...box-specs-leak

"In the case of Durango, the CPU is married up with 8GB of DDR3 memory, working in concert with 32MB of what is dubbed "ESRAM" - fast work RAM connected directly to the GPU. The two pools of memory operate in parallel, and while we haven't confirmed overall bandwidth, the leak's 170GB/s throughput certainly seems plausible."

so the BW of GDDR maybe is not a big advantage, but the same is for quantity if 3GB of durango are allocated by OS on gaming.

Again, very similar, if this is all the truth, then the developers will go for a easy common denominator and will be hard to spot any difference
 
So what did thuway say exactly? He did have correct info on the amount of ESRAM and the memory bandwidths.

He just said that on "paper" orbis looked better but that was on paper. He reckoned if the game was physic, animation, framerate heavy, orbis would have the advantage, which seems like a sweeping generalisation. He said nothing about the esram or bandwidths but say that Durango may have upper hand with regards to triangle/vertices drawing power.
To be honest I don't think he knows too much about durangos setup.
 
Well, if Durango GPU architecture is GCN2 with HSA and more efficient than GCN I wouldn´t bet Orbis to be more powerful. It could end up being Xenos vs RSX again.
 
Well, if Durango GPU architecture is GCN2 with HSA and more efficient than GCN I wouldn´t bet Orbis to be more powerful. It could end up being Xenos vs RSX again.

Well there's no indication that Durango is GCN2 but I agree we really don't know that much about it.
 
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