NGGP: NextGen Garbage Pile (aka: No one reads the topics or stays on topic) *spawn*

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To be honest I think you are reading far too much from far too little. For me all I'm seeing is two incredibly similar machines, especially as neither party had no idea what each other was doing! Yeah right.
 

Eh?

•18 Compute Units (CUs)
•Hardware balanced at 14 CUs

Scratches head. That seems to imply that they are targetting 14 CU performance. Which would put it pretty close to Durango.

But then why have 18 CUs if that was the case.

Also it's going just as heavy with included accessories as Durango. Orbis with Move + Dualshock + Dual Camera's. Durango with Xbox controller + Kinect. I'm going to guess BOM on accessories is going to be similar. So, hopefully the meme about Durango being gimped due to the cost of Kinect hardware will come to an end (unlikely). :p

Regards,
SB
 
Theres a difference between raw power and the real world product of a console vs a PC. My point was that in this generation, PC games will actually *look better* than console games earlier in the lifecycle than last time. The trend has historically been that the closed system aspect of a console allowed them to exceed PC experiences for quite awhile after their introduction, and that wont be the case this time around.

Yeah I understood what you meant, but I don't completely agree even about the recent past.
Almost exactly one year after the PS3 launched Crysis was released.and it was just a ridiculous amount of crap going on in that game at the time. Before that, games were released on both 360 and PC within six months of the 360 hardware launch, and the PC games would at worst look the same.
 
Scratches head. That seems to imply that they are targetting 14 CU performance. Which would put it pretty close to Durango.

But then why have 18 CUs if that was the case.

After getting confused and asking google, I guess we're all talking about this:
http://en.wikipedia.org/wiki/Unified_shader_model

14 CUs are automatically scheduled by the hardware to run random shaders, 4 aren't.

Is there a reason a developer would 4 CUs that weren't automatically scheduled? (AA or something?)

Also it's going just as heavy with included accessories as Durango. Orbis with Move + Dualshock + Dual Camera's. Durango with Xbox controller + Kinect. I'm going to guess BOM on accessories is going to be similar. So, hopefully the meme about Durango being gimped due to the cost of Kinect hardware will come to an end (unlikely).

People are far too sensitive over Kinect.
 
To be honest I think you are reading far too much from far too little. For me all I'm seeing is two incredibly similar machines, especially as neither party had no idea what each other was doing! Yeah right.

My guess is that their goals were pretty similar compared to the amount of money they hemorrhaged from consoles last generation: make a decent console that can be profitable very quickly.

Besides, if streaming does become a reality, then it's not going to matter what console is made as long as it actually makes them money. And in that case, the goal should be efficiency, not raw power. Lastly, the most "powerful" console hasn't been a "winner" of a console generation since the SNES 20 years ago.
 
Even the SNES wasn't clear cut as despite it's nice graphics chip it had less than half the CPU of the MD along with lower res graphics. And the Neo Geo bossed them both, and look where that ended up ... :(

Anyway, good to see Sony embracing additional interfaces as part of the core system. And good to see HDDs as standard on both next gen systems. Both these things make the systems far more interesting from a software POV than a few extra flooops.
 
But the Neo Geo was expensive, had a tiny retail presence, relied on arcade "ports"/compatibility and the individual games could cost about as much as a console from Nintendo or Sega.

When the Neo Geo CD rolled around it was too late and no one cared. I was interested in that Samurai Shodown RPG though.
 
Yes, the Neo Geo was in it's own league, and really just arcade hardware. The modern equivalent would be to build an über powerful console with a ton of memory (lowball, 16GB ddr3 + 6GB gddr5) and ship the games on hard drives or 128GB flash.
 
Especulation: "Hardware balanced at 14 CUs". Maybe the remaining 4 CUs are included for physics and GPGPU, in which case the core GPU would end up being similar to Durango ( 14 versus 12 CUs ).

18 texture units seems... wrong... .

It'll be 1 texture "unit" per CU like GCN which is actually 4 texture units in the traditional sense or 72 overall.
 
Yes, I said that, and it is true, but don't get too excited. Just because your PC is not fast enough to do something in realtime does not mean that something is going to be awesome.

indeed if nothing news will be leaked, durango and orbis are both in the 1.5x WIIU realm, nothing awesome
 
Yes, I said that, and it is true, but don't get too excited. Just because your PC is not fast enough to do something in realtime does not mean that something is going to be awesome.

Yeah we already covered that, it was a HiDef PC Speaker. But I'll say it again for the people that missed it!
 
indeed if nothing news will be leaked, durango and orbis are both in the 1.5x WIIU realm, nothing awesome

They're both a lot more powerful than that. It may not be Wii vs PS3/Xbox, but I bet differences in every measurable metric are at least 4X.
 
indeed if nothing news will be leaked, durango and orbis are both in the 1.5x WIIU realm, nothing awesome
You are aware that's nonsense, right? If they were 1.5x Wii U, that'd be ~1.5-2x PS360. ie. barely any better than we have now, so no reason for anyone to upgrade. Even if you can't understand the hardware differences (massively more BW, lots more GPU power, massively more CPU power), the real world differences should be plain as the nose on your face.
 
You are aware that's nonsense, right? If they were 1.5x Wii U, that'd be ~1.5-2x PS360. ie. barely any better than we have now, so no reason for anyone to upgrade. Even if you can't understand the hardware differences (massively more BW, lots more GPU power, massively more CPU power), the real world differences should be plain as the nose on your face.

don't be agressive

from what I Know GPU alone on WII U is a 0.7 - 0.8 GFlops where all the X360, gpu+cpu, is around 320 GFlops
I can't see the WII U starve at 1.5x Xbox360, maybe 3x
while durango and orbis GPU's have ~2x the flops of the WII U GPU

Durango was estimated from microsoft leaked document as 6x Xbox360, so the math are here.

and yes, I know, architecture, BW and memory can make some difference in real world, but not night-day difference, and consider that WII U have an elegant structure with eDRAM, so all that makes me feel disappointed with both durango and orbis
 
Yes, I said that, and it is true, but don't get too excited. Just because your PC is not fast enough to do something in realtime does not mean that something is going to be awesome.

Would I be getting warm if I were to speculate on gameplay changing GPGPU integration that isn't possible for PC's due to PCI-E bandwidth and latency?
 
Durango (or shall I saw Yukon) sounded better in powerpoint presentation even though people were disappointed. I think alot of people would be very happy with 8x performance (we are talking theoretical, not real world) increase after seeing rumored specs for Durango.

On topic, I'll say that after looking at detailed PS4 specs, I'm sure Sony will beat MS comfortably just because they aimed higher with their target specs.

AMDs GPUs scale linearly, so I expect 48 texture units and 24 ROPs max, if not 16. Basically, that system IMO won't have anything over Orbis hardware wise. It will leave people disappointed, but it will make for more interesting generation. Also, I speculate that MS wants to release next gen machine more frequently and profit from day one which to me is a good thing.
 
I'm pretty sure your overestimating by at least double there.

from what I remember the gpu is ~ E6670

FLOPS: 768 GFLOPS
Pixel Fill Rate: 6400 MPixels/sec
Texture Fill Rate: 19200 MTexels/sec

if this is correct, than the gpu inside durango and orbis is ~ 2X
what scares me is that to see a big real world improvement you need 5x-10x, and 2x means they are very comparable

another hint is the same guy who leaked the ram and other thing on durango (source is a developer) now is saying that in the new generation we'll see the gamecube/xbox situation.

and in his words I see the WII U ad the gamecube and durango/orbis as the Xbox
 
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