bgassassin
Regular
I think the 14 + 4 setup of PS4 is the missing piece to explain why it has been said PS4 and Xbox 3 are as close as they are supposed to be. From a rendering viewpoint you're looking at 14 CUs vs 12 CUs respectively. PS4 has more raw compute while Xbox 3 is designed for maximum efficiency. Due to designing around 14 CUs for rendering even though the 4 CUs could be used for this as well, they would not be fully utilized in that task as they could in a "normal" setup. At the same time if they are used for rendering, then the compute tasks are left solely to the Jaguar cores.