NGGP: NextGen Garbage Pile (aka: No one reads the topics or stays on topic) *spawn*

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If there's a big diference in games like COD, FIFA, GTA, Microsoft will be in some serious deepshit. How will they justify live gold?

No they won't if the experience is that much better.

I imagine they'll justify live gold the same way they did this round. No one knows if psn is going to remain free this time round either.
 
No they won't if the experience is that much better.

I imagine they'll justify live gold the same way they did this round. No one knows if psn is going to remain free this time round either.

Sony is keeping PS+ warm, they just have to keep it for ps4. With netflix,HBO and local services on PSN vs subscription om Gold people will ask about that during the next round. Demands and expectations have changed.
 
Sony is keeping PS+ warm, they just have to keep it for ps4. With netflix,HBO and local services on PSN vs subscription om Gold people will ask about that during the next round. Demands and expectations have changed.

PSN+ is certainly the best thing since sliced bread, I would much sooner get free stuff for my subscription than have voice chat, but there is no indication this is going to carry on.

Sony only stated PS3 online gaming will never cost anything, not a.n.other console in the future.

I pay for PSN+ to get the 2 'free' games a month, I wouldn't pay to play online as I rarely do it, in fact Burnout Paradise was probably the only game I've really enjoyed online play.
 
Anyway, I wasn't sure if anyone had posted this? I didn't check all 7 threads.
Oh and i'm not sure if this is the right thread for it either, maybe the Orbis speculation thread is a better fit, but that's not as active as this one....see both these issues were never a problem when we just had the Predict thread...
But here it is anyway:
http://www.vgleaks.com/orbis-devkits-roadmaptypes/
 
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The bold is the $1M dollar question. As BK has indicated the old model of core gamer first and casual gaming as a natural consequence may not be the order of priority. Wii and Kinect may ahve something to do with that.

Is the core gamer going to be playing on consoles for a majority of this generation they way they were during the last? I'm wondering if PC graphics will eclipse these consoles much earlier in their lifecycle this time around than last. It took me 5 years to buy a gaming PC this time around when it was clear that the consoles couldn't keep up. I think it will be much sooner this time around (actually, i doubt i will be selling my gaming PC at all).

Taking this into consideration, maybe MS feels like a graphics powerhouse isn't as high a priority since these round of consoles wont hold the graphics crown against PCs for very long anyway. A vast majority of titles will be multi platform anyway, and people who insist on cutting edge will have gaming PC rigs regardless.

This all assuming, of course, that Durango is < in terms of power to begin with...
 
Can someone bullet point the differences between GCN and GCN 2? If there additional efficiencies with GCN2 what relationship exist between 1.2 Flops GCN2 versus 1.8 flops GCN?
 
Details and improvements of GCN2 has not been publically revealed yet AFAIK. Should happen soon though, within a month or two.
 
Is the core gamer going to be playing on consoles for a majority of this generation they way they were during the last? I'm wondering if PC graphics will eclipse these consoles much earlier in their lifecycle this time around than last. It took me 5 years to buy a gaming PC this time around when it was clear that the consoles couldn't keep up. I think it will be much sooner this time around (actually, i doubt i will be selling my gaming PC at all).

Taking this into consideration, maybe MS feels like a graphics powerhouse isn't as high a priority since these round of consoles wont hold the graphics crown against PCs for very long anyway. A vast majority of titles will be multi platform anyway, and people who insist on cutting edge will have gaming PC rigs regardless.

This all assuming, of course, that Durango is < in terms of power to begin with...

My PC is 1.5 years old soon (2600k and gtx580) and frankly I wouldn't be shocked at all if the new consoles were less powerful.

if you build a Haswell system with a new gen of GPU's this year, you'll be comfortably ahead of the consoles.
 
Well, i take my seat for todays VGleaks Durango leak (more likely than Orbis related)... I hope we learn more about the GPU and the "special sauces"...
 
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My PC is 1.5 years old soon (2600k and gtx580) and frankly I wouldn't be shocked at all if the new consoles were less powerful.

if you build a Haswell system with a new gen of GPU's this year, you'll be comfortably ahead of the consoles.

It has pretty much always been like that. I don't know why people still get surprised by it. And I'm saying that as a console-guy myself.
 
Well, i take my seat for todays VGleaks Durango leak (more likely than Orbis related)... I hope we learn more about the GPU and the "special sauces"...
If it's about Orbis, then some more leaked info is welcome taking into account we know next to nothing, except for a rather interesting article on Digital Foundry, which left me quite puzzled about what Sony is coming up knowing their natural tendency to build very customized hardware.

If the new info is related to Durango, it's welcome too of course. These words from bkillian are still echoing in my head:

http://beyond3d.com/showpost.php?p=1693181&postcount=18183

For another, it's not all about the GPU. Raw GPU flops does not tell the whole story. I guarantee you, Microsoft's next system will be able to do things your current computer does not have the resources to do, and I say that knowing some of you folks have monster PC setups.

I don't expect many secret ingredients, but I certainly expected something a bit better about Durango, if the info is correct it sounds like a good console, but nothing special for a console, which are about customization and efficiency and that's what makes consoles different and interesting, imho.

While the info seems real there are still a lot of rumours and speculation.

The numbers don't lie, and looking at the science behind them, the X720 could end up having less overall bandwidth than the Xbox 360. :oops:
 
If the new info is related to Durango, it's welcome too of course. These words from bkillian are still echoing in my head:
Bah. This place is called Beyond3D for a reason, it deals with 3D, mostly. Durango's actual 3D performance is bound to be very, very meh from all we know. If it has some special sauce that accelerates skeletal modeling for kinect use or whatever, who gives a shit? Does it render 3D better because of that? No. Kinect = casual crap, mostly, thusly = uninteresting.
 
Bah. This place is called Beyond3D for a reason, it deals with 3D, mostly. Durango's actual 3D performance is bound to be very, very meh from all we know. If it has some special sauce that accelerates skeletal modeling for kinect use or whatever, who gives a shit? Does it render 3D better because of that? No. Kinect = casual crap, mostly, thusly = uninteresting.

The family, especially the wife loves Kinect. One person's casual crap is another persons masterpiece. And meh is a relative term you have used without context.
 
It has pretty much always been like that. I don't know why people still get surprised by it. And I'm saying that as a console-guy myself.

Theres a difference between raw power and the real world product of a console vs a PC. My point was that in this generation, PC games will actually *look better* than console games earlier in the lifecycle than last time. The trend has historically been that the closed system aspect of a console allowed them to exceed PC experiences for quite awhile after their introduction, and that wont be the case this time around.
 
My PC is 1.5 years old soon (2600k and gtx580) and frankly I wouldn't be shocked at all if the new consoles were less powerful.

if you build a Haswell system with a new gen of GPU's this year, you'll be comfortably ahead of the consoles.

Maybe, we'll have to see what kind of performance and benefits that the consoles can get from the APU design. In both systems, it looks like the CPU will have very low latency access to a lot of compute from the GPU. IMO, that's not feasible on a PC due to the need of having to copy data back and forth between system and GPU memories over a slow PCI-E bus.

In scenarios, where the console CPU performs a GPGPU type computation and then needs to act up on the results, the current consoles could be a lot better then even top end PCs. It wouldn't surprise me if next gen PC ports had much higher CPU requirements versus GPU requirements.
 
Especulation: "Hardware balanced at 14 CUs". Maybe the remaining 4 CUs are included for physics and GPGPU, in which case the core GPU would end up being similar to Durango ( 14 versus 12 CUs ).

18 texture units seems... wrong...

edit: 4 backends * 4 rops per back end = 32 rops, seems ok.
 
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If in fact if 4 CUs are there for operating like GPGPU units, we should know the custom changes made to Durango to make a veredict. There must be something in Durango to make the GPGPU tasks, and if the GPU is HSA then, well...

I guess both will achieve the same with different routes :?:
 
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