NGGP: NextGen Garbage Pile (aka: No one reads the topics or stays on topic) *spawn*

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True in many cases.

Considering that developers have been looking at dynamic resolutions if one game is 1080p30 the other may run at dynamic resolutions. Or run at a lower fixed resolution like 880p (which is 66% of the pixels of 1080p) or could letterbox some or a combination of such.

Once you throw in old tricks like lower resolution particle buffers, lower quality AA, reducing texture resolution and filtering, LOD, etc.

You're still depicting a strong vs weak machine .


Or you may see scenarios where Orbisd is 1080p and Durango has 720p with extra IQ.

That will be embarrassing .
 
When the next xbox will be announced please tell us what MS was thinking when designing this console;).
From the rumor seems to have been designed by a fool who did not know what to do and who knew nothing of what made the 360 ​​a success.
Dude, if you've read anything I've written in the last year or two about possible design motivations for this next generation of consoles, you wouldn't have to ask this question.

ERP's posts = best poster ever :!:

bkilian (not too shabby of a post coming in the top 5; but alas no cheesecake for you :p ):
Dammit. Have to up my game.. :)
 
That will be embarrassing .
Embarrassing to who? I would much rather a company use the extra resources that a 720->1080 transition would give to improve the 720 image quality instead. Remember, NTSC is 480i, and video in NTSC format looks pretty realistic.
 
Embarrassing to who? I would much rather a company use the extra resources that a 720->1080 transition would give to improve the 720 image quality instead. Remember, NTSC is 480i, and video in NTSC format looks pretty realistic.
Its not like devs won't be able to do it with PS4 too if there is more power to play with.

If MS has noticeable weaker machine, its best for them to play on their strengths and ignore power talk so they can effectively get "away" from their usual competitor. Maybe make next gen battle in mutlimedia, gaming and casual fun instead of pure visuals although they will lose alot of core gamers if they go that route.

I wonder how many people will go Sony if next COD or GTA look and run significantly better on their machine. MS probably thought about that one since that is their biggest gaming profit stream, but decided they will make that money somewhere else.
 
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Embarrassing to who? I would much rather a company use the extra resources that a 720->1080 transition would give to improve the 720 image quality instead. Remember, NTSC is 480i, and video in NTSC format looks pretty realistic.

Resolution is overrated. I have been watching Transformers Prime in 480p widescreen (DVD) and no video game gets even close to touching the IQ (assets are hit and miss though). 480p isn't a death knell to IQ if your edges and textures are clean. The trick is what is cheaper--pure resolution or throwing techniques at IQ at lower resolutions. Some approaches (like MSAA and AF) have found nice homes because they give the appearance of more resolution without the brute force costs.

Anyways, there are quite a few genres I would chooses 720p over 1080p if it had a major impact on IQ. Just like some games I prefer 60Hz and others 30Hz doesn't bother me.

Ps- You're still a top 5 posts. :p Just at a lower resolution these days :LOL:
 
If one of these vendors doesn't step up his game , Digital Foundry will be put out of business ...

They'll just ignore the stuff that Orbis allways win, like they do this generation.
i.e. on PS3-games there is allways superior sound compared to 360 version.
Like 100% of the time, hour after hour - and no need to rent access to the online half the games.
However those features dosn't count in their final verdict. The only thing wich is important is if either version drop one or two frames more than the other, and the one who win that is the better version.

I love how 1.5x the flops almost invariably becomes "almost 2x the flops" and turns a 50% advantage into a 100% advantage.

'allmost 2x' dosn't equal 2x - so he didn't turn it into 100% advantage.
It's you who's claiming allmost 2x equals 100% advantage, not the blogging-dude responding to questions.
 
If Orbis had 23 and a half CU, I guess we could say it has almost 24CU. :LOL:
I don't see 50% as being almost 100%, maybe it's just me.

What about 1x is almost 2x, If it's equal it's almost twice.
 
'allmost 2x' dosn't equal 2x - so he didn't turn it into 100% advantage. It's you who's claiming allmost 2x equals 100% advantage, not the blogging-dude responding to questions.

The quote is:

Also if one has almost 2x the flops as the other (and has the bandwidth required), then the one with 2x the flops will have a good advantage in pixel quality which translates into either better AA, higher frame-rate, or higher resolution.

In the course of that single sentence he elevated the 1.5X to "almost 2X" and then said, "ah hell, close enough, let's just make it 2x.".
 
So weak? I think that depends what part of the machine you are talking about and how it affects games.

The rumored Durango is weaker in graphics; MS diverged from Sony by going with embedded memory which may help (?), may be for BC (3x tiles can fit in), may offer up some new algorhyms and/or efficiency gains, or is just spin as the 32MB is really a cost saving mechanism. We don't know enough yet but I believe people should be skeptical until more is known. So I would agree this is one check mark against MS.

I find myself wondering if that HDMI in port might not come in handy for BC. Put a USB cable and an HDMI cable between a 360 and a 720, and you could drive all the 360 games and features with Kinect 2 and/or your 720 controllers..
 
I find myself wondering if that HDMI in port might not come in handy for BC. Put a USB cable and an HDMI cable between a 360 and a 720, and you could drive all the 360 games and features with Kinect 2 and/or your 720 controllers..

Sure, that HDMI-IN port offers perfect backwards compatibility with XBox360, PS3, and WiiU. It will even offer forward compatibility with the PS4 and secondary XBox-720. Hell, it'll even offer forward compatibility with PCs and Tablets.
 
Sure, that HDMI-IN port offers perfect backwards compatibility with XBox360, PS3, and WiiU. It will even offer forward compatibility with the PS4 and secondary XBox-720. Hell, it'll even offer forward compatibility with PCs and Tablets.

Ah, yes, obviously. I was thinking something a little more intimate, however.
 
The quote is:



In the course of that single sentence he elevated the 1.5X to "almost 2X" and then said, "ah hell, close enough, let's just make it 2x.".

Oh.. My bad, I were wrong.Sorry bkillian..

I didn't notice it first time, and obviously not the second time either.
I went back to re-read the original message, but I didn't catch that missing 'allmost' in the latter part wich weren't in quote, when skimmed through it.
So to me it looked like bkillian tried to discredit the dude as having an agenda, when all he did were explaining about the flop-advantage by nitpicking on the explanation because he used allmost 2x instead of 1.5x. :p
I shall do my best to read english 150% better next time. :)
 
Oh.. My bad, I were wrong.Sorry bkillian..

I didn't notice it first time, and obviously not the second time either.
I went back to re-read the original message, but I didn't catch that missing 'allmost' in the latter part wich weren't in quote, when skimmed through it.
So to me it looked like bkillian tried to discredit the dude as having an agenda, when all he did were explaining about the flop-advantage by nitpicking on the explanation because he used allmost 2x instead of 1.5x. :p
I shall do my best to read english 150% better next time. :)
It doesn't really even matter if he didn't drop the "almost". 1.5 is not almost 2, ever.
What happens is people round the numbers before dividing, so 1.2 becomes 1 and 1.8 becomes 2, and now suddenly it's 2x.
 
Taking a brief moment to comment on Timothy Lottes assuming DX 11.1+ for Durango, he may be assuming that Durango is nothing more than a locked down Windows 8 machine which is certainly possible. But even if that were the case, since the hardware is locked down (IE - no user installed drivers or hardware changes possible) there is no reason that Microsoft couldn't theoretically allow a custom graphics driver that is closer to ring 0. IE - less hardware abstraction layers. With MS in control of both the hardware and software ecosystem they could theoretically do that without significantly increase OS vulnerability to crashes due to improper drivers, etc. Although there'd likely be an increased possibility of a rogue graphics app taking down the system.

Embarrassing to who? I would much rather a company use the extra resources that a 720->1080 transition would give to improve the 720 image quality instead. Remember, NTSC is 480i, and video in NTSC format looks pretty realistic.

That would be something interesting. If someone actually could make a game that natively rendering to 1080i rather than 1080p. In theory doing so would allow you to make a game that renders at 60 FPS with the performance hit of a game running at 30 FPS. Although I'm not at all sure how possible or feasible that would be. Probably impossible or someone would have tried it already. :D

And agree'd I'd prefer a 720p next gen game with either higher FPS or greater rendering quality and features or both versus 1080p with less of any of those. I already game on my TV at 720p (HTPC gaming) for added graphical bling/performance at Zero noticeable quality reduction due to lower resolution. Desktop PC is a completely different matter as it's right in my face.

Regards,
SB
 
If say the graphical quality of nextgen consoles reache Agni's at 1080p, there's really no need to decrease the resolution any lower for even prettier effects. I think the most ideal balance of good IQ and pretty pixels is 1080p at 30fps, especially for people with native 1080p sets.
 
Taking a brief moment to comment on Timothy Lottes assuming DX 11.1+ for Durango, he may be assuming that Durango is nothing more than a locked down Windows 8 machine which is certainly possible. But even if that were the case, since the hardware is locked down (IE - no user installed drivers or hardware changes possible) there is no reason that Microsoft couldn't theoretically allow a custom graphics driver that is closer to ring 0. IE - less hardware abstraction layers. With MS in control of both the hardware and software ecosystem they could theoretically do that without significantly increase OS vulnerability to crashes due to improper drivers, etc. Although there'd likely be an increased possibility of a rogue graphics app taking down the system

Well, Timothys point was to allow for "mid cycle updates". So they have to use an abstraction layer, because if MS plans to upgrade to a new architecture with their GPU with XBox Next 2, they have to keep compatibility, similar to Android and IOS (or PC for that matter). I am sure they can go lower than the bog standard DX implementation for Windows, but how much performance gain will that give them? I don't really know.
 
Well, Timothys point was to allow for "mid cycle updates". So they have to use an abstraction layer, because if MS plans to upgrade to a new architecture with their GPU with XBox Next 2, they have to keep compatibility, similar to Android and IOS (or PC for that matter). I am sure they can go lower than the bog standard DX implementation for Windows, but how much performance gain will that give them? I don't really know.

I wouldn't put much credence into rumors suggesting a 2 year console life cycle. At most I'd expect they might be shooting for a useable life cycle of 5-6 years rather than the 8-10 they were hoping for X360.

Regards,
SB
 
Oh.. My bad, I were wrong.Sorry bkillian..

I didn't notice it first time, and obviously not the second time either.
I went back to re-read the original message, but I didn't catch that missing 'allmost' in the latter part wich weren't in quote, when skimmed through it.
So to me it looked like bkillian tried to discredit the dude as having an agenda, when all he did were explaining about the flop-advantage by nitpicking on the explanation because he used allmost 2x instead of 1.5x. :p
I shall do my best to read english 150% better next time. :)

You can round that off too almost 200% i mean 200% :devilish:
 
If you believe the rumors of it being VLIW then it also must be IBM PPC. That's how the rumor is indicated from the article published.

So Durango is either IBM PPC and VLIW or it's AMD x86 and GCN2.
It's certainly GCN. Lottes has updated his blog to say he basically wasn't following the rumours, and just went with SemiAccurate's nonsense ideas. There was a small possibility he had seen Durango's specs with a 6xxx and was using the rumour as a cover to talk about them, but that's clearly not the case.
 
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