Saved.
If he eats his hat I'll buy him a new one.
Saved.
That seems true, I saw some white papers for some hynix chips that ran at 1.6v for 6Gbps (their 5.5Gbps seems to need 1.5v). However, I have seen other vendors state their chips run the full 6Gbps at 1.35v. Still we really have no idea here, as 8GB is sorta unprecedented.Instead of using 6Gbps speeds (192GB/256pins)= they're using 5.5Gbps speeds (176GBs/32pins). 5.5 Gbps chips from hynix requires less voltage than the 6Gbps ones.
Oh, right, because we're assuming these are new denser chips, not more of the same chips. Right, that makes sense.MrFox said:The memory wattage is mostly determined by speed, voltage and interface width, not capacity. Sony even dropped the speed from 192 to 176. So there's no negative impact I think
only if yields are very good, but so far I would be surprised if that happensSomething tells me that some redundants cus will be activated.
I am not married to any one console so I don't really have a horse in the race (I jump from NES-SNES-N64/PS-GCN-360 with PC gaming the primary until 360) but based on the specs for the PS4 (which are nice, and I will post about that later) and the leaked Durango stuff I don't see a reason for MS fans to be upset. I am not buying the line that in modern techniques Durango is exceptionally faster than AMD's standard GPUs (was told the ESRAM really makes virtual texturing a LOT faster) but some oddities aside it looks like the CPUs are minimally a wash (and maybe an advantage to MS) so it comes down to GPUs and they are looking to be the same family. If PS4 games target 1080p30 Durango games can be 864p30. Sorry folks most people won't notice that (when you begin to factor in the # of HD sets used for gaming, and then the # with sub-1080p and then look at the wild fire Wii sales you see that a few pixels isn't going to be a deal breaker). I think it will matter to some core gamers, but just as important will be the cost to play online and most importantly exclusives and "features." If one console comes in $100 cheaper, and MS may, and has a feature rich devise that appeals to more than core gamers they could be huge. As for the BOM arguement 8GB GDDR5 is very, very expensive (and then there is board complexity, cooling, factoring in cost reduction, etc). ESRAM may also have had a cost but it seems to have come at the cost of 6 CUs so it comes down to the GDDR5 and the extra cooling Sony is going to need. Sony could cut some corners by ditching the PSEye so MS has to eat the Kinect cost but the margins are still favorable to MS.
MS better hope they have figured out how to make Kinect work with core games without being laggy, slow, or obtrusive, really have Killer apps with Kinect 2 and not be laggy, and that they have a great interface with a LOT of great apps in the Background (Skype, background DVR, etc) and the voice/gesture control is integrated and intuitive and prompt all the time--and come out swinging on a good price with an appealing form factor.
Everyone thinks they know what core gamers are about. Forum warriors will care about the tech specs, forum warriors don't buy enough consoles to account for one months margin of error in sales figures.
So, what do YOU think core gamers usually go for (based on all that's transpired)?
Everyone thinks they know what core gamers are about. Forum warriors will care about the tech specs, forum warriors don't buy enough consoles to account for one months margin of error in sales figures.
So, what do YOU think core gamers usually go for (based on all that's transpired)? Forum warriors are usually part of core gamer crowd, are they not?
They should account for most of the initial sales *if* the vendors target the core gaming market first.
To steal Alpha's term, forum warriors and core gamers aren't necessarily equal. Core gamers came out in droves for the 360 when forum warriors were signing the praises of Cell from here to high heaven.
Superior technical specifications don't necessarily mean a better gaming experience. Look at the PS3 compared to the 360. Despite some compromised design choices (two RAM pools, RSX), it was the more powerful system and games like Uncharted and God of War demonstrated a technical prowess that I've not seen on the 360, but when you include third party multi-platform games in the equation, the Xbox arguably had an overall better gaming experience. Few multi-plats were better on PS3 than Xbox and some games downright sucked technically on the PS3.I thought core gamers were more concerned with performance over price. Core gamer = performance conscience. Isn't that why there has been such a backlash/shock about Durango's specs? Isn't that why all these people are believing in/hoping for "secret sauce"?
Their numbers are similar worldwide. In fact, 360 probably has more casual gamers because of Kinect.
Not sure what Cell has to do with sales. ^_^
Do you seriously think that PS3 has less casual gamers? both systems have their BIG share of casual gamers, casuals in the US buy the 360 for Blops 2 just as casuals in Europe buy the PS3 for the PES 2013.
To be more specific in central and southern Europe the PS3 is the system that casuals gamers prefer because Playstation here is almost synonymous with videogames - it's the strongest brand name by far plus it has CoD, PES & Assassin's Creed, that's enough for them.
I've come across people with PS3s that don't even know what an Xbox is...MS's fault to a degree? sure, but it also shows how strong is the Playstation brand here in Europe.
My definition of casual gamers is probably different from yours. My casual gamer friends don't play shooters or controller-based games at all. They will play motion games. Some don't know how to "turn on" Kinect. They ask their children to turn it on and setup the games for them. I consider light and accessible puzzle games like touch-based Sudoku casual games too.
I have met Europeans who don't know what an iPad was 2 years ago. When I pulled it out to use, they asked " What's that ?". I like their lifestyle better. It takes time for things to spread in real life.