NGGP: NextGen Garbage Pile (aka: No one reads the topics or stays on topic) *spawn*

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Quite why SuperDAE would have actual games when I'm sure Microsoft have him on every single blacklist they have available.

Anything about him is so strange that I think that he's paid from microsoft just to make viral hype
 
if the multiple HUD covers 15% of the screen, are we safe saying that this reduce memory, shading and bandwidth of a 15%

shading should, because it's bound to the number of pixel
memory should, as framebuffer require less tiles
and bandwidth too
 
- We can't get stable 30fps!
- Then enlarge the ammo counter

so strange...

I think at extreme cases, as a mech game where hud is ~50% and the internal view for a racing game, where the interior can go to one panel and reduce of >50% and so on
in those case we're reducing needed resource by a 50% or doubling effective power

can this explain why tiling can be so useful

this smells like the notorious special sauce to me
 
That'd be three GPUs?
a lot of duplicated silicon (or triplicated)

if the multiple HUD covers 15% of the screen, are we safe saying that this reduce memory, shading and bandwidth of a 15%

shading should, because it's bound to the number of pixel
memory should, as framebuffer require less tiles
and bandwidth too

With far cry 3 hud you could have saved almost 50% thanks to the bigger hud in recent history.But,well isnt it very cheap to gain performance by increasing huds?...above all when the tendency is to hud-less games.
 
With far cry 3 hud you could have saved almost 50% thanks to the bigger hud in recent history.But,well isnt it very cheap to gain performance by increasing huds?...above all when the tendency is to hud-less games.

tendency can change, at least for first party games...
just imagine Halo5 with first person view, from inside helmet with energy meter etc, even using kinect2 to move using our head movment

there're a lot of opportunities, and temptation to double o make grow the power available, is big, devs side
 
above all when the tendency is to hud-less games.

maybe this tendency will change when porting games from orbis :p

How much impact on the image quality will have the 2d scaler?
For example if I'm playing on a 32" 1080p, will I notice if the rendering resolution will go down to 720p?
Maybe a side effect will be AA for free
 
bkilian said:
That's simplified, and I may be missing some stuff on the scaling front, but it looks like it would take about 5-10% of one CU, assuming two buffers are always scaled, and we're operating at 1080p60.

In absolute terms it does seem minor but do minor tasks like this add up and have a inordinate larger impact on overall Gpu efficiency? i.e. by introducing different types of tasks with vary memory/bandwidth/ computational requirements?
 
In absolute terms it does seem minor but do minor tasks like this add up and have a inordinate larger impact on overall Gpu efficiency? i.e. by introducing different types of tasks with vary memory/bandwidth/ computational requirements?

Well, if this is so good i think Orbis devs will happily spend a CU to make the same and gain a lot of efficiency, the fashion word.But well, till now seems the most efficient teams in the world (Naughty Dog,GG and SSM) have not advised well Sony in making Orbis...ERP,Barbarian what the f... were you thinking! ;)
 
Well, if this is so good i think Orbis devs will happily spend a CU to make the same and gain a lot of efficiency, the fashion word.But well, till now seems the most efficient teams in the world (Naughty Dog,GG and SSM) have not advised well Sony in making Orbis...ERP,Barbarian what the f! ;)

Yes but by definition using a portion of the gpu to make the gpu more efficient, instead of custom hardware, is exactly the question! ;)
 
Yes but by definition using a portion of the gpu to make the gpu more efficient, instead of custom hardware, is exactly the question! ;)

If 12 cus behave with this like 16 cus, then spend 1 cu to make 17 cus behave like 22 cus is all good,jeje. We could even spend 17 cus to make the remaining one "the super cu" ;)
 
Display panels http://www.vgleaks.com/durango-display-planes/

The three display planes are independent in the following ways, among others:

...

Nice, this confirms HUD can be rendered at 1080p while the game is rendered at.. something, plus a third plane is reserved for the OS which can do "compositing" of itself to show you some chatting interface or doing whatever or displaying those piece of crap achievements..
931198.jpg
 
rofl
This is a good argument for going 720p all time, but where is this coming from?, offline rendering with 64x AA?, and the 720p section is downsampled from the full 1080p image?

dynamic change of the target resolution

the original image is 1080p, half is downsampled (cubic) to 720P and upsampled again to 1080P
(assuming you have a 1080P display and the framebuffer change to 720P)
 
How many times a second could Orbis/Durango fill a 1080P buffer I can't seem to fill rates in the net anywhere , nor do I know if it would take up a large amount of time to fill such a buffer. Trying to get the complete picture when comparing the two but Durango seems more effiecent
 
Nice, this confirms HUD can be rendered at 1080p while the game is rendered at.. something, plus a third plane is reserved for the OS which can do "compositing" of itself to show you some chatting interface or doing whatever or displaying those piece of crap achievements..
931198.jpg

...or 3 layers of ads.........
 
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