Ok. Here are some of my guesses as to what I'd expect (hope?) to see in an Xbox Full Circle:
I'd say 2012 release. The 360 I feel has at least 2 years more life in it than the original black box.
Requires a broadband connection.
Emphasis on managed code. Something like Cω (C# with multithreaded extensions). C#4/VB10 should be out by then.
Not going to even try and guess on the CPU(s). I'd imagine it will diverge even more for the xbox's PC roots. A chip designed for managed code from the get-go would be very interesting.
Graphics wise? Well I'd expect a superset of the D3D of the time, say Direct3D 10.2. Ideally of course MS will try and keep the PC/consoles as similar as possible in this area.
Ultra fast ram + large flash memory + huge hotswappable hard drive (500gb?). Primary game assets streamed from the hdd into flash as it plays, streaming into main ram. All digitally distributed of course. HDD comes prepacked with games, and streams in new games prerelease ala steam. Tempts you with free trials of the full game. Games still can be bought on high density disk. Disks have a UID on them, gets tied to your system and copied to the hdd as you play it. Unregister it to sell it, but this costs a small amount.
Of course no doubt I'm very wrong. But it's fun to speculate.
I'd say 2012 release. The 360 I feel has at least 2 years more life in it than the original black box.
Requires a broadband connection.
Emphasis on managed code. Something like Cω (C# with multithreaded extensions). C#4/VB10 should be out by then.
Not going to even try and guess on the CPU(s). I'd imagine it will diverge even more for the xbox's PC roots. A chip designed for managed code from the get-go would be very interesting.
Graphics wise? Well I'd expect a superset of the D3D of the time, say Direct3D 10.2. Ideally of course MS will try and keep the PC/consoles as similar as possible in this area.
Ultra fast ram + large flash memory + huge hotswappable hard drive (500gb?). Primary game assets streamed from the hdd into flash as it plays, streaming into main ram. All digitally distributed of course. HDD comes prepacked with games, and streams in new games prerelease ala steam. Tempts you with free trials of the full game. Games still can be bought on high density disk. Disks have a UID on them, gets tied to your system and copied to the hdd as you play it. Unregister it to sell it, but this costs a small amount.
Of course no doubt I'm very wrong. But it's fun to speculate.