If they release their next console that so they're certain to have done poorly. Why would they release their next one so soon if their current one is doing well?
It really was a tongue and cheek remark . In that vein: A. To win again!
If they release their next console that so they're certain to have done poorly. Why would they release their next one so soon if their current one is doing well?
As for CPU, as I wrote in the other thread about MS entering chip design I expect (or want) a CPU that can natively execute .NET IL assembly. It's interesting if Microsoft can use a game console as an experimental playground for computer architecture of future PCs since the PC space is too stagnant to even move to 64-bit, though Talisman failed. For RAM I want transactional memory for better synchronization with which Intel is playing lately in their Tera-Scale Computing. Anyway they have to complete it in 5 years, so they have to make backup plans in preparation for future contingencies.Emphasis on managed code. Something like Cω (C# with multithreaded extensions). C#4/VB10 should be out by then.
Not going to even try and guess on the CPU(s). I'd imagine it will diverge even more for the xbox's PC roots. A chip designed for managed code from the get-go would be very interesting.
If it's a native .NET CPU you can write in C++/CLI though how it can handle raw memory and pointers is unknown...If there's one thing I'd expect for the next generation of games consoles its that C/C++ will definitely NOT be dropped in favour of any other language unless it can retain the speed & low compile overheads and the expressive power (in areas of programming useful for games developers).
It really was a tongue and cheek remark . In that vein: A. To win again!
In the PC world this is OK and I update my PC conf every 6 months, and it's possible because of the almost complete backward compatibility thanks to the thick OS and drivers.For a veteran(?) PC gamer like me, an upgrade of the hardware every 3 years or so is not a completely bad thing, especially if you get the upgrade for less than 500€.
People say some very interesting things on this forum..
All this talk about "winning".. The console market is not a competition mate!
Did it ever occur to some of us that some of these games hardware companies are not playing the market like they play a game of monopoly where the only satisfaction comes from running ones opposition into the ground, but they are doing what they do to (first and formost) ensure that they can maintain a healthly and consistent stream of revenue in such a wildly volatile market..
If all three players in the games industry can balance so that they all maintain customer loyalty (never losing there install base but constantly feeding it with new hw every generation) and all will make some healthly profit from it i'd imagine that no company would care what the other did and they'd all be best-friends and play-nice..
Ok I know its not that easy and it probably wouldn't happen like that but my point is, Sony & MS are only competing because:
A - Sony considers MS a threat to the domineering install base it amassed through two generations of the PS brand..
&
B - MS lost a sh** load of money with Xbox and now they realise that in order to turn a profit in an industry dominated by the PS brand, they have no choice but to fight it..
I can bet that if (God forbid) the Wii outsells the PS3 & Xbox360 this gen (if the DS's performance in the handheld space is anything to go by it could very well happen..) MS will forsake any further rumblings against the PS brand (forsaking any intention to "run them out of the market") and opt to go after the Wii's much more lucrative and wider market because..
"That's where the bulk of the money is.."
I thought we all knew we were talking about business here..?
One side note - From what I recall the reason MS got into the console biz in the first place is Sony was threatening to enter and dominate the pc space which would hurt MS profits and so their entry was merely a reactionary measure to guard current and future company profit/growth. Not to mention MS generally hasn't accepted the whole "sharing" concept when it comes to markets they are in.
Really? can someone confirm this because it sounds a bit far fetched.. MS have been competing with the like of Apple in its core market for a loooong time and hasn't worried too much about it so I hardly think MS would have considered Sony's jump into the PC space a big deal to them.. Plus it would take an outright miracle for Sony to "enter & dominate" the PC space since they don't have the experience, or the expertise to put something together to truely be of any major threat..
BTW I take it by PC space we were talking about OSes because if we were talking about HW, Sony already have the Vaio line and it doesn't do anything to MS except promote its business (IIRC Vaios ship with microsoft windows as standard correct?)
From what I remember MS got into the games business becuase they realised it was a computer market that was growing, had alot of untapped potential and wasn't already bringing them royalties or some other form of revenue.. I distinctly remember reading an article in Edge magazine before the first Xbox was announced about how Bill Gates told the rest of the board of directors that he wants to see them squeeze some new found coins out of the potential money monster that is the games industry as we know it today.. I'm pretty sure it had nothing to do with Sony but I guess I could be mistaken..
*shrug*
I can bet that if (God forbid) the Wii outsells the PS3 & Xbox360 this gen (if the DS's performance in the handheld space is anything to go by it could very well happen)...
If you look at the original PS3 launch timetable, circa PS2 release, you'll find that all MS did was shift to Sony's timetable, so they wouldn't be late to the party.
You can't draw parallers between handhelds and home consoles like that. It's a whole another market. I can see Wii selling very well in Japan, it even has a change to outsell Sony there, but it won't do as well outside of Japan.
Nelg was making a joke.People say some very interesting things on this forum..
All this talk about "winning".. The console market is not a competition mate!
Nelg was making a joke.
On a serious note, I was surprised that no one made comment on the IDG (by proxy) report that I linked to. MS holding a lead i till 2010, is an interesting scenario as it may start to encroach into the next generation mindset.
...So if they can do it in the handheld space, it's possible that they can do it in the console one too..
Really? can someone confirm this because it sounds a bit far fetched..
Well even I got, and considering how much humour I've been missing of late on these boards, it must'a been damned obvious!I was wondering how much more obvious I was going to have to make it.
Though sometimes people just operate on different wavelengths.
That would be very unlikely. Moving the complexity of native instruction decode even marginally above RISC has proven incredibly painful.As for CPU, as I wrote in the other thread about MS entering chip design I expect (or want) a CPU that can natively execute .NET IL assembly.
At a CPU level, it's almost all pointers and raw memory. Complex instructions and operational semantics cripple hardware performance.If it's a native .NET CPU you can write in C++/CLI though how it can handle raw memory and pointers is unknown...
As for CPU, as I wrote in the other thread about MS entering chip design I expect (or want) a CPU that can natively execute .NET IL assembly. It's interesting if Microsoft can use a game console as an experimental playground for computer architecture of future PCs since the PC space is too stagnant to even move to 64-bit, though Talisman failed. For RAM I want transactional memory for better synchronization with which Intel is playing lately in their Tera-Scale Computing. Anyway they have to complete it in 5 years, so they have to make backup plans in preparation for future contingencies.
If it's a native .NET CPU you can write in C++/CLI though how it can handle raw memory and pointers is unknown...
Also backward compatibility is important, it'll be interesting how they will do that with eDRAM in the GPU.