I don't put any faith in anyone promising an automagical solution to a complex problem. They almost always prove to be neither. To be blunt, I don't see how anyone could handwave away the idea of game logic running in two different locations, as much as 200ms round trip apart from eachother as something a game developer will not have to worry about thanks to unspecified "reasons"
I don’t think anyone does. But there is precedent for it which is why it’s not being nearly questioned as much.
I’m not entirely sure which topics you’re trying to address though:
Are you trying to suggest that developer interaction is required ? Because if so Geforce Now does exactly this, your steam account online, a server downloads the game titles of your choice onto that local cloud server and streams it to your client. No developer interaction required and it’s really good ping.
Google has similar performance ratings, I believe DF had the latency down to an added 30ms.
There is a latency issue without a doubt but these issues are solved by bringing the servers closer to last mile. And that comes with time, and they have have time to build out their infrastructure, I don’t recall this service being announced for worldwide use tomorrow. The difference between MS and other companies is that they already are building closer to the last mile because it runs parallel to their azure plans anyway. It’s not like they are investing 12B annually in gaming, they are investing 12B annually in Azure and gaming is taking advantage of the infrastructure being built.
So the precedent exists. It would not be the first time that MS took a complex problem and solved it without developer interaction; see 4K BC 360/OG titles on X1X.
As for cloud powered 2.0. The technology, experience and learning is much more important than the product itself. MS greatest lost here is the acquisition of cloudgine over to Epic. They should have acquired them and continued building out the tech. They did restart and build something, but it’s a regrettable loss of time. Considering where they are going with streaming, having cloud assisted processing to support titles that get streamed to mobile devices anyway seems to work hand in hand.
Crackdown will likely not set the world on fire with or without cloud processing. But the underlying technology and the team that makes it is worth significantly more than the product that they created. If there are whole teams dedicated to graphics engines, having a whole team dedicated to this type of thing is every bit as important looking forward.
We will see more cloud 2.0 in the future especially as the future gets more connected.