I think this time around it's not so much about the specs, that with diminishing returns and all that. I mean ballpark GTX 1080, a early 2016 GPU from nvidia, and a 8 core ~3ghz cpu as opposed to the 12 and 16 cores, and consoles seeming to go for virtual ram instead of a large memory jump. Let's hope ray-tracing in those boxes matches atleast RTX 2060/70 RT performance atleast. Digital Foundry doesn't seem to be that positive about AMD's ray tracing. Wonder what and how MS got to hardware ray-tracing?