The last consoles when they came out were about 1 step down from a top end pc. I think it will be the same this time around
lol no way, I thought the first part with the girl was an actual human being...Maybe for ps5 and xbox 4 but no way this type of quality next gen. It's on a whole other level compared to unreal engine 4 and agins philosophy.
You have to be careful with other peoples visual targets, pretty much they are just that, targets.
You also don't really know which parts of the render they consider important, the AA level may not be something they are trying to match. It could just be about shadows, polygon counts, general lighting feel.
Mention of KZ2? Check. Mention of reaching 2005 concept vid? Check. ETA to thread closure due to inane bickering as KZ is compared to Halo is compared to Crysis is compared to Avatar? 12 posts...To be fair though, in many ways i think KZ2 and 3 really did reach the target render, although probably not the way Sony wanted people to believe.
They were actually above every PC except for those that were running SLI or Crossfire.
Mention of KZ2? Check. Mention of reaching 2005 concept vid? Check. ETA to thread closure due to inane bickering as KZ is compared to Halo is compared to Crysis is compared to Avatar? 12 posts...
Really ? I thought the 7800gtx was more powerfull no ?
wasnt the ps3 gpu similar to the 7800gt ?
Really ? I thought the 7800gtx was more powerfull no ?
wasnt the ps3 gpu similar to the 7800gt ?
That would be awesome but I don't think it's the case. With next gen engines and hardware being developer friendly, I think they can create their assets quicker then they did this gen. They are more experienced now and they can use their current assets and upgrade them. It's true that budgets will rise but there will come a point that compromises need to be made so that they can fit in their high quality assets.I think that with the next generation we will reach the moment when it won't be about performance anymore but about cost/time constraints of asset creation. Thats why it will be hard to reach this level of fidelity thorough entire title (p.ex. Cyberpunk).