Battlefield 4 Sticks to 720P/60 FPS on Next-Gen Consoles – Frostbite 2.5, Game Details Leaked, Arriving in November 2013
http://wccftech.com/battlefield-4-s...5-game-details-leaked-arriving-november-2013/
You think this has any validity to it? There's this belief that that most next-gen console games will do 1080p/30fps, but could a few other devs take DICE/EA's example and run with it?
http://wccftech.com/battlefield-4-s...5-game-details-leaked-arriving-november-2013/
Battlefield 4 Gets Frosbite 2.5 Engine – Destruction 4.0, Tessellation, Dynamic Weather Affects
In our previous article, we mentioned how the next generation Battlefield 4 would utilize 80% of the Frostbite engine’s power compared to 30% utilization in Battlefield 3. The new Frostbite 2.5 engine would feature much more enhanced visuals with PC being the lead platform for the game. According to the details, Battlefield 4 would maintain a steady 60 FPS on 720P resolution on both next generation consoles which include the PS4 and Xbox 720 which is a slight bit of a disappointment since earlier rumors suggested 1080P/60 FPS target for the next-gen consoles. However, the next generation consoles including the PC would get 64 players while the Xbox 360 and PlayStation 3 would stick to the default 24 player setup which is currently seen on Battlefield 4.
Frostbite 2.5 would be a complete overhaul of the current Frostbite 2.0 engine with DirectX 11 compatibility only on PC. Furthermore, the game would feature Dynamic weather effects such as rain, sandstorms, fog, haze and would be totally random. Each map would get these dynamic weather effects and would change depending on the variable conditions. As you may have noted, the cover image shows a glimpse of these weather effects such as rain. Battlefield 4 would also bring back the much renowned and upgraded Destruction 4.0 system to the game which would offer destructible environments and buildings which we saw back in Bad Company 2. PC versions would benefit from compute power which would render these dynamic destructible effects much more realistically. Furthermore, all of the environment including water, terrain and characters/NPC would make use of the new tessellation technology implemented inside Frostbite 2.5.
You think this has any validity to it? There's this belief that that most next-gen console games will do 1080p/30fps, but could a few other devs take DICE/EA's example and run with it?