[Allegedly Leaked]Battlefield 4 Sticks 720P/60 FPS on Next-Gen Consoles

Discussion in 'Console Industry' started by Bigduo209, Mar 19, 2013.

  1. function

    function None functional
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    I really care about 60 fps for single player. Rage shows how it should be done. 30 fps is nasty.
     
  2. London Geezer

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    Sorry but to me, stable 30fps >>> unstable 60fps. Personally i'm more annoyed by drops in framerate, whatever that framerate is when things are 'calm'.
     
  3. ultragpu

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    Dynamic framebuffer is even nastier. Nothing like when you see a sharp wall and all of a sudden you turn around you see a low res jaggy, muddy outdoor view.

    Anyway if I'm still using my old 46" tv then it really doesn't matter, but now most of my 720p games are looking like a jaggy mess on my new 65". Please feel my pain, 1080p is much needed.
     
  4. function

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    Whether dynamic framebuffers are even noticeable depends on how much the buffer reduces by and for how long. And dynamic framebuffers aren't limited to 60 fps games. If you've reached the point where a dynamic framebuffer has turned into a "low res jaggy, muddy ... view" then chances are that without it your frame rate would be in the toilet.

    I started out gaming in the 80's when games were 60 fps on 14 inch tvs. Now there are tvs the size of a wall with frame rates half of that like a giant frikkin flick book. Feel my pain. Every time I sit down to play a game it's like having haemorrhoids. Rage was like one of those doughnut shaped cushions that eased my pain. Then I saw the 30 fps PS4 Killzone video and started bleeding out of my ass.

    Next gen am cry 4 u.
     
  5. Billy Idol

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    Hm...if someone cries...I have to join.

    Am cry as well!
     
  6. function

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    At least we [might] have Battlefield 4 @ 60 fps to mop up some of the tears!
     
  7. Billy Idol

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    But only 720p...am cry as well
     
  8. milk

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    That description sounds more like that of virtual texturing than that of dynamic framebuffers.
     
  9. function

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    I hear the PC Gaming Taliban is looking to indoctrinate some knew recruits ...

    720p will be okay as long as there's some sub pixel edge anti aliasing going on. Apply a post process AA filter to an unresolved 4x MSAA buffer and edges would probably be cleaner as if you just did the post process on a standard 1080p buffer. Probably. I think. And you'd definitely reduce pixel pop.
     
  10. Silent_Buddha

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    Yup that basically describes texture pop in whether from virtual texturing or texture streaming. Nothing to do with the resolution of the frame buffer.

    Regards,
    SB
     
  11. Billy Idol

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    Yeah, already got a note from Davros :mrgreen:
     
  12. Bagel seed

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    850p looks pretty good on my set 8-10ft away. I could live with that for more visual boost on any titles wishing to "push it to the limit".
     
  13. pjbliverpool

    pjbliverpool B3D Scallywag
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    It's not just about edge aliasing though. It's about the general sharpness of the image and clarity of fine detail as well. 1080p with no AA at all looks better on my 1080p 27" monitor than 720p with 16xQ AA (8x MSAA + 16x Edge AA). There's more actual aliasing in the 1080p image but it generally looks sharper and clearer. That's using either the displays inbuild scaler or the one built into my 670.
     
  14. dagamer

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    A monitor and a TV are not the same thing because of the size of the screen and the distance you sit away from it.
     
  15. dagamer

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    There's no such thing as stable 30fps, unless they aren't pushing the system to the limit. What ends up happening is that unless there's a bit of leeway, 30fps can quickly becomes 22fps, but 60fps can become 45 fps. Which feels better then?
     
  16. London Geezer

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    Don't be silly. Of course there is such a thing as a stable 30fps. Regardless of the reasons. And to me, personally, i rather have that than a 60fps game which starts dropping frames as soon as something starts happening. That's all.
     
  17. pjbliverpool

    pjbliverpool B3D Scallywag
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    True, my monitor from the distance I view it is roughly 4x larger (2x diagonal) than my 50" TV from my normal viewing distance of 12 feet. But the point still stands, low resolution + good AA is not a straight substitute for high resolution with no AA - especially where scaling is involved. Even on my TV with 1/4 the viewing area I can see the difference.
     
  18. Davros

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    Hey that's "Glorious PC Gaming Taliban" if you dont mind....
     
  19. milk

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    Higher-res images are always gonna be more detailed and sharper than an upscaled one, with AA or not, but without reasonable AA, there is going to be shimering and jaggies, that are very visually distracting and un-organic, which can harm the overal impression.
    Also, in real world scenarios for next gen games, a 1080p game is going to at least have some post-AA like MLAA or TXAA. In that case, half the sharpness you win by rendering to native, you loose again thanks to the image based AA, so between blurry with no actual sub pixel sampling (still leads to shimmer and bad looking thin edges) vs. a slitly blurrier but more stable overall image, I guess 720p might be the best option.
    I was myself hoping for 1080p across the board for this gen, but thinking about it, I realised great AA at 720 trumps 1080p native with poor AA.
     
  20. (((interference)))

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    I think dynamic framebuffer is the way to go, if the lowest res it can be is 720p then it's never going to turn into a blurry mess, like RAGE on PS3 can at times.

    And since both PS4 and 720 will have display planes which they can use for rendering the UI independently of the game resolution, changes to res will be far less noticeable than they are now (since the big giveaway is that the UI/text look far worse when the res drops)
     
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