Silent_Buddha
Legend
I think you'll find a lot of games are moving in the "online only" direction made recently famous by Sim City. I hope to see offline single-player games as well, but if a developer can rely on always having the cloud available, they'll find ways to integrate it into the game experience, even for single player.
I don't think so. I'd be very surprised if both companies don't go this direction. In which case it comes down to how easy to use and reliable your cloud APIs are. Sony does not have a lot of experience in this area, but their Gaikai purchase indicates they want to get that experience. Wouldn't take much to extend the current Gaikai model to a generic cloud computing infrastructure.
This is important and people should take notice. The always online (if it happens for games) on Xbox and potentially Playstation in the future isn't a wholly Microsoft driven thing.
UBIsoft, Activision-Blizzard , and EA have all been heavily investing in games which require always online connectivity for the game for the past 3-4 (or more) years. It is a direction that game publishers want to go and the console makers will generally facilitate what the publishers want if it's in their own interests as well.
Right. The trouble with Simcity was underestimating the load requirements. Easy enough to do when you're rolling your own. Anything offered by the console companies would be a lot more managed I'd think. You can probably still roll your own, but they'd want to make it as easy as possible to integrate cloud features into your game, just like Kinect features, PS eye features, gaikai features.
This is also key, and has been shown time and time and time again since the first 2 major modern MMO's were launched (UO and even more so Everquest).
For any game requiring an online connection the load on the servers is generally greatest in the first 2-4 weeks (Everquest and WoW are significant in that they are somewhat major outliers in that load continued to grow for years after initial launch, that is pretty rare, however.).
Unfortunately, even knowing that, most companies cannot afford to have enough servers and infrastructure to support that initial load as what will they be used for once the initial 2-4 week load subsides and then starts to shrink quite drastically. It'd be a money losing proposition. Hence, you see something like EA contracting with Amazon to use their servers to handle that initial load. Unfortunately Amazon isn't exactly a veteran player in the world of online computer game hosting.
Move on to Durango. In theory, if Microsoft plays its hand well, it will support the server infrastructure itself. Part of the royalties from games sold on the platform would go towards upgrading and maintaining this.
With staggered product launches being managed by Microsoft in conjunction with the publishers you can then have a large and suitably robust server infractructure to handle the initial load on product launches that most individual publishers not named Blizzard-Activision could hope to manage while still being financially profitable.
Those staggered product launches would mean that as load peters off for one product another new product would be launching that would then put a load on it. If server load doesn't peter off as soon as expected it'll also be much easier for Microsoft to increase server and infrastructure capacity due to their large cash balance, and then recouping that cash outlay via the royalty stream coming in from multiple publishers using that service.
Of course, if this is how things play out, Sony will likely have to offer something similar. And that appears to be the case as they went out of their way to mention multiple times that the PS4 will always be connected. Hence, developers can rely on the PS4 being connected in order to support their games requiring always on internet in a similar way to how they can rely on the Durango to be always connected.
Where something like this breaks down is when the publishers have to host the server infrastructure themselves, as seen in the PC gaming world. Well, again, Publishers not named Activision-Blizzard.
Hell just being able to support day and date digital download purchases expose this. Just look at Steam whenever a hugely anticipated game is released.
Regards,
SB