What I get is that you don't understand what "real" is/means.I doubt that there are people who like it, it is insane and risky, but I will wait until the official info before assuming it is real.
What I get is that you don't understand what "real" is/means.
The leaks are highly likely to be real, and MSFT last word on the matter could be that they gave up on those policies but doesn't make the leaks less real.
What you are waiting for is for MSFT to make its final decision on the matter public, wording is quiet important or we all end up speaking of different things or of the same thing without being able to tell one or the other apart .
I don't think there are only edge info, I loosely keep track off things but multiple sources and even real world action of MSFT make the whole thing extremely believable.But leaks and rumors are not the same (from my own point of view), the vgleaks info and the 2010 documents are leaks, we have some kind of proof, but the Edge info is only rumor.
I trust leaks (but I take it as something not set in stone), rumors are rumors. You can trust Edge, but don't expect that I trust in rumors.
Is there any consumer device that require online connection to work?
I think you'll find a lot of games are moving in the "online only" direction made recently famous by Sim City. I hope to see offline single-player games as well, but if a developer can rely on always having the cloud available, they'll find ways to integrate it into the game experience, even for single player.so if it is true that offline gameplay is impossible, yes I'd be surprised and disappointed unless the reason behind it and subsequent overall scheme was well worth the loss of some of those users. Would have to be a hell of a payoff though.
I don't think so. I'd be very surprised if both companies don't go this direction. In which case it comes down to how easy to use and reliable your cloud APIs are. Sony does not have a lot of experience in this area, but their Gaikai purchase indicates they want to get that experience. Wouldn't take much to extend the current Gaikai model to a generic cloud computing infrastructure.is that something that might help balance a shortcoming in the physical specs?
To provide any functionality? I can't think of any. To provide their most valuable functionality? Smartphones.
At some point, it will take more energy to build a device that doesn't assume it won't be connected to the Internet at all times, whether it's now, 10 or 100 years from now, it will happen.
But smartphones are totally functionally when offline, except cloud based apps (as Skydrive or Evernote) I can use most apps.
Except (I guess) IPTV based, I can't think on any product that requires internet to work.
I think you'll find a lot of games are moving in the "online only" direction made recently famous by Sim City. I hope to see offline single-player games as well, but if a developer can rely on always having the cloud available, they'll find ways to integrate it into the game experience, even for single player.
I don't think so. I'd be very surprised if both companies don't go this direction. In which case it comes down to how easy to use and reliable your cloud APIs are. Sony does not have a lot of experience in this area, but their Gaikai purchase indicates they want to get that experience. Wouldn't take much to extend the current Gaikai model to a generic cloud computing infrastructure.
Technically, SimCity's cloud infrastructure is generally available, since it's on Amazon's service.I think you'll find a lot of games are moving in the "online only" direction made recently famous by Sim City. I hope to see offline single-player games as well, but if a developer can rely on always having the cloud available, they'll find ways to integrate it into the game experience, even for single player.
Right. The trouble with Simcity was underestimating the load requirements. Easy enough to do when you're rolling your own. Anything offered by the console companies would be a lot more managed I'd think. You can probably still roll your own, but they'd want to make it as easy as possible to integrate cloud features into your game, just like Kinect features, PS eye features, gaikai features.Technically, SimCity's cloud infrastructure is generally available, since it's on Amazon's service.
The service outages, disabled functionality, and data loss that have prompted EA to give away software in compensation are likely due to problems in the software and platform infrastructure they have running in the cloud instances.
SimCity seems to show that not every developer knows how to function as a form of MMO company, even with the much, much, more lax requirements server-side for SimCity.
Neither the game design, gameplay, game balance, or system functionality appear to have been vetted the way a properly online service should have been.
I guess on what you mean by functionality. Like for example, a car can work if it has a battery and no gas, but that's not what it's used for. Similarly, most apps today need some kind of internet connection otherwise you are dealing with stale data.
Right. The trouble with Simcity was underestimating the load requirements. Easy enough to do when you're rolling your own. Anything offered by the console companies would be a lot more managed I'd think. You can probably still roll your own, but they'd want to make it as easy as possible to integrate cloud features into your game, just like Kinect features, PS eye features, gaikai features.
Apps in my smartphone:
- Contacts
- SMS
- Calls
- Whatsapp *
- Music player
- Nokia Drive
- Office
- Skydrive *
- Calendar
- Bluetooth share
- Mail *
- Evernote *
- Games
Only (*) need internet, as you can see, my smartphone can work offline, the main functions (calls) can works without an internet connection.
Im asking for a device that can not work at all without internet access, basically, what Edge said next Xbox will be.
As far as the general public is concerned, the logo first officially debuted with the launch of Windows 8 and Windows Phone 8 along with Xbox Music and Xbox Video in October. However, while they exist plainly out in the public, none of Microsoft's official advertising actually uses the logo. The Xbox 360 doesn't boot with that logo. Xbox.com doesn't use that logo. That logo isn't on Xbox hardware. So as far as I'm concerned, the general public isn't aware of it. And part of me almost wonders if the next xbox won't just be called "Xbox".
You're right, and this is my point, the Edge article said next Xbox will not work if an internet connection is not present, "online is mandatory", and I think it is really weird for an electronic device as a game console, even if some games require internet connection to work.I don't think playing a DVD will require Internet, or streaming music from your computer to the Xbox. I cannot imagine a device sold TODAY that, without Internet access, has zero usability, except maybe a Skype phone.
If I said you "it is always connected", yes, but the XDK doc, at least the page posted in vgleaks, clarify that it is because the user can, automatically, get updates for games and system.
I hope it just means that the console always try to go and stay online, pretty much like the Wii connect 24 and so on.
Guys, a hint - if bkilian is saying your misinterpreting the data, then i'd listen to him.
From what I'm hearing, 'always online/connected' definitely means just that (as bkilian explicated) and games are not playable when offline.
If they've changed it recently then great, but it represents a significant reversals of their plans for the machine.
I think you'll find a lot of games are moving in the "online only" direction made recently famous by Sim City. I hope to see offline single-player games as well, but if a developer can rely on always having the cloud available, they'll find ways to integrate it into the game experience, even for single player.
I don't think so. I'd be very surprised if both companies don't go this direction. In which case it comes down to how easy to use and reliable your cloud APIs are. Sony does not have a lot of experience in this area, but their Gaikai purchase indicates they want to get that experience. Wouldn't take much to extend the current Gaikai model to a generic cloud computing infrastructure.