Yeah, I've seen that when they showed it at E3. However, there hasn't been anything else shown since the slight UI changes were shown at Gamescom. The Cortana circle icon is gone & it looks like it was replaced with a magnifying glass.
Tommy McClain
Cortana is still listed on the new experience page. Maybe it's a feature that will show up later in a monthly release if its not in the current build slated for November.
http://www.xbox.com/en-US/xbox-one/experience
Is the interface redesigned to work better without voice controls? At a cursory glance that appears to be the case, and makes sense.
Is the interface redesigned to work better without voice controls? At a cursory glance that appears to be the case, and makes sense.
October's Games with Gold includes season 1 of The Walking Dead and The Great War [GameInformer]. Very nice!
I have all of those games, two from PS+.
Didn't you get an Xbox One fairly recently? How are you finding it now after having used it for a few months? I'd be interested to hear the perspective of someone that owns both current-gen machines.
I travelled up to my sister's house a few months ago and my nephews have an Xbox One, I played Titanfall for about 30mins and watched one of the kids play The Witcher for a bit. It looked pretty decent overall, pretty close to the PS4. I definitely noticed a resolution deficit (especially Titanfall). The OS actually looked better than I was expecting but not quite as snappy as I would expect.
The prospect of the Xbox One offering support for the Oculus Rift has been discussed, but it's not something that is close to happening, Oculus product VP Nate Mitchell has revealed.
"It has been a conversation, but I can say we're not so close," he told Polygon when asked about an Xbox One-compatible Rift,reiterating previous statements. This is due in part to the difficulty in "deliver[ing] a great experience reliably on Windows." Adding Xbox One (or any other platform, including OS X or Linux) would complicate things before the Rift has had a chance to become established on Windows PCs.
"No one is really thinking right now about bringing the Rift to a console, especially when the spec is so different from what we're targeting right now," Mitchell said
Mitchell went on to explain that it isn't a matter of the Xbox One not having enough horsepower to support VR--Gear VR runs off a Samsung phone--it's just a different set of challenges.
"That's the thing, you can absolutely deliver a great VR experience on Xbox One; what I should say is with the hardware that's in the Xbox One," Mitchell said in response to a question about the Xbox One being powerful enough. "We're not really focused on it right now. It really depends on the content you want to put there."
- 1TB hard drive, so fans can play and store more games than ever
- Full-game download of the highly anticipated and Holiday 2015 Xbox exclusive Rise of the Tomb Raider
- The exclusive Tactical Survival Kit Content Pack, which contains a new outfit and weapon skin for Lara
- Full-game download of Tomb Raider: Definitive Edition, the HD remake of 2013’s critically acclaimed and award-winning Tomb Raider
why sony will be forced if they can offer disk and digital, and dominate both with the same console?
That's a lot of wild predictions. We'll have to revisit them... later...Xbox One is getting an all new dash with Windows 10, Cortana, and BC this year. That make over is just part of the big picture. Next year Xbox One will turn into an all-digital, 16nm, console/PC-streaming device for Holiday '16.
Don't think anything will really change in the Xbox One vs. PS4 competition until then.
All-digital Xbox One mini will attract a new audience (Apple TV) and give Xbox One a major sales boost at its sub-$299 price point.
Likely, Xbox One digital and NX (disc-less) will release in the same quarter giving disruption to PS4 and forcing Sony into the all-digital transition as well.