They could always bite the bullet and absorb the cost of kinnect themselves. Of course this means losing $100 plus on every sale, depends how badly they want this.
Seems like voice controls are far more important than motion controls. i don't think i've once used a gesture with the xb1. I do once in awhile use voice commands, like xbox record that.
They should have just built a mic into the controller. then have two skus. $399 w/o kinect, $499 w/ kinect. kinect would just be the camera and what not.
You deserve a thunderous and deafening round of applause. Kinect is a quintessential part of the Xbox One and it will show as time goes on.But as we all know, a wounded Microsoft can actually be the best, they will throw money at the XB1 and make sure it will get it's place.. And that will be with Kinect in every box, they simply can't give up on that.
But at least it's another way that you don't have to use Kinect.
Look back at the NPD numbers for 2007, the Xbox 360 was pretty close to outselling the Playstation 3 by 2-1 in the US for the entire year and just look where the Playstation 3 is now.I know there are other factors to consider, but my point is we are only 4 months into the lives of both consoles, so I think it is far too early for doom and gloom predictions.
what? I guessed you missed itMy take on the latest NPD - great for the industry so far hope it continues,
You deserve a thunderous and deafening round of applause. Kinect is a quintessential part of the Xbox One and it will show as time goes on.
Sure, there have been very few revolutionary games on Kinect, but that's normal if you think about the transition era we lived since the introduction of the Wii, the confusing times in gaming that it led to.... Kinect 1 was kinda rushed, and the new Kinect is like a restart, until it's settled as a device.
Ideally Microsoft should have a Xbox One launch game using the capabilities of Kinect and showing them to the world, but working on a new console, R&D investments, a new OS, and the DRM backtrack made it all the more complicated.
You have to be patient with Kinect. Patience is a virtue. Easy to say but hard to practice (maybe that's part of the human self-destructive nature).
People talk about the uncanny valley when it comes to graphics, but to me there is some similar effect for voice commands.
When you speak to a human, there is some presence, feedback when you deliver you command/message. And you get instant reaction feedback when finish delivering. Maybe not an answer, but there is some sort noticeable reaction you get.
But talking to the PS4, mobile phone or telephone systems, is devoid of it, it feels very unnatural and staccato, not like a conversation. Maybe its like comfort noise on digital phone links, your subconscious disapproves in some way.
I am not an native english speaker, so it might make it worse, since I have to concentrate to pronounce my words with less accent or rather try to emulate another accent than my own. But still the voice systems I have tried in my native tongue has this problem.
The Kinect 2 might be a better system, but imho I doubt we will have any voice solution that is comfortable to use this generation, because its not just crunching the input and get it correct, lots of fluidity needs to be added to.
You'd think after 3 years on the market and a second iteration that such new revolutionary games that show off it's potential would have enlightened us. How much longer do we have to wait? Kinect 3?
Because as far as I know, there are no new IPs on the horizon that advertise it's heavy use and has brought appreciable attention.
There are rather timid attempts in launch games, but your argument is undisputable, and the fact that what was supposed to be a launch game -Kinect Sports Rivals- wasn't launched in time for the Xbox One's release date didn't help either.You'd think after 3 years on the market and a second iteration that such new revolutionary games that show off it's potential would have enlightened us. How much longer do we have to wait? Kinect 3?
Because as far as I know, there are no new IPs on the horizon that advertise it's heavy use and has brought appreciable attention.
There are rather timid attempts in launch games, but your argument is undisputable, and the fact that what was supposed to be a launch game -Kinect Sports Rivals- wasn't launched in time for the Xbox One's release date didn't help either.
Zuma for instance can only be played with Kinect, and the gamepad does nothing.
Continuing with the initial paragraph, other reasons are that the core gamers like me dictate the initial sales and pleasing that audience requires a different approach for a console and a brand which has been very core oriented 'til now. The transition to a core but also more casual console can be a confusing one no matter who tries to pull it off, imo.
But what games are made from the ground up for only the xbox one ?
Kinect games? The question is, will the xb1 with Kinect 2 be able to produce such a different experience to Kinect 1 that it will sell xb1.
Major Nelson has listed "improved voice controls" as one of the features of the new update.Seems like voice control has been a little better since the update. Xbox On now works for me. Or something else has happened that it's suddenly working for me.
.... and, especially, lots of good software. Exclusives galore!If that AR glasses was real & chip and they had sth special for the combination of them (Kinect and AR glasses) to create some unique sci-fi like experience (for games and other things) then 500$ price tag & 720-900p would worth it. But right now there is no sign of such a scenario.
Last gen Kinect was a successful add-on but this gen Kinect itself needs new add-on (like IllumiRoom or equivalent AR glasses) to be successful !