Question is: how many consoles are offline by choice (ie inadequate parental controls) and how many are truly unable to connect online? How many consoles are replacements?
Re:used games... What are the possibilities that MS would have some sort of trade in credit of sorts? Since every console needs to be online, this would allow them to control this aspect fairly easily (being able to kill a copy) while still doing something to help gamers and help devs/publishers at the same time...
The problem wasn't so much the gamer benefitting, it was more GameStop turning around and reselling it that takes money entirely out of the system
Re:used games... What are the possibilities that MS would have some sort of trade in credit of sorts? Since every console needs to be online, this would allow them to control this aspect fairly easily (being able to kill a copy) while still doing something to help gamers and help devs/publishers at the same time...
The problem wasn't so much the gamer benefitting, it was more GameStop turning around and reselling it that takes money entirely out of the system