Custom voip solution for each game? I find that doubtful. If true, it's a terrible decision.
Seems very doubtful, and makes me skeptical of the entire rumour, but sometimes companies do dumb things.
Edit: Thinking about this more, how would it even work. If I'm watching a movie, and my friend is playing a game, are we using the Xbox Live VOIP or the games VOIP, or are the two somehow hooked together and talking to eachother. What if we're each playing different games? ... unless they removed the ability to talk across apps, which is clearly not the case. I think a little more explanation is in order.
Also, the rest of it just amounts to, sometimes "messages" are being lost. They say it'll take months to fix, but there's really no explanation of how severe the issue is, or why it would take that long to fix, or what's even causing it. There's not a lot of meat. I can believe a huge online launch could have some bugs, or even serious problems. Maybe MS missed the mark on this one. Not sure how much I can take that rumour as credible though. It's so vague they can easily claim they were right even if there are only minor issues. Dropped parties and lost messages isn't exactly a totally outrageous prediction.
“Let me get into some technical detail regarding it – on 360, the OS handles all of the party and chat functionality. All you do is hook up the XBL VOiP OS API into your game, and it does most of the work for you. With it results in is a shared experience across multiple entertainment. If you’re watching movies or playing games, you can do it together. However, this system is entirely different on Xbox One. So, lets say me, you, and Thuway have xbox one’s that are online. We are signed in our profiles. Sitting at the home screen, we are considered to be in a “Xbox Party” on the server. There are no more ‘party leaders’. With that said if any one of us decide to start a game, the party is shifted over to that game’s party system. Each game now has their custom written VOIP.” (Pete note: shoutout to thuway!)
Seems very doubtful, and makes me skeptical of the entire rumour, but sometimes companies do dumb things.
Edit: Thinking about this more, how would it even work. If I'm watching a movie, and my friend is playing a game, are we using the Xbox Live VOIP or the games VOIP, or are the two somehow hooked together and talking to eachother. What if we're each playing different games? ... unless they removed the ability to talk across apps, which is clearly not the case. I think a little more explanation is in order.
Also, the rest of it just amounts to, sometimes "messages" are being lost. They say it'll take months to fix, but there's really no explanation of how severe the issue is, or why it would take that long to fix, or what's even causing it. There's not a lot of meat. I can believe a huge online launch could have some bugs, or even serious problems. Maybe MS missed the mark on this one. Not sure how much I can take that rumour as credible though. It's so vague they can easily claim they were right even if there are only minor issues. Dropped parties and lost messages isn't exactly a totally outrageous prediction.