So, from an MS perspective, what would have been their train of thought? We have an existing Party-Chat VoIP system, that is integrated into the OS-layer and arguably the best solution out there on current-gen consoles. And then when designing the VoIP system for the next-gen console you dump all that stuff and completely ignore that this system was loved by the community and was one of the single most important reasons why the XBL online experience was way better than what PSN had to offer?
I'm not saying that this is not possible at all, it just seems highly unlikely. The management fuckup would be enormous. I mean, if it turns out to be true, it would've been planned this way early on in the development phase. And no one recognizes such an epic fuckup? Given the recent years of Microsoft's behavior it certainly seems possible that they screwed up yet another product. But with such a ferocity? I just don't want to believe it.
Also, on the other hand we have a MajorNelson blog post where he showcases the voice-quality of X1 party-chat compared to X360. If it really would be up to each game to implement it's own VoIP stack, wouldn't that mean that each game could also use different VoIP codecs and therefore have different voice quality, etc.? Would be pointless to let us hear what a party-chat sounds like if there are a 100 possible ways to implement it. It just seems ridiculous.
I'm not saying that this is not possible at all, it just seems highly unlikely. The management fuckup would be enormous. I mean, if it turns out to be true, it would've been planned this way early on in the development phase. And no one recognizes such an epic fuckup? Given the recent years of Microsoft's behavior it certainly seems possible that they screwed up yet another product. But with such a ferocity? I just don't want to believe it.
Also, on the other hand we have a MajorNelson blog post where he showcases the voice-quality of X1 party-chat compared to X360. If it really would be up to each game to implement it's own VoIP stack, wouldn't that mean that each game could also use different VoIP codecs and therefore have different voice quality, etc.? Would be pointless to let us hear what a party-chat sounds like if there are a 100 possible ways to implement it. It just seems ridiculous.