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I imagine that the next gen versions of multi-platform games are ports of the PC version/engine so the embedded ram sticks out like a sore thumb for the X1 whereas the PS4 port should be fairly straight forward.
That's your logic but as far as I remember PC's usually have 2 types of ram DDR3 + GDdR5 on GPU and if you take some nvidia cards they have eDRAM on them, so how do you figure that port to PS4 is more straightforward?
Aren't most games for PC DirectX which is near identical code for Xbox where they have to use different for PS4
some nvidia cards they have eDRAM on them
Interesting laser focus on resolution and esram condemning, especially using the current generation as an example. Madden's first multiplat outing on the current gen had the highest resolution setting on the 360 (native and scaled?). Microsoft used it as a selling point in the marketing. Successive Madden's achieved parity once the architectures were understood. Curious that this time it is the silver bullet for the underpowered refrain rather than usual launch window necessity.
That's what's so sad about the situation. The general narrative seems to be that it is because the system is not as powerful as the PS4 then that must be the reason when it seems more of the case that its a case of early software, under-developed SDK etc. MS seems late on the SDK side of things and while the esram presents much more flexibility compared to the edram on the 360, it has to be managed by the dev and as such, it isn't as "stress free" as the 360 implementation.
Early software , underdeveloped SDK ? Why ?
I mean what was Microsoft doing the last 2-3 years ? Certainly not games for 360 , that's for sure .
It depends on what he means by "things". Things sound like an evil thing in this case. It doesn't matter much for now though, it's pretty understandable.Arthur Gies @twitter:
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You need final silicon before you can finalise your (version 1) SDK and libraries. Depending on when MS got that, it could be a matter of months of having hardware to test the SDK on. On 28th of June we had a DF article sayingEarly software , underdeveloped SDK ? Why ?
I mean what was Microsoft doing the last 2-3 years ? Certainly not games for 360 , that's for sure .
suggesting final silicon has only been around a few months.Now that close-to-final silicon is available, Microsoft has revised its own figures upwards significantly, telling developers that 192GB/s is now theoretically possible.
Arthur Gies @twitter:
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Wait, let me get try to get this straight, this person Arthur Gies who was previously lambasted about having positive things to say about Xbox One on another forum is now to be believe by the other forum because now the message is possibly negative?
Sounds like you're missing the obvious situation of people only wanting to believe anything that reinforces their own preconceived notions.
You think it's negative? I feel it's overall more positive. IMO he's indicating that launch issues are just temporary and have already been overcome for future titles.Arthur Gies who was previously lambasted about having positive things to say about Xbox One on another forum is now to be believe by the other forum because now the message is possibly negative?