(((interference)))
Veteran
I think there's an element of truth to them.
The original spec MS stuck to pretty solidly... and Durango is likely within the range they quoted (as is the CPU I think), with one notable exception.
In Dec 2011 there was the "reliable" pastebin leak. In terms of memory this would seem to put the consoles somewhere around these rough numbers:
Orbis 2GB RAM, 0.5-1GB O/S, 1-1.5GB for gaming.
Durango 4GB RAM, 2.5-3GB O/S?, 1-1.5GB for gaming.
Wii-U 2GB RAM, 0.5-1GB O/S, 1-1.5GB for gaming.
At some point after the leak (and probably after Nintendo had finalized the Wii-U) both Sony and MS decided to increase their memory size... it seems entirely possible this was at the request of 3rd party developers.
(personally, the more interesting part is what pastebin didn't say - what type of RAM was in Durango prior to the re-spec?)
It was probably DDR3; 4GB + ESRAM would work well and has continuity with 360's memory setup - it's unlikely they had 4GB GDDR5 in the kits and switched to 8GB and ESRAM.
Interestingly that Dec 11 pastebin also mentions Durango has 24/7 connectivity, ie. its an always on console like the Edge rumours.
http://pastebin.com/j4jVaUv0
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