News & Rumors: Xbox One (codename Durango)

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I'm really interested in seeing more of The Witness. Sounds great, but they've yet to really show much of it beyond the description. They had me at "open world puzzle game" though.
 
Game companion apps would be a good use of the win8 partition on Xbox One. MS mention the social aspect and having that stuff run alongside the game, but there are lots of possibilities.
 
Surely that stuff should be on the tablet? It'll be more immediate to look down at Halo Gamecast Whatever than interrupt the game to swap to a page and back again. If the future is picture-in-picture apps, I'm out of next-gen. ;)
 
I'm imagining more immediate stuff like inventories, maps, your settings... things that affect the game while you're playing it.

The controller button could be used to snap such an app in and out? Save a bit of the 5GB game memory.
 
why would i want to check my inventory or map in an app that i have to snap into place instead of just hitting start in the game? :?:
 
Surely that stuff should be on the tablet? It'll be more immediate to look down at Halo Gamecast Whatever than interrupt the game to swap to a page and back again. If the future is picture-in-picture apps, I'm out of next-gen. ;)

Well, it's not exactly PIP in that it doesn't overlay/cover up any of the gameplay. Assuming it works like Win8 then it just partitions the screen such that neither app can go over or under the other app. IIRC for Windows Metro's snapped view of an application it reserves 342 horizontal pixels for the snapped application view. That was to allow for non snapped applications to have a minimum of 1024x768 of available screen space on a 1366x768 mobile device screen.

That could likely be adjusted for a 1920x1080 TV in order to make things readable, however. 1440x1080 would give a 4:3 gaming window giving a snapped app 480x1080, as an example. I use it quite frequently on my desktop as I have horizontal room to spare and it's handy for some metro apps to have them snapped to the size where nothing I do can overlay or underlay it. Then I just open up games in a window and adjust that to taste.

It's totally optional of course, so if someone doesn't want to snap something to the side while they play a game they wouldn't have to. But if someone does (like doing a Skype Video chat while playing the game, or looking up spoilers on the web or whatever) they could. I'd assume that just like Metro Apps, the game designers might have to design their games such that it will correctly resize whenever an application is snapped to the side.

I've always hated PIP due to the nature of it covering up content. But since snapping an app doesn't do that, I use it much more frequently than I ever used PIP (even when my monitors had PIP).

Regards,
SB
 
That makes sense, although I still argue that the tablet is generally a better solution for a lot of those extra functions. Maybe playing a YouTube video walkthrough while following it in game is easier, and video chat. A little window on the screen will be a bit rubbish for browser based content though.
 
That makes sense, although I still argue that the tablet is generally a better solution for a lot of those extra functions. Maybe playing a YouTube video walkthrough while following it in game is easier, and video chat. A little window on the screen will be a bit rubbish for browser based content though.

Totally, agree, some things will be better suited to that functionality than other things. For example, one of things I use the most in snapped view is a music player as the controls, song listings, song information, etc. are always available and in view. I often have over 20 windows open at a time (right now 24 windows), so it's a nice convenience not to have to hunt for the music app window/taskbar icon or worry about maximizing a window and thus covering up the music app.

For web site content, it could be that they just automatically switch it to the "mobile" version of the website as the view is then most similar to what you would have with a mobile phone in portrait orientation. I could see gaming sites that are potentially optimized for that, especially ones that cater to Xbox gamers.

Regards,
SB
 
why would i want to check my inventory or map in an app that i have to snap into place instead of just hitting start in the game? :?:

It would depend on how swift the snap/flip actually is, and whether you could make it presentable in a game. Also on how the game is affected when you do that. There's a chunk of memory reserved for apps to run in the background so games might as well make use of it if possible.

I'm sure there'd be plenty of interesting uses to think up for apps alongside and outside of a game.
 
maybe for like rpgs but for games in whcih the world doesn't pause while you inventory manage that seems to be pointless.
 
why would i want to check my inventory or map in an app that i have to snap into place instead of just hitting start in the game? :?:
For the same reasons you want to watch movie trailers and skype with your mum while playing games ...

Being able to do at least three things at once on at least two different screens simultaneosly is the successor to that mysterious 3D functionality that people were raving about in the old days - even though you might argue that 3D was just a marketing gimmick.
 
I've had fun reading on this forum looking for information about Xbox one .
It seems to me that very little is known about the chips inside Microsoft's box or how it all fits together .
Only one thing is known and that came from Microsoft's own mouth as far as I know which is they have customized every chip inside there system .
Now my question to my fellow forum users who know far more than me is this .
Does Microsoft own all rights to these chips and if so will they use similar scaled down versions for tablets .....phones ....similar to apple .

As for the power of Xbox one just look at the launch games i'd say the machine is powerful enough from what I've seem.
 
It seems to me that very little is known about the chips inside Microsoft's box or how it all fits together .
A remarkable amount is known thanks to the links. It's rare to have this much detail of the the system for a new console!

Now my question to my fellow forum users who know far more than me is this .
Does Microsoft own all rights to these chips and if so will they use similar scaled down versions for tablets .....phones ....similar to apple .
Apple uses completely different architectures for its different devices. XB1 hardware won't fit in a phone or normal tablet any time soon (as in, not for many year. Iit's not hardware designed to scale down and fit in a mobile device).
 
Does Microsoft own all rights to these chips and if so will they use similar scaled down versions for tablets .....phones ....similar to apple .

The ancillary silicon that Microsoft has designed itself, like its Kinect and SHAPE hardware could be used freely, assuming Microsoft has kept the design effort in-house or licensed everything appropriately.

The APU is a chip purchased from AMD, at least going by some statements from AMD execs and from AMD's discussion of the financials of its semi-custom projects, and from the hit its margins are taking as a result of selling large chips at component prices that it has to pay to manufacture.

Microsoft is not in the position to do with that tech as it wishes.
 
Microsoft is not in the position to do with that tech as it wishes.[/QUOTE]

Thanks I only asked because of the rumour of Microsoft hiring out amd staff paying all costs involve in working with on Xbox one tech .
Plus all the patents Microsoft have been applying for other the last few years which is normal for them but some have been hardware related .

No links sorry but as is the nature of reading forums you read a lot of links about possible tech which may or may not lead to what's going on .
I'm sure come release time we will know much more than now .
 
''Microsoft will reintroduce the Xbox One in a live press event that is intended as a fresh start in their relationship with the media and consumers. They will directly address the concerns about the Xbox One and start generating positive momentum in time for the November launch.

According to an inside source after the E3 conference there was a massive and frantic internal review of every aspect of the Xbox One compared to Sonys direction with PlayStation.

The 24 hour check-in and disc-DRM policy was reversed to prevent the negative press becoming so widespread that it damaged the Xbox brand. Every other criticism has also been examined to see if it can be improved. Multiple changes have been made and Microsoft feel confident in a product they know the public will respond well to.

There have been discussions about creating price parity between Xbox One and PlayStation 4 by reducing the Xbox One price to $399/399. Conversation has centred on bigger losses per unit sold versus loss of sales traction.

Microsoft will make public their plans for Gamescom later this week. Its expected they will be hosting a press event presented by Phil Spencer, the vice president of Microsoft Game Studios and Phil Harrison, the corporate vice president of Interactive Entertainment.''

http://www.handytips.info/1372/microsoft-will-reintroduce-the-xbox-one-at-press-event/
 
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