News & Rumors: Xbox One (codename Durango)

Status
Not open for further replies.
This is true. The problem is, most only apply their skepticism to things they want to be false and suspend it for things they want to be true. Given known psychological tendencies ....

Microsoft should have known about such tendencies and come up with a sales pitch that didn't talk so much about restrictions and what you can't do. They were telling people that in their last system they can sell their games wherever but with this 500 dollar system they can't do that. In return for ... what you may want but that may not be what the rest of the country wants. This system is intended to break into a demographic that uses live TV as the main source of entertainment, NFL watching folks and the Wii people. That was not a pitch that is gonna work for them.
 
So MS came up with a 'free games for 9 people' concept and then (at the largest press event ahead of launch) forget to sell the idea?
- whilst MS's PR for XB1 has been 'poor', that is simply not believable.

A solution which seems more likely to me?
- MS did intend exactly what they said for MS published titles*.
- some 3rd parties decided they would only commit to '1 hour timed demos'.
- * titles with online accounts wouldn't really work with this policy.
- MS pulled interviews and cancelled the round table to prevent discussion of the exact details.

IMHO that would appear to fit the rumours/claims.

yeah I forgot about the cancelled round table and vaguely remembered pulled interviews. Like I said before even Major Nelson was defensive and cutting interviews short... even grabbed the mic out of someone's hand. He is supposed to be one of US :cry:
 
I never saw the original press releases or E3 reveal. Googling revealed this, which is uncertain (it doesn't mention the time-limit on sharing, or one-at-a-time requirement, which raised the thorny question of economic viability of one game sale for each ten players). Have you a link to the crystal-clear policy document?

As above. I missed the start of this fiasco so can't comment on how obvious or confusing the reveal was, but I've yet to see an official document from MS that explains how the system worked. The 1 hour check-in, check-out was new info from bkilian. I'd like to see MS's initial clarification on this to form a valid opinion on whether MS were at fault as I said, or whether the Internets missed the mind-numbingly obvious.

It wasn't new info. They said the console would phone home once every 24 hours normally, or once every hour if someone was playing from your library. That was stated very early on. I can't and won't bother trying to find it anymore. I either read it or saw it in an interview, but it was not new to me.
 
Here is the actual language from MS posted in their policy statement just prior to E3. Notice that there is no asterisk for fine print. This was never limited. In a publically posted document like this, legal would have guaranteed that any restrictions MUST be disclosed. Otherwise they open themselves to legal action.

Give your family access to your entire games library anytime, anywhere: Xbox One will enable new forms of access for families. Up to ten members of your family can log in and play from your shared games library on any Xbox One. Just like today, a family member can play your copy of Forza Motorsport at a friend’s house. Only now, they will see not just Forza, but all of your shared games. You can always play your games, and any one of your family members can be playing from your shared library at a given time.


Family is user defined. The statement is quite clear and easily parsed. You can always play and any ONE of your family can access the library at a given time.

Wny not just say "game" instead of "shared game" and "library" instead of "shared library" ?
 
Here is the actual language from MS posted in their policy statement just prior to E3.
Read it, and its ambiguous, which I'm not going to discuss just yet. I've actually spent the better part of an hour looking up info on this, but I've been unable to pinpoint the exact reveal of game sharing. It should be in the May 21st event, but that's an hour and a half video. If someone can point me to where in it game sharing was announced, I'd be appreciative.
 
Dumbo, they clearly confirmed after the DRM switch that is was shared but only one person could at at play at any one time with a check every hour to ensure same. Bkilian also confirmed same after speaking with a contact within MS. It was set up to encourage you to get your own copy instead of waiting until your "family member" finished the game.

Cranky posted more info after your post.
 
I don't think it was announced then ... only on the website a week or 2 later. At first execs would just tell people to look at the website.
So when was game sharing revealed? :???: It's an important part of the DRM scheme. If MS didn't take 2 minutes to present this concept in a clear and positive light, they have to accept a considerable amount of the blame, instead of accusing the public of being ignorant.
 
Read it, and its ambiguous, which I'm not going to discuss just yet. I've actually spent the better part of an hour looking up info on this, but I've been unable to pinpoint the exact reveal of game sharing. It should be in the May 21st event, but that's an hour and a half video. If someone can point me to where in it game sharing was announced, I'd be appreciative.


I hate to tell you but you are flat out wrong here. This is NOTHING ambiguous about that statement. A public statement like that has be cleared through numerous channels. Legal would not allow an ambiguous statement out in the wild. There are no asterisks referencing fine print. What you read was an accurate description of the service. Is it potentially missing details - sure. However, those details must fall far below the level of warranting an asterisk and fine print.

This misunderstanding is where MS really dropped the ball. They assumed people would read the text and recognize it for what it was. However, they failed miserably in anticipating the way fanboys and media would twist and contort facts into click-bait tweets and articles.

The truly mind boggling part of this is that MS was actually the MOST pro-consumer of the companies. They were actively trying introduce new consumer abilities and hasten the transition to all digital - which is a win-win for everybody but retail. They were even jumping through hoops to enable disc-lovers to operate business as usual given the constraints of forward looking system. Make no mistake, these DRM changes are DETRIMENTAL to consumers in the long run. Of course that doesn't fit the narrative.
 
Last edited by a moderator:
So when was game sharing revealed? :???: It's an important part of the DRM scheme. If MS didn't take 2 minutes to present this concept in a clear and positive light, they have to accept a considerable amount of the blame, instead of accusing the public of being ignorant.


They announced something during the reveal. However, they really dropped the ball on communicating this issue. Most likely 1 of 2 thing happened. First, they hadn't fully communicated this to all of the developers yet leading them to not emphasize it, or they really thought that what they presented was sufficient - which was a colossal mistake.
 
where did they "accuse the public of being ignorant"?
MS didn't, but members in this thread have said the sharing situation was extremely obvious with zero confusion, and only idiots and fanboys confused the situation. Hence my interest in finding out exactly what was communicated when to decided for myself if it was MS's poor communication or the public's misinterpretation.

By accounts, it wasn't until the 6th June that MS actually explained what their sharing policy was, to whoever happened to go and look it up, which means -1 point for MS for miscommunication.

I hate to tell you but you are flat out wrong here. This is NOTHING ambiguous about that statement.

Official explanation said:
You can always play your games, and any one of your family members can be playing from your shared library at a given time.
Given three games in your shared library, X, Y, and Z, and three family members, A, B, C, if A is playing X, can B and C play Y and Z, or can only one game in total be shared from your library and B and C would have to wait their turn? The phrasing suggests the latter, which would be incorrect. A clearer statement would be:
You can always play any your games, and each game in your library can also be played by one family member at a time.
The specific pronoun 'each' is very important in being clear.

From what I can see, MS's original communication was non-existent. During the May 21st reveal, they could have shown a little promo vid (similar to Sony's UI vid that was released a little while ago) that showcased the user experience and how game sharing was a big step forward. Failing that, they could have released a very simple, obvious PR statement like:

What MS should have said said:
Share your games with your friends and family!

Xbox One enables you to share the joy and excitement of your entire games library with your friends and family by introducing the concept of your own Library In The Cloud. Every game you buy is registered to your account and added to your Library In The Cloud. You can access all your games, anytime, anywhere, on any Xbox One console, from the Cloud. Furthermore, you can choose 10 people, your Xbox Family, to share your Library In The Cloud. Each Xbox Family Member can 'withdraw' a game from library to play, just like taking a book out from a traditional library, and then can return it for other Xbox Family Members to withdraw (up to one return/withdraw per hour). And because you always have access to all your games, it's possible for you to play one online with an Xbox Family member sharing that game from your library.

Now there are no limits to where you can play and who you can play with. You can share the incredible Xbox Experience with anyone without requiring them to buy the same game.

Obviously a trained copyrighter spending more time on it could spruce it up. But MS failed utterly to communicate this. The end result was a lot of guesswork and confusion for a couple of weeks, by which time the miscommunication had snowballed.

Although the Internet failed to re-evaluate their understanding as new information came out, I don't blame the situation on them as Joker et al do. This whole sorry mess is principally down to MS failing to communicate their vision. Considering shoe-string budget Kickstarter's are capable of creating really swish, informative promo videos (DSLRs for the win!), it's pretty shocking that MS can be so clumsy in this regard. They need to update their whole PR and Communication division to get with the programme!
 
I hate to tell you but you are flat out wrong here. This is NOTHING ambiguous about that statement. A public statement like that has be cleared through numerous channels. Legal would not allow an ambiguous statement out in the wild.

Exactly by creating a distinction between game and "shared game" as a placeholder for future unspecified clarification. I would hope we wouldn't have to wait for the EULA :p
 
MS didn't, but members in this thread have said the sharing situation was extremely obvious with zero confusion, and only idiots and fanboys confused the situation. Hence my interest in finding out exactly what was communicated when to decided for myself if it was MS's poor communication or the public's misinterpretation.

By accounts, it wasn't until the 6th June that MS actually explained what their sharing policy was, to whoever happened to go and look it up, which means -1 point for MS for miscommunication.



Given three games in your shared library, X, Y, and Z, and three family members, A, B, C, if A is playing X, can B and C play Y and Z, or can only one game in total be shared from your library and B and C would have to wait their turn? The phrasing suggests the latter, which would be incorrect. A clearer statement would be:
The specific pronoun 'each' is very important in being clear.

From what I can see, MS's original communication was non-existent. During the May 21st reveal, they could have shown a little promo vid (similar to Sony's UI vid that was released a little while ago) that showcased the user experience and how game sharing was a big step forward. Failing that, they could have released a very simple, obvious PR statement like:



Obviously a trained copyrighter spending more time on it could spruce it up. But MS failed utterly to communicate this. The end result was a lot of guesswork and confusion for a couple of weeks, by which time the miscommunication had snowballed.

Although the Internet failed to re-evaluate their understanding as new information came out, I don't blame the situation on them as Joker et al do. This whole sorry mess is principally down to MS failing to communicate their vision. Considering shoe-string budget Kickstarter's are capable of creating really swish, informative promo videos (DSLRs for the win!), it's pretty shocking that MS can be so clumsy in this regard. They need to update their whole PR and Communication division to get with the programme!


Microsoft had a big Xbox One placement on the Xbox 360, and it had the same details as the website, so coverage of the information should have been very good and easily accessible for gamers. It was a huge banner in the middle of the screen when you turned on your xbox. If you clicked on it all of that information was included, as far as I remember.
 
From my piont of view Microsoft could have done better explaining there plans .
But there was a problem because of leaks most of the so called gamers had already make up there mind after reading countless scare stories .
Just take the time to read a fair few opinion pieces that are out there before E3 most were very anti Microsoft and there plans .
Now these pieces where being written based on here say ........they turned public opinion against Microsoft before the facts where known .

Then Microsoft made there statement at E3 the facts where listed on there web site for all to pour over and ponder .
But no one did ....they just ran with the negative stunt Sony ran at there press conference hours later .
At that point no one was interested in what Microsoft's policy was or was not all about the facts didn't matter .
It was bad for the gamer and anything Microsoft said from that point on was a lie to trick gamers into going along with having there so called rights stripped away from them .

The truth is we were all let down by the gaming press they did not do there job in my opinion. Which is to look at the facts from a neutral starting point then report the facts to there readers .

Now its over go take a look at the gaming press lots are realizing there mistake and ony now are softening there stance on Microsoft's original plans .
 
Last edited by a moderator:
Status
Not open for further replies.
Back
Top