News & Rumors: Xbox One (codename Durango)

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You're free to believe whatever you want, but do the rest of us a favor and keep what you believe under your tinfoil hat.
 
GS is the enemy they are trying to keep close. They still need them to sell their consoles, accessories, and new games. They can't outright ask them for a cut of the used profits on behalf of pubs so now we have this until all digital is feasible for everyone.

Do people in the US really buy all their game stuff at that specialized chain? Here I would just order from amazon/whatever-internet-shop-you-prefer or go to whatever local electronic chain/supermarket. All that GS strategy nonsense has zero relevance to probably most Europeans.

They have no to problems to alienate a huge chunk of their customer base and make exceptions for some ridiculous chain they could all terminate by just saying a few magic words.
 
No, it's what he said. It's so you can't install something then unplug your console and then install it again somewhere else. I don't see how to draw any other conclusion.

You didn't understand what I suggested. Nobody else could reuse the disc after the first installation unless the current license is unlocked by its owner. That licensing process needs the MS Server connection. No need to check because there can only be *1* owner of the license.
 
No, it's what he said. It's so you can't install something then unplug your console and then install it again somewhere else. I don't see how to draw any other conclusion.

Here's an idea. How about you install to the hdd and it checks the disc serial number in the cloud(or whatever copy protection) only if you do not have the disc in the drive. You know, much like how it works now. That way if I did sell it, it can deactivate the copy held on the hdd but I can still loan it to my friends or resell it. No limits on loaning or reselling. Seems like it has worked for a long time and gotten the industry this far.

The Escapist video was hilarious btw.
 
No, then his response would have been the standard "We don't comment on rumors". The fact that he did not break out the standard response is quite telling.

As to CBOAT, from his previous posts, he's an industry insider, probably at EA. I call bull on him knowing anything about XB1 yields. Yield info would not even have been widely shared in the xbox org, someone from outside it would not be hearing anything about it. Heck, I was working on a low level hardware component, and I would not even be able to tell you the process of that component, never mind the yields.

good post
 
As to CBOAT, from his previous posts, he's an industry insider, probably at EA. I call bull on him knowing anything about XB1 yields. Yield info would not even have been widely shared in the xbox org, someone from outside it would not be hearing anything about it. Heck, I was working on a low level hardware component, and I would not even be able to tell you the process of that component, never mind the yields.

Whilst you post some of the most interesting stuff on here, there is an obvious question to consider.

If Durango did have serious yield problems and were considering a down-clock... what/when would MS tell their launch partners/developers?
 
Oh, the funny thing is I saw you mentioned (with a couple other names I didn't know) as part of "MS insider program" which CBOAT was "clearly working outside of".

If I'm getting it at all correct, I think the poster was basically saying MS has people including you, that are purposefully planted as insiders, that say what MS wants them to say. And CBOAT is some kind of rogue outside this system :LOL: Whatever the case, it's kinda hilarious.
Oh god, I wish. I was putting my career in jeopardy by posting. I've actually been reprimanded a couple of times for posting something that in one case, could potentially embarrass a partner, and in another case, was a little too honest. Now before you folks go searching the archives, it wasn't this board, it was AVSForum, and it was when I was on the HD DVD team. And at that point I was actually a semi-official poster on that forum (It wasn't part of my job responsibilities, but it was encouraged as "enthusiast outreach" by my management). I have never been told what to post. I have never been censored by the company. Microsoft maintains that stance with all employees who participate online, they're quite progressive about it.

One of my co-workers working with me at the time managed to get multiple VPs pissed off at him at the same time with a single blog post. The emails and reprimands were flying thick with that one. You'll note it's still up. At one point, Andy's white board had a section for "VPs I have pissed off this week", and I think it had 3 entries on it one week. I only ever had one, but then Andy has always been an overachiever.
 
Here's an idea. How about you install to the hdd and it checks the disc serial number in the cloud(or whatever copy protection) only if you do not have the disc in the drive. You know, much like how it works now. That way if I did sell it, it can deactivate the copy held on the hdd but I can still loan it to my friends or resell it.

I like that approach (a hybrid system). However, that may possibly be more vulnerable to piracy since the unique disc ID would have to be embedded in such a manner that it couldn't be copied. Perhaps similar to whatever disc based piracy protection methods they use now (but ideally ones that couldn't be so horribly compromised so quickly). Regardless the 24 hour check is as it is now for the reasons previously mentioned and verified by MS.

While a persistent connection is not required, Xbox One is designed to verify if system, application or game updates are needed and to see if you have acquired new games, or resold, traded in, or given your game to a friend. Games that are designed to take advantage of the cloud may require a connection.
 
No, it's what he said. It's so you can't install something then unplug your console and then install it again somewhere else. I don't see how to draw any other conclusion.

So you're saying I can't install a game if the person I bought it from refuses to uninstall?
 
Whilst you post some of the most interesting stuff on here, there is an obvious question to consider.

If Durango did have serious yield problems and were considering a down-clock... what/when would MS tell their launch partners/developers?
I have no idea, I was never in partner-relations. However, I do not believe yield issues would be mentioned in that missive, it just doesn't pay them to do so.
 
I need an edit button on my phone app!

If the console is always connected it should check-in for you while you were sleeping. So my guess is if you wake up and your ISP goes down while playing it should not matter as the check-in was already completed. Wish it could be more like a music pass - 30-days per device. However I can see the abuse with that, rent a disc for a day and play all month, etc.

I know why they have done all of this, and possibly overall it is the best of the compromises.

Press should ask this: Will we see a future update that will allow a console to stay offline and play games as long as the disc is in the tray at all times?

Sent from my RM-820_nam_att_100 using Board Express
Yes!! That solution should be really interesting. You could bring your favourite games with you anywhere.

Back on the connection subject, I wonder if Adam Orth -if I can recall his name correctly- was actually fired.

I don't like the idea of someone getting fired over such a trivial thing and I was never sure this actually happened. Journalists said he was fired.

Misguided comments aside, he just said something Microsoft had planned long before he tweeted those comments. I don't see the point in firing him over that tbh.
 
I like that approach (a hybrid system). However, that may possibly be more vulnerable to piracy since the unique disc ID would have to be embedded in such a manner that it couldn't be copied. Perhaps similar to whatever disc based piracy protection methods they use now (but ideally ones that couldn't be so horribly compromised so quickly). Regardless the 24 hour check is as it is now for the reasons previously mentioned and verified by MS.
http://majornelson.com/

Good thing you shared that url because Major Nelson's blog is being overflown and saturated with hatred. They aren't able to cope with the amount of messages they are deleting as they don't want them to be shown. Oh my goodness, what a meltdown.
 
No, then his response would have been the standard "We don't comment on rumors". The fact that he did not break out the standard response is quite telling.

As to CBOAT, from his previous posts, he's an industry insider, probably at EA. I call bull on him knowing anything about XB1 yields. Yield info would not even have been widely shared in the xbox org, someone from outside it would not be hearing anything about it. Heck, I was working on a low level hardware component, and I would not even be able to tell you the process of that component, never mind the yields.

Following your logic Major N wouldn't even know about the yield issues. Since he is just a pr person and doesn't do anything with development.

While developers would be asking why their development kits were getting down clocked.... ;)
 
Following your logic Major N wouldn't even know about the yield issues. Since he is just a pr person and doesn't do anything with development.

While developers would be asking why their development kits were getting down clocked.... ;)
Major Nelson is way the hell not just a PR person. He is a director level executive. I'd say there are very few things about the product he isn't aware of.
 
What's the problem with this system? Private used game sales are maybe screwed. Trade-ins through large retailers are good to go. You can lend games to your friends. The family sharing model is far better than what they offer right now. I don't understand what the big problem is.
 
No, then his response would have been the standard "We don't comment on rumors". The fact that he did not break out the standard response is quite telling.

As to CBOAT, from his previous posts, he's an industry insider, probably at EA. I call bull on him knowing anything about XB1 yields. Yield info would not even have been widely shared in the xbox org, someone from outside it would not be hearing anything about it. Heck, I was working on a low level hardware component, and I would not even be able to tell you the process of that component, never mind the yields.

He doesn't have to know the yields, but it seems he could have been given some info as a reason dev kits are late or in low quantities. If there was an issue, it would be known by hundreds of people directly, then spread via the rumor mill. How accurate the info is at the end is not known.
 
What's the problem with this system? Private used game sales are maybe screwed. Trade-ins through large retailers are good to go. You can lend games to your friends. The family sharing model is far better than what they offer right now. I don't understand what the big problem is.

You can loan a game to 1 of your friends, so long as they have been on your Live friends list for 30 days, and then you cannot have the game back or loan it to anyone else.
 
What's the problem with this system? Private used game sales are maybe screwed. Trade-ins through large retailers are good to go. You can lend games to your friends. The family sharing model is far better than what they offer right now. I don't understand what the big problem is.

Online check in every 24 hours is the deal breaker for me. I just do not like that AT ALL.

GAF is going ban crazy for anybody agreeing otherwise. Childish, but understandable.
 
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