News & Rumors: Xbox One (codename Durango)

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XBO controller improvements and changes recap from Major Nelson here.

Edit.
Sorry maybe this is not very interesting.
 
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For every xbox they sell, they'll install an infinite number of cloud servers, providing unlimited imaginary power.
The previous claim of installing 3 times the xbox processing power per xbox sold didn't add up either. They can't spend 1000$ of rack equipment for every console sold, that would be the loss leader record of all time.

This sounds very much like my "unlimited**" mobile data plan.

They don't need to "install" anything. That's the beauty of of elastic compute. The capacity they need is already there and any underlying infrastructure expansion would be the Azure team's problem as it would be with any other customer. There are obviously practical limitations, but there's also practical limitations to how much compute they can reasonable offload as well.

EDIT

I'd say your comparison to your phone's unlimited data plan is probably pretty apt. It's "virtually" unlimited* for what anyone* would practically* use.

*Unlimited as defined by practical limitations for average use case
*Anyone as defined by the average use case for a customer, disregarding the outliers.
* Practically as defined by what they consider reasonable for their purposes.

:p
 
They don't need to "install" anything. That's the beauty of of elastic compute. The capacity they need is already there and any underlying infrastructure expansion would be the Azure team's problem as it would be with any other customer. There are obviously practical limitations, but there's also practical limitations to how much compute they can reasonable offload as well.

EDIT

I'd say your comparison to your phone's unlimited data plan is probably pretty apt. It's "virtually" unlimited* for what anyone* would practically* use.

*Unlimited as defined by practical limitations for average use case
*Anyone as defined by the average use case for a customer, disregarding the outliers.
* Practically as defined by what they consider reasonable for their purposes.

:p

You too with the elastic compute? How does this work exactly with millions of instances running in the (hopefully) 90% range?
 
The game can be 1080p 60FPS,now to what degree of IQ is the question.

As of now i would take anything coming from MS with a huge truck of salt,they are evading question and been evasive,that say allot this is not the same MS who on 2005 was very vocal about hardware specs,and that on 2001 was also very vocal as well.

Something definitely happen inside the xbox one,something bad that has people inside MS running,any one can argue this but the 2 pass presentation of MS can be found online you can see them and compare them to what today MS is doing.

This leaks from CBOAT is the one that really strike me,because when he say something he is basically spot on,which is the reason why people are taking this as confirmed,there was a rumor about MS paying developers to stop them from showing multiplatform games,any person here that doesn't believe that MS is capable of this doesn't know MS history of abuse and anti competitive story.

Oh and Bruceleeroy when saw who make the comment about MS paying to keep games from been show,and took it seriously apparently the dude also knows.

This comes in on a same time when a MS windows facebook page for another country actually had a photo of Killzone SF mix with photos MS games.

This are dirty tactics use,i think sony was caught one time using PGR images as GT ones to,is something that should not happen.

I don't know what is happening on MS but the fact that they cancel the post E3 rountable,the fact that they have refuse to come clean on hardware subject make it very easy to see that they don't want to give even a hint of impression that the xbox one is under power vs the PS4,MS always was face forward about spec always,now they don't even allow comments on youtube videos of the xbox one,because they don't want people to see negative comments.

Assuming all the doom and gloom is true, what is the impact of a poor design or performing XB1? Consumers will be the final judge of the value behind the product and will vote with their wallet which platform they wish to support. If the XB1 is truly having yield issues they will likely be supply constrained at launch which I don't think is a big deal because this is a marathon not a foot race. And I'm inclined to think MS perceives it the same way and as such are likely to eat the loses associated with the yield issue rather than down clock the hardware.

And even if MS convinces all the major 3rd parties to pretend their game isn't coming out on PS4 do you really think consumers won't find out? Keep in mind that people have already caught on at this point that many of the 'exclusives' on XBox eventually make it to Playstation.

IMO it won't really matter as there will be a huge amount of information disseminated between E3 and system launches. And much of that info will be hardware and graphics related. Further type of person who pays attention to E3 are largely already aware of the differences in performance and wont be fooled and will be looking for more info from the media who will be happy to oblige with interview and reveals all of which expose the truth...
 
GAF has some news here.

Reminds me of reading articles from the days of SNES and MEGADRIVE.. i really like the dedicated server thing, that is pretty awesome and the game seems nice on paper.

Besides that i am left incredible cold by all the praise by a exclusive developer, that is just classic bad PR.
 
For every xbox they sell, they'll install an infinite number of cloud servers, providing unlimited imaginary power.
The previous claim of installing 3 times the xbox processing power per xbox sold didn't add up either. They can't spend 1000$ of rack equipment for every console sold, that would be the loss leader record of all time.

This sounds very much like my "unlimited**" mobile data plan.


or this is such a big game for them they promised them as much as they could use as many games will not need as many resources...


geez Xbox gets a cool game showing that it does indeed use dedicated servers and that it is offloading to the cloud for AI and physics and yet people want to pour water on the flames. :)
 
You too with the elastic compute? How does this work exactly with millions of instances running in the (hopefully) 90% range?

The elastic part of compute is simply referring to the assigned and/or available capacity for any given customer's virtualized workload. From the customer's perspective, they don't have to worry about the underlying infrastructure when it comes to changes. Depending on the framework they can increase or decrease capacity pretty dynamically based on workload or expected workload. If they need more capacity (CPU, memory, storage) they can purchase that capacity and spin up any needed additional instances (virtual server instances that their apps/code rides on top of) . If demand drops, they can spin them down and reduce their cost. They do that relative to their baseline (what they expect as the minimum) which typically affects cost. From an infrastructure perspective an idle virtual server has very little compute and memory requirements (unless reservations are in place), which means those resources can be used to meet another customer's workload and demands without the need for additional hardware resources. It's the very essence of virtualization (dynamic workload distribution) taken to a grand commercial scale. If you already knew all of that, my apologies, but I wasn't quite sure what you were asking. In your specific example, it would likely be "millions" of instances of their various apps running across X many servers, with the individual servers (VMs) running at 90% of their assigned capacity. At which point, they buy additional capacity, spin up additional instances, and ensure load is distributed across them using whatever load balancing method they're employing. They can also auto-scale capacity as well based on load if they so choose.
 
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or this is such a big game for them they promised them as much as they could use as many games will not need as many resources...


geez Xbox gets a cool game showing that it does indeed use dedicated servers and that it is offloading to the cloud for AI and physics and yet people want to pour water on the flames. :)
Sure the premise is interesting, after all it's definitely what MMOs need and this would reduce their costs if the infrastructure is provided at the console level, but there's something insane about their cloud provisioning promises, I don't know how you can interpret what Jeff Henshaw said:
"We're provisioning for developers for every physical Xbox One we build, we're provisioning the CPU and storage equivalent of three Xbox Ones on the cloud,"
They're not talking about the 1.2TF of compute power in the xbox, just the CPU. All the news sources are claiming 5TF from the cloud for each xbox being built, and I don't think they ever said that. The most optimistic quote we got was, basically, 0.3TF of CPU compute from the cloud. Maybe. And I can't imagine what will happen when xmas eve hits the US time zones with multi-million sellers. There's plenty of reasons to pour water on the flames.
 
Sure the premise is interesting, after all it's definitely what MMOs need and this would reduce their costs if the infrastructure is provided at the console level, but there's something insane about their cloud provisioning promises, I don't know how you can interpret what Jeff Henshaw said:
They're not talking about the 1.2TF of compute power in the xbox, just the CPU. All the news sources are claiming 5TF from the cloud for each xbox being built, and I don't think they ever said that. The most optimistic quote we got was, basically, 0.3TF of CPU compute from the cloud. Maybe. And I can't imagine what will happen when xmas eve hits the US time zones with multi-million sellers. There's plenty of reasons to pour water on the flames.

What news sources? And the Tflops figure isn't particularly important given we are talking about latency insensitive calculations in the first place. Yes, it is misleading to suggest 3x the power of the whole system in the cloud. Every company uses lame PR embellishments and vague promises. We are posting on a forum where presumably ppl understand this and can talk about the actual realities of the situation, which is known to us somehow now thanks to Henshaw's comments.

The way I see it is MS is doing something pretty new with regard to wider game design options and ppl confuse it with what OnLive did. That immediately put a lot of lazy ppl who didn't pay attention in a position to assume MS was lying about all of it. When more details came out it was made clear this is very different and ppl who understand a bit how it works genuinely seem excited while remaining skeptical and hopeful that MS's detailed claims turn into reality. We want to see actual examples of this stuff working. It's not hard to imagine how it could work and add meaningfully to gaming in a variety of ways, but we want to see it in action. Devs like Turn10, Avalanche, Obsidian, and now Respawn have come out saying it's definitely the real deal and worth getting excited about.

We now have 2 exclusive games confirmed to utilize the cloud in some fashion, and yet the mountain of ignorant ppl elsewhere who have never paid attention to the details and just assume literally anything MS confirms to them is an outright conspiracy. We will see in just a few more days what the cloud can offer in real world examples for titles that will ship within the first 6 months of the platform.

There are literally ppl taking confirmed information directly from devs and accusing them of being outright lies just because the game is for X1 (see: Forza's 60fps reaction and its 1080p native reaction over at you know where). So Tap's comment has merit imho. It's not just Xbox fan persecution complex.
 
What news sources? And the Tflops figure isn't particularly important given we are talking about latency insensitive calculations in the first place. Yes, it is misleading to suggest 3x the power of the whole system in the cloud. Every company uses lame PR embellishments and vague promises. We are posting on a forum where presumably ppl understand this and can talk about the actual realities of the situation, which is known to us somehow now thanks to Henshaw's comments.

The way I see it is MS is doing something pretty new with regard to wider game design options and ppl confuse it with what OnLive did. That immediately put a lot of lazy ppl who didn't pay attention in a position to assume MS was lying about all of it. When more details came out it was made clear this is very different and ppl who understand a bit how it works genuinely seem excited while remaining skeptical and hopeful that MS's detailed claims turn into reality. We want to see actual examples of this stuff working. It's not hard to imagine how it could work and add meaningfully to gaming in a variety of ways, but we want to see it in action. Devs like Turn10, Avalanche, Obsidian, and now Respawn have come out saying it's definitely the real deal and worth getting excited about.

We now have 2 exclusive games confirmed to utilize the cloud in some fashion, and yet the mountain of ignorant ppl elsewhere who have never paid attention to the details and just assume literally anything MS confirms to them is an outright conspiracy. We will see in just a few more days what the cloud can offer in real world examples for titles that will ship within the first 6 months of the platform.

There are literally ppl taking confirmed information directly from devs and accusing them of being outright lies just because the game is for X1 (see: Forza's 60fps reaction and its 1080p native reaction over at you know where). So Tap's comment has merit imho. It's not just Xbox fan persecution complex.

XB1 - lame PR embellishments and vague promises.

Sounds sig worthy. :p:LOL:
 
I was just remembering the articles I read, it's mostly from Eurogamer and Ars Technica, and then other quoting them and quoting each others.

http://www.eurogamer.net/articles/digitalfoundry-in-theory-can-xbox-one-cloud-transform-gaming
Matt Booty, general manager of Redmond Game Studios and Platforms, recently told Ars Technica, "a rule of thumb we like to use is that [for] every Xbox One available in your living room we'll have three of those devices in the cloud available," suggesting some 5TF of processing power for your games, a sentiment echoing Australian Microsoft spokesperon Adam Pollington's assertion that Xbox One was 40 times more powerful than the Xbox 360.
This isn't PR, they seem to be in full bullshit mode.

And I'm still excited to see what they'll do with it, despite being pessimistic about the numbers.
 
We now have 2 exclusive games confirmed to utilize the cloud in some fashion, and yet the mountain of ignorant ppl elsewhere who have never paid attention to the details and just assume literally anything MS confirms to them is an outright conspiracy. We will see in just a few more days what the cloud can offer in real world examples for titles that will ship within the first 6 months of the platform.

What details?
Where are the details you talk about?

MS so far oly come out with PR stunts and nothing concrete.
Developers say they use MS cloud but fail to say anything concrete as well.
 
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I was just remembering the articles I read, it's mostly from Eurogamer and Ars Technica, and then other quoting them and quoting each others.

http://www.eurogamer.net/articles/digitalfoundry-in-theory-can-xbox-one-cloud-transform-gaming
This isn't PR, they seem to be in full bullshit mode.

And I'm still excited to see what they'll do with it, despite being pessimistic about the numbers.

On the cpu side it be quite easy to create 3 times the power of a jaguar. I would wager an opetron based on piledriver is easily 3 times faster.

Gpu side is another matter however from games like titanfall the cloud stuff is going to be for dedicated servers + ai /physics neither of which really need a gpu.
 
What news sources? And the Tflops figure isn't particularly important given we are talking about latency insensitive calculations in the first place. Yes, it is misleading to suggest 3x the power of the whole system in the cloud. Every company uses lame PR embellishments and vague promises. We are posting on a forum where presumably ppl understand this and can talk about the actual realities of the situation, which is known to us somehow now thanks to Henshaw's comments.

The way I see it is MS is doing something pretty new with regard to wider game design options and ppl confuse it with what OnLive did. That immediately put a lot of lazy ppl who didn't pay attention in a position to assume MS was lying about all of it. When more details came out it was made clear this is very different and ppl who understand a bit how it works genuinely seem excited while remaining skeptical and hopeful that MS's detailed claims turn into reality. We want to see actual examples of this stuff working. It's not hard to imagine how it could work and add meaningfully to gaming in a variety of ways, but we want to see it in action. Devs like Turn10, Avalanche, Obsidian, and now Respawn have come out saying it's definitely the real deal and worth getting excited about.

We now have 2 exclusive games confirmed to utilize the cloud in some fashion, and yet the mountain of ignorant ppl elsewhere who have never paid attention to the details and just assume literally anything MS confirms to them is an outright conspiracy. We will see in just a few more days what the cloud can offer in real world examples for titles that will ship within the first 6 months of the platform.

There are literally ppl taking confirmed information directly from devs and accusing them of being outright lies just because the game is for X1 (see: Forza's 60fps reaction and its 1080p native reaction over at you know where). So Tap's comment has merit imho. It's not just Xbox fan persecution complex.

Oh so MS has nothing to do with this overreaction? You take an established gaming brand and the first thing you reveal is TV and Sports, cloud buzzwords, no used games, always connected, etc and expect fans and potential customers to be non pessimistic? lol

Look, each iteration of gaming devices seems to want to take more and more ownership away from the end-user, and in case you haven't noticed many aren't happy no matter how these companies want to spin it. I am not surprised the collective gaming nation is rolling their eyes in anticipation.
 
Oh so MS has nothing to do with this overreaction? You take an established gaming brand and the first thing you reveal is TV and Sports, cloud buzzwords, no used games, always connected, etc and expect fans and potential customers to be non pessimistic? lol

Look, each iteration of gaming devices seems to want to take more and more ownership away from the end-user, and in case you haven't noticed many aren't happy no matter how these companies want to spin it. I am not surprised the collective gaming nation is rolling their eyes in anticipation.

I think your post just proves how over the top people are.

Ms never said no used games. MS never said allways connected , you just have to connect x amount of hours.

It also makes me wonder where you have been since e3 2005. Ms has spent more and more time on enriching the xbox live features away from gaming and the last 2 years or so are making it a point to show how much more people use the 360 for things other than gaming.


People just like to hate and instead of waiting for information they are just building everything up in their heads where things that aren't true like used games become true.


I'm actually excited about the xbox one . Some of the features shown are interesting to me. I like the fact that I can be watching tv and get a message on my screen that a friend wants to play and I can jump in and play with me.
 
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