Anyway, I'm suprised at how much better the textures look on the PS3 version compaired to the 360 version considering their respective memory configurations. Granted, having no AA on the PS3 saves some room. I really didn't expect textures on the PS3 version to be on par with the PC version though, but judging from the video it looks like they are.
With how the eDRAM works the framebuffer in system memory doesn't take much space because it is already resolved. So no AA does save some room on the PS3 in comparison to the PS3 using AA but individually it isn't really noteworthy and as a whole it doesn't do much to negate the difference. Which is impressive that with less memory they were able to go with more detailed textures.